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How My Opinion of the Ending Changed


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#1
thmabes

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This might be a little lengthy. Sorry about that, I didn't know where to put this... I promise I will make it worth
your time. I just feel like I need to say a few things that I learned playing the trilogy over again. And just so we're clear, I am passionate about what I do, and gaming is one of those things. If I seem a little intense or extremely involved then thats because I am. I dont do things halfway. If you read this and have anything to add to the conversation I encourage you to do so.

For people that don't want to read the whole thing: Essentially I replayed the entire Mass Effect Trilogy and I am completely content with the ending. I really switched opinions
completely. I fully intend on supporting Bioware in the future.

 

Can you remember the first time you finished ME3? Of course you can. You decided the fate of the
galaxy after all. I actually started the series with ME2 and didn't even bother to load my profile into ME3 (don't worry, I make amends later). But I was still incredibly immersed with the story and the characters of the Mass Effect Trilogy. I made my choice at the end, and then it was over. I was somewhat confused, and a little put off, but I didn’t think that much of it. All I kept saying over and over out loud and in my head was, "What an experience!" I said that throughout all of ME2 and ME3. I just felt like I was on an incredible journey. I had been playing World of Warcraft and Starcraft 2 exclusively for about 18 months and I think I had forgotten what it was like to be truly involved in a story. It brought me back to the days where I would spend hours playing KOTOR trying to make all the right decisions for my character. Needless to say, I loved the ME games and was sad that it was over. But I found that was more than just 'sad'. I was sad when I read books, or watched movies that I didn’t like the ending to. But at the end of the day I
would always appreciate the journey and accept the artistic license of whoever had created it. For some reason, there was just an empty feeling to the ME3 ending. It felt different from other endings I didn't like. I feel there are
many reasons for that, but that can wait for another time. Regardless, I went to bed that night grateful for the journey I had been taken on, but just a little confused and let down about what had just happened. 

I came to the Mass Effect Universe a little late, and just started playing the series a few months ago. So when I started looking online for what other people had said I had quite a shock. Not only were the vast vocal majority agreeing with me that there was something wrong with the ending, it seemed that many people had gone to the extreme of, "Bioware and EA have ruined my favorite game. Fix the ending NAOOO!!" As I read the forums and the articles and watched YouTube videos, I suddenly realized that I was not alone in feeling a hole left by the ending. I found that I agreed with a lot of what was being said by people. Plot holes, new characters introduced, general confusion with what happened, the lack of choice, no feeling of closure etc etc etc. The list goes on and on. I started being angry about the ending. I filled the hole I had with anger and disappointment with the writers and anyone involved with the ending. I thought these feelings would go away, but they never did. I couldn't stop thinking about the emptiness I was experiencing. So I decided that the only way to make a final decision was to play the whole
series through again and decide once and for all when I had finished it again.

Like I mentioned earlier, I started with ME2, so ME1 was completely fresh to me. I had some idea of things that were going to happen, but ultimately it was a new experience. I gained a great perspective on how many things were improved on from ME1 to ME3. I loved the story of course, and decided to romance Liara and continue with that through the entire trilogy. Knowing that the decisions I made would affect the rest of the series I found that some of the decisions were really hard to make. Ultimately by the end of ME1, although I enjoyed it thoroughly, it didn't make me feel much difference about the franchise as a whole. If anything it made me more upset at the ending. But I continued on with ME2.

ME2 was what I considered to be one of my all-time favorite games, and definitely my favorite of the trilogy at that point. I thought about trying to play through it fast and ignore the dialogue I had already seen. That lasted for about 2 minutes. I could only play as ManShep, and I could only choose paragon options, and I could only romance Liara (which I found difficult in ME2 obviously). I had become truly invested in my character and didn't want to change from the way I had decided to be. I saw how my decisions from ME1 affected many parts of ME2 and gained an appreciation for the hard work Bioware put in to make all those decisions matter. I loved my second play through of ME2 just as much as the first, if not more. I made sure that everyone survived the suicide mission and then I got ready to play ME3. 

