Kamal's commoner AI vs. Legends AI
#1
Posté 21 septembre 2013 - 02:59
#2
Posté 21 septembre 2013 - 02:45
#3
Posté 21 septembre 2013 - 03:06
Legends AI does things mine doesn't try to do, like making patrols and such very easy to do. It also has options for combat ai such as preferring ranged, stealth, retreat if moved too far etc, while mine does not change combat ai at all. Legends added support for at least some of the activities from my ai package (using the activity code with my permission, as I had already packaged up activities from other's).
I believe my AI has more activities than Legends has included in it. Marshall was mostly interested in a limited set of activities for his Legends PW, and last time I downloaded Legends AI to use it only had a subset of the activities from mine. My "full" AI can be way more random, but even I don't use that myself because performance is bad and I'm not interested in fixing it when the "generics" from my ai work fine. In fact I only used "generics" for the commoners in Crimmor.
So there is overlap, but both can do things the other can't.
#4
Posté 21 septembre 2013 - 03:07
Have you tried just using the "generics" heartbeat scripts? That's all I use, and the heartbeats are self-contained so nothing else needs to be done.andysks wrote...
Every time I see a video on youtube for the Legends plugins I get so exited to use them. I think on my next module I will certainly go for them. Kamal's AI didn't work for me. I don't know why. I imported the package but got no ipoints imported somehow. Kamal told me it doesn't matter for they are quite heavy to use and not necessary needed. His test module was working great, but every time I tried using them to mine, they were not. I hope they work for you because it's a very powerful package and it pains me I cannot use it.
#5
Posté 21 septembre 2013 - 03:43
#6
Posté 21 septembre 2013 - 05:45
#7
Posté 21 septembre 2013 - 06:51
That's still in there, though I'm not sure I tested it in my system. Uncle FB's original scripts for that stuff can be used if you want, as the script names are different.bealzebub wrote...
Hey Kamal, I know you incorporated Uncle FB's, but is is still easy to do things like the bartender-waitress thing where they talk back and forth? or the cook going wp to wp?
#8
Posté 22 septembre 2013 - 02:41
#9
Posté 22 septembre 2013 - 01:18
#10
Posté 24 septembre 2013 - 10:35
I'll be sure to mention you, Kamal, when I recieve my award from the International Module Makers Society
#11
Posté 25 septembre 2013 - 02:13
If you find/fix any bugs, do let me know and I can incorporate any changes you make and credit you. Same if you add any new activities.bealzebub wrote...
After digging in a bit and looking at both, I've decided to go with Kamal's Commoner AI.
I'll be sure to mention you, Kamal, when I recieve my award from the International Module Makers Society
#12
Posté 12 octobre 2013 - 02:26
#13
Posté 12 octobre 2013 - 02:31
#14
Posté 13 octobre 2013 - 03:22
#15
Posté 14 octobre 2013 - 06:17





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