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#401
TokkanRAM

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I never got the whole polarising issue people have with DLC. It's like people think that the DLC is necessary for a fulfilling gameplay experience, when it isn't. Or that they feel that they have no right to charge us for what should already be in the game, even though that's not necessarily correct.

And I wouldn't go comparing used games to used DVDs/Blu-rays or used cars. They entirely different businesses with products that depreciate and/or appreciate in value at different rates. Besides, games are nowhere near comparable to movies since movies make most of their worthwhile profit from ticket sales and the DVDs/Blu-rays are only made for an extra buck, meanwhile games make all of their profit off of copies that are sold.

Modifié par TokkanRAM, 20 janvier 2010 - 02:57 .


#402
adam_grif

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HF100 wrote...

Movies do however gain revenue from Cinema and DVD sales, and thats not counting the amount of money that can be made on new editions and platforms (Blueray for example) look how many versions of Starwars that actually exists. Games need a new way to ensure sales and i don't see how this is a bad strategy.

and also Right Stick?!?!


Special editions of games already come out. When did I say that DLC was a bad thing?


Guaritor wrote...

If BW is continuing support and putting more effort into the game then
was origionally sold... yes.  You don't buy a used honda and then take
it back to the honda dealer demanding it be serviced just because its a
honda. 

The origional owner had its service agreement, and it doesn't extend to you just because its the same car.


Why are you arguing against a position I never took? I'm responding to claims that second hand gaming was ruining the industry, not arguing that DLC should be free. 

#403
Palathas

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TokkanRAM wrote...

I never got the whole polarising issue people have with DLC. It's like people think that the DLC is necessary for a fulfilling gameplay experience, when it isn't. Or that they feel that they have no right to charge us for what should already be in the game, even though that's not necessarily correct.

And I wouldn't go comparing used games to used DVDs/Blu-rays or used cars. They entirely different businesses with products that depreciate and/or appreciate in value at different rates. Besides, games are nowhere near comparable to movies since movies make most of their worthwhile profit from ticket sales and the DVDs/Blu-rays are only made for an extra buck, meanwhile games make all of their profit off of copies that are sold.


I agree. Considering the game is completed well before it hits the shelves there's a good amount of time for the Dev. team to have a bit of a break if they are lucky and then get started on DLC. The game has to go through a whole bunch of red tape and production processes before it hits the selves. That the DLC is ready so close to release is more of a bonus for me rather than a rage trigger.

Modifié par Palathas, 20 janvier 2010 - 03:07 .


#404
HF100

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TokkanRAM wrote...

I never got the whole polarising issue people have with DLC. It's like people think that the DLC is necessary for a fulfilling gameplay experience, when it isn't. Or that they feel that they have no right to charge us for what should already be in the game, even though that's not necessarily correct.

And I wouldn't go comparing used games to used DVDs/Blu-rays or used cars. They entirely different businesses with products that depreciate and/or appreciate in value at different rates. Besides, games are nowhere near comparable to movies since movies make most of their worthwhile profit from ticket sales and the DVDs/Blu-rays are only made for an extra buck, meanwhile games make all of their profit off of copies that are sold.


Yeah thats completely wrong, last year was the first time since 2002 that cinema had a higher revenue than DVD sales, to call it an "extra buck" is beyond naive. Obviously Games have to have a different model than both cinema and used cars but the theory is still sound. Games don't make any profit off of used sales which is obviously the main reason for this DLC addition, obviously people are going to feel a little ripped if day-one DLC was priced and i can kind of see the argument (not saying that i agree with it) but like every other medium, it has to use it's unique strengths to work the market.

#405
Guest_KorPhaeron11_*

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My god, to all whiners I have a question:



Are you going to buy the game or not?



If you ARE then you're whining servers no purpose, since the game is gold, meaning (nothing can be changed). So the only conclusion I can come up with is that you're a troll, trying to keep the flames burning, because nothing you say will change the game being DONE.



If you're NOT buying the game, then again you're a troll since I can see no other reason why you are on these forums.




#406
izmirtheastarach

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KorPhaeron11 wrote...

My god, to all whiners I have a question:

Are you going to buy the game or not?

If you ARE then you're whining servers no purpose, since the game is gold, meaning (nothing can be changed). So the only conclusion I can come up with is that you're a troll, trying to keep the flames burning, because nothing you say will change the game being DONE.


Not only that, but if you buy the game, you are showing your support for what they are doing.

#407
HF100

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[quote]adam_grif wrote...

[quote]HF100 wrote...

