izmirtheastarach wrote...
adam_grif wrote...
You're right that new game editions won't sell as well, primarily because games are so damn expensive. The funny thing is, a summer blockbuster costs upwards of 50 million dollars to produce, and a video game costs far far less, but they charge far, far more per copy of the game.
They already get increased sales during the game's shelflife with price drops and so on.
First of all, summer blockbusters often cost quite a bit more then 50 million. 100 to 150 is more common.
And video games cost a lot more to make then you think. GTA 4 is estimated to have cost 100 million to produce.
And either way, they are two completely different businesses. Tens of millions of people have seen Avatar, but a game is a success if it sells a couple of million copies. Of course game cost more then movies. On top of which, movies are a couple of hours long, and games can be 20 times that, and take a much longer time to produce.
I was triyng to get more of an "average cost" feel going. Avatar cost upwards of 230 million dollars to produce, but not every movie is like that . The problem is that videogame budgets are very rarely revealed to the public.
http://news.bbc.co.u...ogy/4442346.stmAccording to that, a modern videogame costs as little as 1 million dollars to produce, or up to 20 million for the most expensive games.
But average joe videogame? Not approaching 20 million dollars. Movies do have a shorter development span, but are more costly generally. It's possible to produce an art fiml with a crew of 5 that goes for 70 minutes for 50,000 dollars, but we're discussing big name films with widespread distribution channels to be more fair (otherwise we'd have to include free flash games made by 1 man in the comparison).
Regardless, Games cost far more. It's not just "they go longer". MW2 campaign is approximately 30 seconds long, but they still charge full price. Compared to Mass Effect, the difference is staggering. And MW2 was a game that had it's multiplayer suite and game engine completely paid for 100x over by Modern Warfare 1. The game's campaign was it's biggest monetary investment, then some minor improvements in graphics and multiplayer tweaks from the ballence team.
A movie that is 3 hours long costs as much as one that is 80 minutes long, all other things being equal. But the business models of the two are hugely divorced - videogames are all about day 1 sales to the home console market, not release in arcades for 3 months before you can buy it. Cinemas make a lot of money for the movie industry.