David7204 wrote...
MassivelyEffective0730 wrote...
David7204 wrote...
The overall atmosphere of the story was never what I would call calm. Right from the beginning, it was established that Shepard is a soldier, the Normandy is a warship, and you're on an important and dangerous mission. Having conversations on the ship doesn't negate that.
Yes.
How does having conversations negate the Reapers invading? Does talking to a few NPC's and getting information and background into the story somehow make the Reapers get bored and decide to invade some other galaxy?
Because unlike ME 1, this isn't a story about discovery and the slow gathering of information and exposure to the galaxy. So the game shouldn't begin as it.
But it's not. It's getting background information into the trial and the alliance and their preparations for the Reapers and an examination of Shepard's past actions and an ability to set the tone for Shepard personally during for RP purposes.
You can have your paragon Shepard who takes a pro-alliance stance.
You can have a neutral Shepard who believes that everyone should stop arguing or debating and prepare for the Reapers.
And you can have a Shepard who's more of a renegade and takes a more anti-alliance stance.
And you can tie each into talking about the preparations for war. Then you can have the Reapers invade then and there, or have a 6 month jump to the beginning of ME3 as is.
It does nothing to hamper the RP experience. And it really doesn't hold up the main story that much... which honestly isn't all that compelling from a narrative viewpoint. The Reapers are pretty cliche.