Silfren wrote...
Angrywolves wrote...
DA2 was a crock.
Nothing hawke did really mattered.
Don't intend to read Gaider's books or comic .
The DA wiki has a brief synopsis.
The break had been coming for some time.
You can see it coming with Uldred and the events in the tower.
Nothing Hawke did was supposed to matter. That her efforts were futile was the entire point. I get that not a lot of people like that kind of narrative, but that's the kind of story that DA2 was, and the kind of story that Bioware wanted to tell.
If I may ask, why do you not intend to read Gaider's books? I understand just not wanting to read in general, but if you do like to read, I don't at all understand the refusal.
I'm not completely certain that nothing Hawke did didn't matter, as s/he affected great many things, such as was a certain Templar spared, what happened with Feynriel, did the sibling survive or that a High Dragon isn't terrorizing Kirkwall. It was just that the Qunari invasion and the Annulment would always happen, they needed to happen in the games for the larger Dragon Age mythos. And even in those events Hawke influenced a lot of things, such as the city guard protecting the citizens of Kirkwall or containing the worst effects of the Fade tears.
What makes DA2 such a fascinating game was that it was a game about why something happened instead of what happened, which I consider DAO to be a classical example of. Did the Qunari invasion happen because a xenophobic Hawke was constantly aiding in the provocation or did it happen despite the peace-seeking Hawke's constant efforts to quell the unrest. Ultimately DA2 is a tragedy with possible hopeful overtones depending on how it is played. And I will stop on that tangent now, as I just re-finished it and am still completely amazed by how ambitious it is and would at the moment argue that in a way to me Hawke can be even more admirable than the Warden at their best.
I would however pose a question, as people seem to like to complain how useless Hawke was in preventing the disaster. I would argue that the rigt between the Circle towers and the Templars was bound to happen, the narrative tones were very clear in DAO, especially Awakenings. So how exactly should it have happened then? Should an event of such importance just have happened in a book and been referenced later? Should it have happened at the beginning of the game and then the glorious player then solved it by the end of the game? Should it have been something where no player agency was involved? And note, in DA2 the player was in a central role in the growing tension between Meredith and Orsino, although that story did slightly suffer from the third chapter seemingly being rushed compared to the first two chaper,





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