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Balancing Mages


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#126
DarthLaxian

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Ieolus wrote...Bah.  I spit on your false equivilency!  Ninjas are clearly more silly than baseball. [smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie]


not
if you are from a country where baseball is a fourth or fifth rated
sport (as in: people know what it is from movies and tv-shows, almost no
one plays it or knows the rules (like germany, there's more american
football here then baseball and even that is not something most people
care about - soccer is where it is in europe IMHO (and rugby, for the
british ^^))

but yes, realistic is bad - i take believable (likes someone above said) any day (because let's face it: magic is not "realistic" either - we don't have that in RL (or if we do, i have never seen it))

greetings LAX

#127
Boycott Bioware

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DarthLaxian wrote...
but yes, realistic is bad - i take believable (likes someone above said) any day (because let's face it: magic is not "realistic" either - we don't have that in RL (or if we do, i have never seen it))


David Copperfield, Chris Angel, Harry Houdini...and many more says...."hello"

#128
Beerfish

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The best way to balance mages is one on each end of a pike.

#129
Abraham_uk

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Qistina wrote...

DarthLaxian wrote...
but yes, realistic is bad - i take believable (likes someone above said) any day (because let's face it: magic is not "realistic" either - we don't have that in RL (or if we do, i have never seen it))


David Copperfield, Chris Angel, Harry Houdini...and many more says...."hello"


All of which would have only situational uses in combat.:lol:

#130
Boycott Bioware

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Abraham_uk wrote...

Qistina wrote...

DarthLaxian wrote...
but yes, realistic is bad - i take believable (likes someone above said) any day (because let's face it: magic is not "realistic" either - we don't have that in RL (or if we do, i have never seen it))


David Copperfield, Chris Angel, Harry Houdini...and many more says...."hello"


All of which would have only situational uses in combat.:lol:


David Copperfield vanish Statue of Liberty, i think that is most useful against Orges, or even make the Chantry disappear, Anders is wrong, he should learn from David Copperfield
All magicians can be cut into half or many parts and survive, most useful in close combat :wizard:

Modifié par Qistina, 23 septembre 2013 - 07:36 .


#131
Abraham_uk

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Interesting idea.

Would love to play a game where real world illusions were the weapon of choice.
Players would have to be very creative to solve problems.

#132
Swoopdogg

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I hate the concept that a mage also has to be physically weak. Does the presence of magic in one's body suddenly make them unable to build muscle, wear heavy armor, or even wield swords? I know there is a balance that needs to be struck, but is it wrong to want a demigod-like character (or Arcane Warrior). It works with the lore, heck even if you aren't an arcane warrior. It's not as if it's against the laws of physics for a mage to pick up a sword and maybe throw on some armor to fight baddies up close while also dishing out spells.

#133
Mornmagor

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Why the heck do you want to balance mages? Warriors can break down Keep doors with shield bash(LOL).

Balance doesn't come from classes, but from encounters. Make lots of types of encounters that need different builds and combinations to fight against properly, and you will have some balance. Make all fights basically the same, and people will ALWAYS find the best cookie cutter build that facerolls the whole game.

Stop trying to balance classes. It's impossible, you will only restrict players yet again from playing what they want to play.

Balance the encounters instead. Different types, that need different builds, lots of abilities to fight against, and most important, things that can take you out of a fight as well, crowd control of the party by enemies, and so on.

#134
AlanC9

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Kuroi Kishin wrote...
Balance doesn't come from classes, but from encounters. Make lots of types of encounters that need different builds and combinations to fight against properly, and you will have some balance. Make all fights basically the same, and people will ALWAYS find the best cookie cutter build that facerolls the whole game.

Stop trying to balance classes. It's impossible, you will only restrict players yet again from playing what they want to play.

Balance the encounters instead. Different types, that need different builds, lots of abilities to fight against, and most important, things that can take you out of a fight as well, crowd control of the party by enemies, and so on.


Well, it's a pretty theory. The question is whether it actually works with the system. I can't think of any DA:O situation where more mages isn't better than less mages.

#135
Ollys

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Is better to balance not classes, but personality of party members. My extrimly pro-templar warder was ok with Wynne, she was pretty conservative and religious. So with different roleplay characters you still can have full game mechanic.
But in DA2 if you not pro-mage in if you stay for strong right-wing values you are forced to play absolutly without mages in party, because both of them apostates criminals and one of them is gay terrorist and other is Merril, what is even worse. So you play pro mage here, or you gimped youself.

#136
Sylvius the Mad

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If you need to balance the classes (and I don't think you do), then we need to examine all aspects of the class, not just its combat effectiveness at any given point in the game.

Combat skill vs. non-combat skill
Effectiveness vs. frailty
Weakness now vs. Strength later

That's how to balance classes. If one class is moderately effective throughout the game, while another is ineffective early but super-powerful late in the game, I'd call those balanced. If one class is great at combat but has no non-combat skills, while another is a mediocre fighter but excels in non-combat situations, I'd call that balanced. If one class is exceptionally good at one combat role but useless in others, while another is versatile enough to use everywhere, but isn't as good at any of them as the other class is at its specialty, I'd call that balanced.

And these even assumes class balance in important, of which I am not convinced.