By this point, I really didn’t know how I felt about the ending. I was totally on the fence, which turns out was the perfect spot for me to be on when I started playing.The advantage of playing this game a few years after its release is the DLC's that come out. I had a hard time deciding whether or not to buy any DLC's or not. Eventually I decided that this game was well worth the extra money, and I was happy to show my support to the company that provided this experience for me. I am so glad I got the DLC's (Extended Cut, Omega, Ashes, Leviathan, and Citadel) and I will get into that later. I decided to take ME3 real slow. Not in terms of time between playing, but in actual time played. I made sure to discover and be involved and invested in everything the game had to offer. I found this new approach greatly increased my love of ME3 and of course the trilogy as well. I tried to gather all the war assets, and get my galactic readiness up to a decent level (the multiplayer wasn’t really my thing). I continued to see the choices I had made all the way from Zhu's Hope effect the game in ME3 and was really pleased by those types of things. As I played through the game and encountered the DLC's I felt that each one added another level to the game that I would have regretted not having (with perhaps the exception of Omega). Especially Leviathan and the Citadel. I really don't know what else to say about Mass Effect 3 besides that it became my favorite game
that I have ever played. It really is an amazing production. Nothing like it has ever been done, and I bet only Bioware can truly reproduce it in the future. When it came time to say goodbye to Liara, my love interest and Garrus, my best
friend, it was so much harder the second time around. For the first time in my life I actually was brought to tears by a video game. At first I thought I was being over dramatic and silly, but then I really thought about it. I really did and do care about the characters. They have grown to mean a lot to me. Not in a weird creepy way but in a genuine... non creepy way... I am having a hard time describing this feeling. I had a similar feeling to the Harry Potter characters
if that helps clarify for anyone. I felt like I had really grown with all of these squad mates that had helped me along the way.

When I got to the end, I was 100% clear on the choice I was going to make. And then, I realized through some of the DLC's, I could ask the Catalyst a whole bunch of questions. It seemed that all of my questions were finally addressed and answered in the minutes that followed. And with this new understanding that I had gained through the conversation options, my choice that I had predetermined was no longer clear. It was a really really hard decision. And the dramatic drums weren’t helping either..... (dum dum....... dum...) After about half an hour of sitting in a chair looking at a screen and going over my options one by one, I finally made a decision. And I found that I had no problems with choosing it at all. No regrets, no reservations. All of the decisions I had made up until that point in the game and surprisingly some of my own personal deeply felt beliefs went into the decision as well. I have never experienced anything like that before. And it was an amazing moment.

I am not going to share what I chose because I don’t really feel like it adds to the point I am trying to make. I realized that by going through the entire series again and experiencing all of the choices and character developments, that I really liked the ending. I felt like it fit into what I really would have done if I were there. I hope I am not alone in thinking this. Yes, if you want to simplify the ending down you can say, "Red blue or green?" But the decision and the implications of each of those options deal directly when main conflicts that have been present throughout the whole trilogy. I honestly don't know how they could have done anything else. And I have thought really long and hard
about it, ever since I finished the game. The ending just works for me.

So when it’s all said and done that feeling of emptiness and disappointment I felt, are all gone. I am truly at peace with the ending and the decision that I made. In a way, I feel like my research into what other people thought about the game indoctrinated me (pun intended) by encouraging me to feel the same way the collective of the vocal majority of fans felt about the ending. I feel by taking a step back and appreciating the game for what it is, art, I was able to experience it at an individual level and appreciate the artistic license that was observed.

So all in all....bravo Bioware... you amaze me. Thank you for taking me on this incredible journey and allowing me to choose my own ending. Good luck in the future and I wish you all the best.

Modifié par thmabes, 21 septembre 2013 - 10:02 .


#2
JasonShepard

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Thanks for sharing, it was interesting to see how your thought process went throughout the trilogy. I don't have much to add, other than that it was a good read and that I can sympathise with some of your viewpoints (certainly the initial feeling of emptiness, which for me was gradually filled by the DLCs and some of my own headcanon).

Is there stuff in the ending that I dislike? Yes, but there's also a lot that I like, and for me Control allows me to get to the finale that I wanted (with, as I said, some headcanon about what happens after). So I understand your viewpoint and I do share some of it.

#3
Mcfly616

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You aren't alone. The original endings hurt. Like the love of your life running away with your best friend and running over your dog on the way out of the driveway.

When I realized that the Extended Cut wouldn't have Shepard wake up and continue the fight to the "real" ending...when I realized that it would just be an extended version of the original ending....I bashed Bioware mercilessly. There's no way it could work while the StarBrat was still included.


But come 5:30am one morning last June, when I first experieced the ending redux, I couldn't help but smile. The Extended Cut fills in all the blanks of the original ending, Catalyst explains itself, and we see the impact our choice had on the entire galaxy.


That's all I needed, I guess. Satisfied.

#4
Deverz

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I can also sympathise with your viewpoints. My feelings about the original endings were a mix of confusion and deep disappointment. It was just too artsy fartsy and nothing to make me feel anything. Nothing about it made sense.

But the DLC since then have shaven off most of my bitterness about it. Now I really feel like I am able to shape the story, get the ending I want and call it mine.

