I think it would be interesting to have quests where it's a complete guess between two decisions. Like who is telling the truth, person A or B. The consequences would have to be a long time after the decision and also random each time the decisions comes, to stop save scumming.
These quests would not be moral decisions and would only effect the storyline and gameplay of DA Inquisition, and not further. I'd like to see this in somewhere, maybe a long arching side quest if not in the main story. Are there any notable games where this is done to have a noticeable outcome? The outcomes don't have to be Good or Bad either.
Randomized Quest Endings. Being Right or Wrong quests.
Débuté par
spike08
, sept. 21 2013 01:18
#1
Posté 21 septembre 2013 - 01:18





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