Movies do however gain revenue from Cinema and DVD sales, and thats not counting the amount of money that can be made on new editions and platforms (Blueray for example) look how many versions of Starwars that actually exists. Games need a new way to ensure sales and i don't see how this is a bad strategy.

and also Right Stick?!?!

[/quote]

Special editions of games already come out. When did I say that DLC was a bad thing?

Sorry i never meant to say you did, what i was trying to say was if Bioware shouldn't expect any money from used sales then surely the best option is to make you buy it new and the special edition of a game is slightly different than a movie as you can't expect it to increase the games longevity in sales in the same way a "new" version of a DVD will.

#408
-Zorph-

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Wait, so  if I pre-ordered a Regular Edition ME2 for xbox 360, it comes with the Network Card?  And any other new copy does as well, but you have to purchase the Network Card  if you buy used?

I  like the idea of patches and tiny updates like adding weapons for free, but  I am sure huge DLC  will cost money of course.

Intersesting move by BioWare. But if somebody could answer the above question that would be great.

#409
adam_grif

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You're right that new game editions won't sell as well, primarily because games are so damn expensive. The funny thing is, a summer blockbuster costs upwards of 50 million dollars to produce, and a video game costs far far less, but they charge far, far more per copy of the game.



They already get increased sales during the game's shelflife with price drops and so on.

#410
Guest_KorPhaeron11_*

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-Zorph- wrote...

Wait, so  if I pre-ordered a Regular Edition ME2 for xbox 360, it comes with the Network Card?  And any other new copy does as well, but you have to purchase the Network Card  if you buy used?

I  like the idea of patches and tiny updates like adding weapons for free, but  I am sure huge DLC  will cost money of course.

Intersesting move by BioWare. But if somebody could answer the above question that would be great.



Yes

#411
fivefingerfredy

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Does anyone know for sure whether or not we get ALL DLC from cerberus network for free or or if we have to pay for DLC

#412
izmirtheastarach

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adam_grif wrote...

You're right that new game editions won't sell as well, primarily because games are so damn expensive. The funny thing is, a summer blockbuster costs upwards of 50 million dollars to produce, and a video game costs far far less, but they charge far, far more per copy of the game.

They already get increased sales during the game's shelflife with price drops and so on.


First of all, summer blockbusters often cost quite a bit more then 50 million. 100 to 150 is more common.

And video games cost a lot more to make then you think. GTA 4 is estimated to have cost 100 million to produce.

And either way, they are two completely different businesses. Tens of millions of people have seen Avatar, but a game is a success if it sells a couple of million copies. Of course game cost more then movies. On top of which, movies are a couple of hours long, and games can be 20 times that, and take a much longer time to produce.

Modifié par izmirtheastarach, 20 janvier 2010 - 03:40 .


#413
Jonathan Shepard

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I think first bits of DLC are free, so far anyways. As time goes on, there will probably be packs that will need to be paid for at first, and then when new DLC comes out become free. Some things may remain priced though.

#414
Phoenixblight

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izmirtheastarach wrote...

adam_grif wrote...

You're right that new game editions won't sell as well, primarily because games are so damn expensive. The funny thing is, a summer blockbuster costs upwards of 50 million dollars to produce, and a video game costs far far less, but they charge far, far more per copy of the game.

They already get increased sales during the game's shelflife with price drops and so on.


First of all, summer blockbusters often cost quite a bit more then 50 million. 100 to 150 is more common.

And video games cost a lot more to make then you think. GTA 4 is estimated to have cost 100 million to produce.

And either way, they are two completely different businesses. Tens of millions of people have seen Avatar, but a game is a success if it sells a couple of million copies. Of course game cost more then movies. On top of which, movies are a couple of hours long, and games can be 20 times that, and take a much longer time to produce.



Yes GTA 4 did cost that but do you know why because they were using all that money for the engine so they could use the same engine for all the episodes and future GTA. Usually games cost 30-50 million to produce and that is excluding making a new engine.

#415
HF100

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izmirtheastarach wrote...

adam_grif wrote...

You're right that new game editions won't sell as well, primarily because games are so damn expensive. The funny thing is, a summer blockbuster costs upwards of 50 million dollars to produce, and a video game costs far far less, but they charge far, far more per copy of the game.

They already get increased sales during the game's shelflife with price drops and so on.


First of all, summer blockbusters often cost quite a bit more then 50 million. 100 to 150 is more common.

And video games cost a lot more to make then you think. GTA 4 is estimated to have cost 100 million to produce.

And either way, they are two completely different businesses. Tens of millions of people have seen Avatar, but a game is a success if it sells a couple of million copies. Of course game cost more then movies. On top of which, movies are a couple of hours long, and games can be 20 times that, and take a much longer time to produce.



