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How to QFI master level: a FasterThanIxAMSTRATOKOOK approved guide


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#1
Wizard of Ox

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I found this kit to be widely underused and underappreciated. However, I always thought that she had great potential and could be put to very good use – albeit without, unlike many other popular kits, being broken.

I use primarily a 4/6/6/6/4

Ammo types are either Disruptor or Incendiary, you’ll easily guess why. I recommend the Wraith, Arc Pistol, Talon, or Claymore. The Predator is also fun with her and surprisingly effective. Pretty much any weapon will do.

The key is to prime enemies with a cloaked Sabotage before shooting them – you’ll easily deal with lone minions that way. For bosses: Cloak > Sabotage > (Shoot) > Sticky Grenades. It’s not mandatory to shoot them but I strongly recommend it. The same circle can be repeated for groups of enemies, except you want to throw multiple grenades.

I don’t find optimal to use her as a weapon build due to her weak passives, of a good AoE debuff.

A bit of explanation of the build:

Sticky Grenades: I go for radius to deal damage over the widest area possible /
Armoured units are legion on gold and platinum and you want to deal with them
quickly / Trap is glitchy are often doesn’t detonate.


Sabotage: Backfire
primes for tech bursts / TC overwrites cooldown so recharge speed is useless /
Tech Vulnerability is what makes her good and should always be spec into.

Alternate sniper build:

l33t sniper build

Some people have already come up with good melee builds, so I forewent this. 

DISCLAIMER: this is a shortened version to avoid tl;dr as much as I can. I you want any precision, just ask.  
Cheers BSN and be lenient, it's a first for me :wizard:

NB: it's a shortened version to avoid tl;dr as much as I could. If you have any question feel free to ask. 

Forgot to add that stickies suffer from hip fire penalty when using a sniper rifle, which makes it a bit tedious to use when sniping. 

Modifié par KroGan_eRRanT, 21 septembre 2013 - 04:13 .


#2
Wizard of Ox

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Will update format when I can

#3
SoundWraith

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Came in expecting glorified and ignorant spiel of armored compartment usage. I am disappoint.


To be serious though, fully specced sticky nades are awesome. Sabotage just makes them better. Gotta respec my QFI into a saber build sometime.

#4
Pearl (rip bioware)

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You broke BSN.

Also, the name is FasterThanIAMx4EVERSTRATOKOOK

#5
Sailears

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No javelin?

I've played her as a power user back when sabotage had 100% vulnerability, used the paladin.

Now though, 6/x/5/6/x, full sniper damage + javelin all the way. Sure, she's no GI, but cloak/sabotage is sniping easymode, and even with sabotage 5 you still get backfire+explosive hack. Vulnerability unnecessary because everything will be shot by javelin anyway.

#6
Pearl (rip bioware)

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Curunen wrote...

Vulnerability unnecessary because everything will be shot by javelin anyway.

Sticky Grenades count as Tech damage iirc. Might be worth it for bosses, since even a Javelin X won't be one-shotting them on Gold+. Shoot, Sabotage, Stick.

#7
Shampoohorn

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melee

#8
megabeast37215

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Don't forget to mention that Sticky nades are glitched...

For some reason they incur the sniper rifle hip fire penalty if you throw them when not scoped in... And they have some other odd glitch where their damage is modfied based on your weapon. Something like... If you use a shotgun, your damage calculation only comes off of one of the pellets.

I use a Crusader or a Scorpion on her... To avoid these glitches. Thanks for your quality programming Biower.

#9
Salarian Jesus

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megabeast37215 wrote...

Don't forget to mention that Sticky nades are glitched...

For some reason they incur the sniper rifle hip fire penalty if you throw them when not scoped in... And they have some other odd glitch where their damage is modfied based on your weapon. Something like... If you use a shotgun, your damage calculation only comes off of one of the pellets.

I use a Crusader or a Scorpion on her... To avoid these glitches. Thanks for your quality programming Biower.


Hahaha, seriously... Sticky grenades are THIS glitched? I didn't know this before. Biower pls

#10
Jeremiah12LGeek

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FatherOfPearl wrote...
Sticky Grenades count as Tech damage iirc. 


Stickies can detonate tech combos, but all by themselves, they don't count as a tech power, or tech damage.

EDIT: They're considered a "combat power," like Frag Grenades, or Carnage.

Modifié par Jeremiah12LGeek, 21 septembre 2013 - 12:45 .


#11
Lucky

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megabeast37215 wrote...

Don't forget to mention that Sticky nades are glitched...

For some reason they incur the sniper rifle hip fire penalty if you throw them when not scoped in... And they have some other odd glitch where their damage is modfied based on your weapon. Something like... If you use a shotgun, your damage calculation only comes off of one of the pellets.

I use a Crusader or a Scorpion on her... To avoid these glitches. Thanks for your quality programming Biower.


Are you joking???

Please tell me that is a troll comment, otherwise... Biower PLS!!!

@FOP: I'm pretty sure I've read that someone tested and sticky nades do not count as tech for the purposes of sabotage's debuff. However tech bursts and FEs do.
Edit: Image IPB'd by da geek.

Modifié par rlucht, 21 septembre 2013 - 12:54 .


#12
MaxShine

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Well, it is the same build I use... But still sabotage is just a an awful power

#13
Jeremiah12LGeek

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Anarchy__ wrote...

delete system32
?????????
enjoy no more bugs


You need to stop, now.

