"It's a co-op game!"
"Tckthuhuluwapphffffuputututu!" (which is a translation of the above into an ancient and forgotten language)
These are the common justifications as to why nothing should ever be nerfed. The co-op argument is, in the small picture, a valid point. Why should you want allies to be weaker? But, thing is, there's a much, much bigger picture here, which I'll go into detail on right now.
I. The character-by-character basis
To better illustrate this point, I'm gonna use an example:
You're playing your favorite co-op RPG shooter, Galaxy of Fantasy. At launch, you had the option to choose between
A) They can buff
Problem with option A, is that if it's selected, the game will suddenly be easier now. Difficulty means nothing! Silver mode is now a cakewalk, and Gold requires so little effort. Platinum can be done if your team is mildly competent.
If they choose B, then not only do you now have three equally viable characters to choose from, but you alsopreserve the game's difficulty, and by extension, the way it was meant to be.
II. The power-by-power basis
Now that all three characters are just as good as one another, we can take a look at their individual powers. In particular, let's look at
The development team takes a look now. After assessing that Immolation's really powerful and Speed Boost is really weak, they now have two options:
A) Increase the power of Poison Shurikens and the speed bonus of Speed Boost to the competitive levels of Immolation.
The problem with option A, is that now
If you take option B though, Immolation becomes a much less viable option, sure, but it's still a good skill, and a very handy one at that. Only now,
In short, balance is necessary for co-op games just as much as it is for PvP games. Why have options when one thing just destroys the viability of the other things? Balance. It's called that for a reason. Nobody's "out to get you" or "trying to ruin your fun". No, we're trying to help you, actually. Open up possibilities, and all that jazz. We all enjoy the game, and sometimes things need to be taken out of power. Nerfs are necessary, just as buffs are. That's the double-edged sword of competitive balance.




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