Or they could have made devices not so ridiculous like they should have done 18 months ago. Pretty much every objective on every map has about 30s - 1min completion, Rio notwithstanding, but devices are usually about 75s even on small maps, and that's under ideal conditions. Excessive running might go to 90, and being interrupted or getting an unlucky spot can easily push it past 2 minutes. You can tank through Escorts/Hacks/Bad Pizzas with Ops Packs and switch Targets or cheese them with thermals, but there really isn't anything you can do to reduce the annoyance of devices. Can't reduce the time, can't pre-empt their position, can't "tank" through them or otherwise boost yourself and can't give yourself 200% speed + Cabal dodge on every character in order to reach the next device in less than 5 seconds.
Considering that "upload" based objectives (hacks, escorts) scale with player number, I don't see how devices remained un-nerfed since the early days. I dunno how much work it would take to make potential completion time balanced for each objective on each map, but that would be an ideal solution.
Modifié par d_nought, 20 septembre 2013 - 03:05 .