DarthSideus2 wrote...
Bioware already balanced the Mage class when they eliminated the Arcane Warrior Specialization.
People think when I said give the mage a melee option, that I was asking for a return of the Arcane Warrior.
To be perfectly honest, though I really loved the Arcane Warrior, the melee staff was fine.
When I was asking for mages to have decent amount of hit points I was thinking along the lines of the amount of hitpoints mages already have in Dragon Age 2. If anything if you want mages to be tankier you do so but restrict mages magic damage and mana pool in the process.
Their staff being used as a melee weapon was fine.
I am not asking for a battlemage. Dragon Age 2 gave mages decent amount of hit points and a half decent melee option that is still trumped by warriors and rogues.





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