Kloreep wrote...
Sounds cool. Hopefully tying the DLC system directly into the game will make it all go smoother than with ME1.
Could someone from Bioware clarify how the protection on the DLC will work? I'm not even sure how DA's system works after browsing that forum, and ME2 may be its own thing anyway. Specifically, I'm wondering:
-When does it check in to validate the DLCs? That is, in order to have the DLC working in-game, will I have to be on-line and in contact with the proper server whenever I launch the game? Or even every X time period while playing the game? Or not at all? (I assume it goes without saying it will need to check in when first installed.)
-Are there limits placed on activating the game/Cerberus Network/specific DLCs on multiple machines? If so, what are the details on that? I must say I hated the whole lifetime activation limit with ME1, so I'm hoping the answer is pretty much "no..."
in DA:O everything is tied to your social.bioware account. there's a button ( in DA:O ) at the bottom left of the screen that lets you log on to your social.bioware account. only after logging in can you download your DLC, once your DLC has been downloaded and installed you can safely not log in till whenever you next wish to grab more DLC
ME2 might have something different but seriously the launch of DA:O created alot of problems when trying to get the DLC and I hate to see them try something new just so we can play guinea pigs




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