In Exile wrote...
Abraham_uk wrote...
Okay think about it this way
Warrior has 10 hit points
Rogue has 5 hit points
Mage has 1 hit point
That's now even close to how it works. In DA:O and DA2, mages started with HP give or take around what warriors had, and the only difference between them and rogues was (i) dodging and (ii) armour.
So I don't follow your complaint, because it doesn't describe the game at all.Melee being an option would be nice as long as the mage cannot be as powerful as the warrior and rogue.
What would be the point of having an inferior ability that you should never use?
Because common bandits aren't worth spending half the mana pool on. It's called resource effiecency which is something that simple attack button spam games such as Skyrim and CoD don't know the definition of and both games are terribly boring.
Modifié par mickey111, 21 septembre 2013 - 11:13 .





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