Stoko981 wrote...
Litos456 wrote...
Stoko981 wrote...
Squallypo wrote...
the hammerhead SHOULD BE AND MUST BE a part of the core game, its like saying for mass effect 1 we taking out the mako.
Everyone hated the Mako. This way, in the "core game", we get dropped off right
at the interesting parts of planets. And in the DLC, we get planets
that are actually geared towards using the Hammerhead in a fun and
exciting way. Not driving over barren landscapes that consist mainly of
unscalable mountains.
no, not everyone. I loved
the mako. The controls and physics were fun as hell, most of the time I
didnt even care about the dullness of uncharted worlds.
And why do
people always associate the mako with the dull worlds? The mako is a
separate thing, you can complain about the worlds separately, but not
say the mako is bad because driving around on the boring worlds is
boring.
There were four missions that required driving in the Mako. Therum, Virmire, Luna and Bring Down The Sky. Every single other one, to my recollection, was a side mission on an uncharted world. And uncharted worlds contained, pretty exclusively, nothing. A mission, at point A. A couple of random curios at points B & C. And a few resources for you to prospect that were invisible to your radar. Getting from the starting point to any of these locations was, at best, uneventful and at worst, damned near impossible. Yes, it's only my opinion. But there's nothing fun about the "controls and physics" of driving in a straight line. And pretty much all the uncharted planet maps were either straight flats or cripplingly boring mountains that took a lifetime to scale or drive around. Neither sounds appealing to me.
As for why people always associate the Mako with the dull worlds, well, like I said. There were four missions that weren't on those dull worlds. And dozens that were. That's why it stands out - it's the Mako's main use.
EDIT: Sorry, I just remembered. Luna was also a side mission that didn't require you to drive all about the map. You just needed to drive to point A on the map, and from there clear three bases of stuff. So three missions that required it, not four. Makes my point even better, really.
I wasnt talking about a straight line. Yes straight line was boring and so were some planets with extreme mountain ridges. But I loved the bumps and such. There were a lot of places where you can just drive up and randomly bounce around and use the thrusters for even more amusement. I found it fun

Guaritor wrote...
Litos456 wrote...
Funkcase wrote...
Why
does everyone think this is just stuff took out of the game? Lets not
forget ME2 went gold before xmas so they must have been doing something
in that time,
Because... this is clearly made prior to
it going gold. Mako is a unique distinctive feature about mass effect.
Obviously the hammerhead was made wayy back. Besides it doesnt matter
when the game goes gold, it matters when it releases. They can't just
make excuses saying we went gold during christmas and then made some
new stuff but that doesnt matter because we made that after we said it
went gold so we can sell it for an extra price. No, that's wrong.
Squallypo wrote...
the hammerhead SHOULD BE AND MUST BE a part of the core game, its like saying for mass effect 1 we taking out the mako.
this
So
because it couldn't fit on TWO discs worth of content your getting...
your still entitled to get it for free and not pay BW for all the extra
work they did? All this DLC stuff costs money to make, to test,
programmers and writers and artists cost money...
Technically, the normal law price for a game is $50/60. Then there's DLC, which is optional however recquired additional payment.
Now think of it this way: DLC is usually side missions and sometimes some new ideas such as weapons or gear made after the game release. Now think about the hammerhead. It's still one of the main features of ME, one way or another, whether the mako was bad or not. It was there since the beginning, so it isn't a new idea. Yes Bioware has the full right to do whatever they want with it but generally, is it normal? is it even nice? We all knew about it and were hoping to ride it around but instead we end up having to pay extra for something we've been aware of since a long time ago, and even knew almost all of it's concept.
I see no problem why they can't make some new missions and other things as DLC shorly after the game release that's NOT something that was announced or known about a long time ago. They'd still make that same money off it, hell, even if they had it already, but actually kept it secret, and it wasn't one of those Mass Effect only type features then it would still be fine in my eyes. They can make as many DLCs as they want, my only argument is that something that we waited for, knew about, were aware of, for a long time, and that is a successor to a distinctive core feature in the original game, shouldn't be sold for extra money.
It's like buying the game with guns and then buying a DLC for it that includes the ammo for the guns.
I know a lot of you are going to criticize me for this argument and it does seem far fetched (I'm kind of going over board actually ) but what I'm only trying to say is that they should make money off new and unannounced ideas, not something that should have been and sounds like it should have been in the core game.
Phew. I better gear up for the incoming face slaps.