Anyone reading this, please be aware that Anarchy__ is trying to trick you into bricking your system. Any newer MP forum members should ignore everything he says, and assume that he is always hostile in intent.

No advice he gives you is good, nothing he says is true, and everything he says is designed to cause as much harm and damage to as many people as he can possibly manage to accomplish.

And he should go away now. <_<

Modifié par Jeremiah12LGeek, 21 septembre 2013 - 01:03 .


#14
ClydeInTheShell

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I read that about Sticky Grenades a few months ago, and you can tell a noticeable difference if you throw the nade scoped vs. 'hipfire' tossing it.

#15
Lucky

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ClydeInTheShell wrote...

I read that about Sticky Grenades a few months ago, and you can tell a noticeable difference if you throw the nade scoped vs. 'hipfire' tossing it.


No wonder I always got such inconsistent result with them... Image IPB

At least now I know how to make them work well, little victories... I guess.

#16
Jaun Shepard

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I just use the MQI.

#17
AaronEh

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megabeast37215 wrote...

Don't forget to mention that Sticky nades are glitched...

For some reason they incur the sniper rifle hip fire penalty if you throw them when not scoped in... And they have some other odd glitch where their damage is modfied based on your weapon. Something like... If you use a shotgun, your damage calculation only comes off of one of the pellets.

I use a Crusader or a Scorpion on her... To avoid these glitches. Thanks for your quality programming Biower.


No, they don't.

ATTENTION - FIRING STICKY GRENADES WHEN THE ACTIVE WEAPON IS A SNIPER RIFLE WILL CAUSE THE AMMO_DAMAGE (which is calculated off weapon base damage to receive the HIP FIRE PENALTY) ... (always use the scope for those sticky grenades  when using a powerfull 1 shot SR   )

Tech vulnerability WILL NOT affect sticky grenade explosion damage .. It will however affect combo damage set up and detonated by the sticky grenade (tech burst//Fire explosion) ... 


The free ammo power damage is subject to hipfire penalties - not the base grenade power.  With a Javelin it's a lot, the Indra not so much.

http://social.biowar...214417#14214417

Modifié par AaronEh, 21 septembre 2013 - 02:11 .


#18
Lucky

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AaronEh wrote...

megabeast37215 wrote...

Don't forget to mention that Sticky nades are glitched...

For some reason they incur the sniper rifle hip fire penalty if you throw them when not scoped in... And they have some other odd glitch where their damage is modfied based on your weapon. Something like... If you use a shotgun, your damage calculation only comes off of one of the pellets.

I use a Crusader or a Scorpion on her... To avoid these glitches. Thanks for your quality programming Biower.


No, they don't.

ATTENTION - FIRING STICKY GRENADES WHEN THE ACTIVE WEAPON IS A SNIPER RIFLE WILL CAUSE THE AMMO_DAMAGE (which is calculated off weapon base damage to receive the HIP FIRE PENALTY) ... (always use the scope for those sticky grenades  when using a powerfull 1 shot SR   )

Tech vulnerability WILL NOT affect sticky grenade explosion damage .. It will however affect combo damage set up and detonated by the sticky grenade (tech burst//Fire explosion) ... 


The free ammo power damage is subject to hipfire penalties - not the base grenade power.  With a Javelin it's a lot, the Indra not so much.

http://social.biowar...214417#14214417


So if I understood Peddro right, only the ammo based bonus damage gets the hip fire penalty and even then only if you're using a sniper rifle?

I'm also guessing what MB said about sticky's damage being based off of one pellet of a shotgun's damage also is only talking about the ammo damage?

If so that's not nearly as bad as he made is sound Image IPB

Modifié par rlucht, 21 septembre 2013 - 02:41 .


#19
AaronEh

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rlucht wrote...
If so that's not nearly as bad as he made is sound Image IPB



:wizard:

It's not bad at all.

Modifié par AaronEh, 21 septembre 2013 - 03:06 .


#20
Evil

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If you like sticky grenades on the QFI, try the kishock or the crusader.

Neither have hipfire penalties, and both only fire a single pellet, so they will be able to make good use of the ammo application glitch.

Also, both are difficult to hit fast moving enemies with normally, so sabotage stagger works nicely with them anyway.

#21
squaredgonzo

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Okay. My fqi ia sticky-centric built, outside of large enemies, i have no idea how to use them on smaller targets. Someone teach me how to throw em. Pls

#22
holdenagincourt

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I used to use a backfire damage build like...a year ago. Now that it's been utterly neutered I prefer to have a hack duration of appreciable length in case Geth or Cerberus come up in the U/U lottery.

For the longest time this was my Claymore character, but I changed her to a no fitness Kishock-centric build. Since you're always hosting when using Kishock anyway...I usually find no fitness to be ok.

#23
Wizard of Ox

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zxKittenpuncher wrote...

Okay. My fqi ia sticky-centric built, outside of large enemies, i have no idea how to use them on smaller targets. Someone teach me how to throw em. Pls


Throw them at their feet when in doubt. You can also directly aim at the enemies. 

#24
FasterThanFTL

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I did not approve this, this man is a fraud, don't listen to him.

#25
Chromatix

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FasterThanFTL wrote...

I did not approve this, this man is a fraud, don't listen to him.

You are not FasterThanIxAMSTRATOKOOK, mkay?