Obviously Games to Films can’t be a literal translation butwe were both talking about mode of sale apposed to the creation of them. For instancesome people are saying that paying for first day DLC isn’t fair as they believe Bioware will release Mass Effect 2 as product that isn’t complete without it. But it seems to me that Bioware have simply used DLC as a way to generate more new sales which is using the gaming medium to its own advantage. For instance if you were one of the tens of millions of people that saw Avatar would you then expect the DVD for free also?

Modifié par HF100, 20 janvier 2010 - 03:51 .


#416
Unato

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the first dlc is free



everything is unknown but seriously if they put up just an assault rifle as a paid DLC and we have to fork out 2 to 5 dollars for it i'll prob chuck a fit

#417
izmirtheastarach

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Phoenixblight wrote...

Yes GTA 4 did cost that but do you know why because they were using all that money for the engine so they could use the same engine for all the episodes and future GTA. Usually games cost 30-50 million to produce and that is excluding making a new engine.


Yes. Did you have a point, or were you just adding info for the uneducated?

#418
HF100

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HF100 wrote...

izmirtheastarach wrote...

adam_grif wrote...

You're right that new game editions won't sell as well, primarily because games are so damn expensive. The funny thing is, a summer blockbuster costs upwards of 50 million dollars to produce, and a video game costs far far less, but they charge far, far more per copy of the game.

They already get increased sales during the game's shelflife with price drops and so on.


First of all, summer blockbusters often cost quite a bit more then 50 million. 100 to 150 is more common.

And video games cost a lot more to make then you think. GTA 4 is estimated to have cost 100 million to produce.

And either way, they are two completely different businesses. Tens of millions of people have seen Avatar, but a game is a success if it sells a couple of million copies. Of course game cost more then movies. On top of which, movies are a couple of hours long, and games can be 20 times that, and take a much longer time to produce.



Obviously Games to Films can’t be a literal translation but we were both talking about mode of sale opposed to the creation of them. For instancesome people are saying that paying for first day DLC isn’t fair as they believe Bioware will release Mass Effect 2 as product that isn’t complete without it. But it seems to me that Bioware have simply used DLC as a way to generate more new sales which is using the gaming medium to its own advantage. For instance if you were one of the tens of millions of people that saw Avatar would you then expect the DVD for free also?







#419
adam_grif

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izmirtheastarach wrote...

adam_grif wrote...

You're right that new game editions won't sell as well, primarily because games are so damn expensive. The funny thing is, a summer blockbuster costs upwards of 50 million dollars to produce, and a video game costs far far less, but they charge far, far more per copy of the game.

They already get increased sales during the game's shelflife with price drops and so on.


First of all, summer blockbusters often cost quite a bit more then 50 million. 100 to 150 is more common.

And video games cost a lot more to make then you think. GTA 4 is estimated to have cost 100 million to produce.

And either way, they are two completely different businesses. Tens of millions of people have seen Avatar, but a game is a success if it sells a couple of million copies. Of course game cost more then movies. On top of which, movies are a couple of hours long, and games can be 20 times that, and take a much longer time to produce.


I was triyng to get more of an "average cost" feel going. Avatar cost upwards of 230 million dollars to produce, but not every movie is like that . The problem is that videogame budgets are very rarely revealed to the public.


http://news.bbc.co.u...ogy/4442346.stm

According to that, a modern videogame costs as little as 1 million dollars to produce, or up to 20 million for the most expensive games.

But average joe videogame? Not approaching 20 million dollars. Movies do have a shorter development span, but are more costly generally. It's possible to produce an art fiml with a crew of 5 that goes for 70 minutes for 50,000 dollars, but we're discussing big name films with widespread distribution channels to be more fair (otherwise we'd have to include free flash games made by 1 man in the comparison).

Regardless, Games cost far more. It's not just "they go longer". MW2 campaign is approximately 30 seconds long, but they still charge full price. Compared to Mass Effect, the difference is staggering. And MW2 was a game that had it's multiplayer suite and game engine completely paid for 100x over by Modern Warfare 1. The game's campaign was it's biggest monetary investment, then some minor improvements in graphics and multiplayer tweaks from the ballence team.

A movie that is 3 hours long costs as much as one that is 80 minutes long, all other things being equal. But the business models of the two are hugely divorced - videogames are all about day 1 sales to the home console market, not release in arcades for 3 months before you can buy it. Cinemas make a lot of money for the movie industry.

#420
izmirtheastarach

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HF100 wrote...

