Dealing with inactive companions
#1
Posté 21 septembre 2013 - 08:16
I've always had some difficulty with suspension of disbelief regarding companions who don't tag along on adventures, especially in Dragon Age: Origins. You've got all of these people who're helping you stop the blight ... but most of them just sit tight in a camp. I get that we need some kind of limit on the party size, but I'd like to see a real, in-game reason for the others not joining you. Why only bring 4 people, when there's no reason at all not to bring five or six or all of your allies?
DA2 handled this a bit better, since your companions had lives of their own. DA:I seems to be more epicly quest-oriented, though, so I would like to see that issue handled in a good way. In DA:O, I always liked to imagine that those you don't bring did other things, solved problems or went on missions that weren't as critical as what the Warden did. Would be nice to see something like that.
#2
Posté 21 septembre 2013 - 08:39
#3
Posté 21 septembre 2013 - 08:46
#4
Posté 21 septembre 2013 - 08:51
nah i'm sure they've got business to do, inquisitions probably generate paperwork
#5
Posté 21 septembre 2013 - 09:44
#6
Posté 21 septembre 2013 - 10:47
Wrex will mention being with you on the misson to the Rachni Queen in Mass Effect 3 wether or not he actually was in Mass Effect.
#7
Posté 21 septembre 2013 - 10:56
Modifié par KiwiQuiche, 21 septembre 2013 - 10:57 .
#8
Posté 21 septembre 2013 - 11:05
Could be nice to add some 'artificial actions' as they call them. In previous games (and ME1/2) characters just stand in place, maybe playing a typing animation, but usually standing around looking goofy.
ME3 did a little better by having them move around the ship after certain missions, though they can make people harder to find.
I'm suggesting maybe get them to do little things within their home zones. Varric might be at his table with a drink, or standing at his desk looking at papers, or checking over Bianca, or w/e, and he moves from one to the other. Vivienne reading from a stack of books, or standing by the fireplace looking at the flames, or playing with magic in her hands.
Even in DAII:E we saw your standard NPCs wandering around, talking to each other, picking stuff up from the ground and such.
#9
Posté 21 septembre 2013 - 11:24
Xewaka wrote...
You need lieutenants to run your keeps. And if you send Inquisition Agents to missions on your behalf, it wouldn't be a stretch to imagine that companions not currently in the party run with them, for an extra oomph.
Yeah. It would be neat if something like that had an actual in-game mechanic. As suggested, perhaps you get some shorter missions just with the allies (would be especially fun if a quest requires multiple groups to perform separate tasks). Or, at least, that you can assign companions to other quests, that you don't get to see, but you'll know the results, and exactly how successful they are depends on which companions you send there. A bit like the end of ME2, where the success of the final mission depends on which companions you assign to which tasks ...
#10
Posté 21 septembre 2013 - 12:49
#11
Posté 21 septembre 2013 - 01:04
Something like "bounty hunt" to "reduce agents required to fight red templar events by X%" or "prospect" to "reduce resource cost used by Artificer by Y%" (Artificer might not be the right term, i remember there being reference to some position that makes things. That is what I am referring to.)
#12
Guest_simfamUP_*
Posté 21 septembre 2013 - 01:42
Guest_simfamUP_*
Since the Agent thing is being done, maybe companions that aren't in your party can be assigned to lead them into places. Or you could go Total War mode and have inactive companions lead assaults on keeps, so when you get there, it's already done.
#13
Posté 21 septembre 2013 - 02:28
One poster, might be that threads OP, wanted them to go on suicide missions , ignoring the possibility they wouldn't return from a true suicide mission . "rolls eyes ".
I always use all party members eventually .
I refuse to never use one.
Some players in DAO for example hated Wynne, refused to use her and left her at camp, ignoring the fact Wynne was the best healer in the party, ignoring her fun banter with Zevran , " you stay well away from my bosom " was hilarious , ignoring all that for petty reasoning incenses me.
Anyway, I don't want characters I'm not using at that moment to be involved in suicide missions , kidnappings , or any other operations , but to just wait for my Inquisitor's return.
#14
Posté 21 septembre 2013 - 02:32
#15
Posté 21 septembre 2013 - 02:32
#16
Posté 21 septembre 2013 - 03:03
I bumped the other thread.
#17
Posté 21 septembre 2013 - 05:14
#18
Guest_Craig Golightly_*
Posté 21 septembre 2013 - 05:20
Guest_Craig Golightly_*
#19
Posté 21 septembre 2013 - 05:21
Karsciyin wrote...
Could be nice to add some 'artificial actions' as they call them. In previous games (and ME1/2) characters just stand in place, maybe playing a typing animation, but usually standing around looking goofy.
ME3 did a little better by having them move around the ship after certain missions, though they can make people harder to find.
I'm suggesting maybe get them to do little things within their home zones. Varric might be at his table with a drink, or standing at his desk looking at papers, or checking over Bianca, or w/e, and he moves from one to the other. Vivienne reading from a stack of books, or standing by the fireplace looking at the flames, or playing with magic in her hands.
Even in DAII:E we saw your standard NPCs wandering around, talking to each other, picking stuff up from the ground and such.
I would like to see this as well. It'd be nice if they had the companions doing different busy work or talking to each other like ME3. I didn't really find the tracking them down to be too burdensome, as it certainly made them look more alive. Compared to where they are just standing, waiting for you to talk to them. A step up would be if the Inquisitor could sometimes join in a conversation between companions or just let it play out.
I'm not sure how the companions will be spread out, though. A central hub? Or will they have different areas to be found?
Modifié par M U P P 3 T Z, 21 septembre 2013 - 05:21 .
#20
Posté 21 septembre 2013 - 05:22
a7rivera wrote...
I've always it would be a cool idea if there were more quests like prison break. Only this time you can create another separate group with your companions and appoint one leader of that group. So during certain missions, the game switches over and has you play the other group in a "meanwhile..." Sort of thing.
you and me both would want that
greetings LAX
#21
Posté 21 septembre 2013 - 07:03
Angrywolves wrote...
Anyway, I don't want characters I'm not using at that moment to be involved in suicide missions , kidnappings , or any other operations , but to just wait for my Inquisitor's return.
See, this does not make sense to me. Why would the companions just sit idly by and wait for you? Why, for instance, leave a handful of party members behind while defending the Redcliffe village from zombies? That does not make sense. It would make a lot more sense if 1) They had something else to do, or 2) You brought them with you.
That issue exists in most party-based game since Baldur's Gate (where if you didn't want companions, they'd hang around somewhere and you had to go quite a bit out of your way to get them to join again).
#22
Posté 21 septembre 2013 - 07:38
#23
Posté 21 septembre 2013 - 08:58
Knight of Dane wrote...
I've always had the idea that companions you don't bring are assumed to experience the quests regardless, in all biowares games.
Wrex will mention being with you on the misson to the Rachni Queen in Mass Effect 3 wether or not he actually was in Mass Effect.
I don't think that was the case in Origins. Leliana asks about what happened at the ruins of the temple (if you sided with Kolgrim), and The Warden can lie to her about pouring dragon blood into the Urn of Sacred Ashes since she wasn't there. Wynne will also say that she heard about what happened, if you didn't bring her along, and she will confront your protagonist about it.
#24
Posté 21 septembre 2013 - 09:01
#25
Posté 21 septembre 2013 - 09:06





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