Obviously Games to Films can’t be a literal translation butwe were both talking about mode of sale apposed to the creation of them. For instancesome people are saying that paying for first day DLC isn’t fair as they believe Bioware will release Mass Effect 2 as product that isn’t complete without it. But it seems to me that Bioware have simply used DLC as a way to generate more new sales which is using the gaming medium to its own advantage. For instance if you were one of the tens of millions of people that saw Avatar would you then expect the DVD for free also?


Anyone complaing about the day one DLC is an idiot, as that DLC is free.

I also saw Avatar twice, and had to pay for it both times. Not so with a game.

#421
Malastare-

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fivefingerfredy wrote...

Does anyone know for sure whether or not we get ALL DLC from cerberus network for free or or if we have to pay for DLC


There was a FAQ posted.

Also, in the very first post:

"IGN: "Those who purchase the title new will receive exclusive access to
the
'The Cerberus Network,' an in-game pipeline for downloadable
content,
as well as daily messages and news on upcoming releases for
the game at
no additional cost.
Acess requires players to input a single-use unlock
code that comes
included with all new copies, retail and digital
versions."

Modifié par Malastare-, 20 janvier 2010 - 03:56 .


#422
adam_grif

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HF100 wrote...
Obviously Games to Films can’t be a literal translation butwe were both talking about mode of sale apposed to the creation of them. For instancesome people are saying that paying for first day DLC isn’t fair as they believe Bioware will release Mass Effect 2 as product that isn’t complete without it. But it seems to me that Bioware have simply used DLC as a way to generate more new sales which is using the gaming medium to its own advantage. For instance if you were one of the tens of millions of people that saw Avatar would you then expect the DVD for free also?


No, but that's a horrible analogy. It would be like purchasing the Avatar DVD, but you only get the commentary tracks if you bought it new, and if you bought it second hand or borrowed it from a friend you can't access them.

#423
izmirtheastarach

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adam_grif wrote...


I was triyng to get more of an "average cost" feel going. Avatar cost upwards of 230 million dollars to produce, but not every movie is like that . The problem is that videogame budgets are very rarely revealed to the public.


http://news.bbc.co.u...ogy/4442346.stm

According to that, a modern videogame costs as little as 1 million dollars to produce, or up to 20 million for the most expensive games.

But average joe videogame? Not approaching 20 million dollars. Movies do have a shorter development span, but are more costly generally. It's possible to produce an art fiml with a crew of 5 that goes for 70 minutes for 50,000 dollars, but we're discussing big name films with widespread distribution channels to be more fair (otherwise we'd have to include free flash games made by 1 man in the comparison).

Regardless, Games cost far more. It's not just "they go longer". MW2 campaign is approximately 30 seconds long, but they still charge full price. Compared to Mass Effect, the difference is staggering. And MW2 was a game that had it's multiplayer suite and game engine completely paid for 100x over by Modern Warfare 1. The game's campaign was it's biggest monetary investment, then some minor improvements in graphics and multiplayer tweaks from the ballence team.

A movie that is 3 hours long costs as much as one that is 80 minutes long, all other things being equal. But the business models of the two are hugely divorced - videogames are all about day 1 sales to the home console market, not release in arcades for 3 months before you can buy it. Cinemas make a lot of money for the movie industry.


The 20 mil estimate seems extremely low, especially when you take marketing into account.

Avatar is such a great example. It has made almost 50 mil every weekend for 5 weeks in a row. An average game would be lucky to make 50 mil in it's first week, and sales fall off sharply after that.

Modifié par izmirtheastarach, 20 janvier 2010 - 03:58 .


#424
HF100

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adam_grif wrote...

HF100 wrote...
Obviously Games to Films can’t be a literal translation butwe were both talking about mode of sale apposed to the creation of them. For instancesome people are saying that paying for first day DLC isn’t fair as they believe Bioware will release Mass Effect 2 as product that isn’t complete without it. But it seems to me that Bioware have simply used DLC as a way to generate more new sales which is using the gaming medium to its own advantage. For instance if you were one of the tens of millions of people that saw Avatar would you then expect the DVD for free also?


No, but that's a horrible analogy. It would be like purchasing the Avatar DVD, but you only get the commentary tracks if you bought it new, and if you bought it second hand or borrowed it from a friend you can't access them.


Yeah as i said its not seamless, but what i was trying to say was that any medium has to play to it's strengths, at its most basic, Films have two channels (cinema and DVD) of income both of which are huge. Gaming can't have the former, so they have to ensure that sales right off the bat will work or they can get even more profit from DLC that costs, these two mediums have become pretty convoluted in this discussion and i actually don't think it's helping us talk about it very well!

#425
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I want Schwarzenegger from T2 as a DLC squadmate! How epic would that be? Seriously. Make it happen, Bio! XD