I think it's important to let Bioware know just how horribly they screwed it up, but I feel it's equally important to praise Bioware about the Extended Cut and the other DLC. They took a terrible ending and tried to make it good, and for the most part succeeded. There are still some things I don't like about it, but it's well thought out and effective. It turned an emotionally empty ending into something I can actually enjoy, and most importantly, it gave me closure.

#5
Iakus

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Sorry, but I see all three choices as a betrayal of every principle my Shepard fought for over the three games.


::Rainier Wolfcastle voice::

The DLCs, they do noooothing!

#6
OdanUrr

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I'm glad you were able to fill that void with something other than anger. I still remain disappointed, not just with the ending per se but with many other aspects of ME3 (Cerberus, Crucible, etc.) that I felt weren't up to par. Nonetheless, I made my peace the moment I first finished the game and have since simply tried to enjoy myself. Having said that, the ME series was totally worth the time and money I spent on it.

#7
MegaSovereign

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I like the decision making aspect of the ending and I'm pretty glad they didn't change it. What I didn't like was how previous player effort doesn't really lead up to it. The arbitrary EMS system does not really help in this regard. DLC could have never fixed this problem as it would have needed pretty huge overhauls in other parts of the game.

I really can't say I empathize with the strong emotions people have with the endings (whether it be hatred or love).

Modifié par MegaSovereign, 22 septembre 2013 - 12:56 .


#8
Pressedcat

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I'm also glad to hear that you've come to enjoy ME3 and appreciate its better points. You certainly weren't alone in having reservations about the original ending, but I always like reading peoples' feedback when they give the game a little space for a time, then go back and give it a second chance with the EC and some of the other dlc's. I really think the extra content that's come out since launch has helped to give the game a more fleshed-out and satisfying feel, with a far less abrupt and unsatisfying ending.

I also really like the final choice, as I think it is a genuinely difficult one with none of the options standing out as the obvious best. With each of the choices having their own risks, costs and benefits, it gives an opportunity to really get into the head of your Shepard and try to rp how they would act. This has actually made the replay value quite good for me, as it has encouraged me to create several new Shepards with very distinct personalities, in order to experience the different endings.

Edit: I didn't really want to get into the negatives about the ending (they'll apear in this thread soon enough), but I do agree with what MegaSovereign wrote above.

Modifié par Pressedcat, 22 septembre 2013 - 01:17 .


#9
BeastSaver

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The first time I finished ME3, it was like running into a brick wall; the ending was so abrupt. I was stunned...was this all there was? The addition of all the DLC as well as the EC (and the adjustment of the number of EMS points needed for the "best" ending) gave me enough to be able to enjoy the game again. Now I look for different ways to complete the game so I get different dialogue. For instance, if Tali is dead, you take Admiral Xen with you onto the Geth dreadnaught and you can take two squaddies instead of one plus Tali.

#10
Guest_StreetMagic_*

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I'm sort of just resigned about the endings. No strong opinion. I just think it's all half-assed. I could say it's good, but half-assed. Or bad, but half-assed. It's the half-assed that I don't like. Destroy, Control, and Synthesis are OK in principle.

By "ending", I mean the entire final battle btw.

Modifié par StreetMagic, 22 septembre 2013 - 04:43 .


#11
thmabes

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Thank you all for your responses. And I agree with most of what has been said.
I think the biggest let down for me as a fan was that they couldn't give me an ending that I liked without the DLC content. Half-assed is probably a good way of describing that StreetMagic. To me DLC should be something that adds to the story but isn't necessary. I feel that in order to truly enjoy and understand the true meaning of the ending in ME3 you have to buy a few of the DLC's.
But also as I said earlier, I am glad they had those DLC's because I would be an angry mess right now without them. Without the DLC stuff my post would be a very different story, which is not how it should be.
Oh, and thanks for actually reading my post xD it is pretty long! I am new to the forums so I don't know if posts like mine are fairly common or not.

#12
dorktainian

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endings? "There is no war, there is only the harvest"

fwiw i found the original endings far more superior than the insult extended cut endings.

"hey kiddies you didnt get it...so we'll explain everything to you"

The choice is clear...and was never in doubt in my mind. Wavering from that choice was never an option - apart from for the lulz..

as for the DLC... well thats another topic for another time.. suffice to say that i dont think it was needed at all.

#13
Reorte

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Nope, still can't find anything remotely good, satisfying, or logical about them and remain puzzled as to how anyone else can. There's no satisfaction to be found in the outcome and the rest of the story is mostly just shunted off to the thing that gets you there rather than influencing it (I know there are some exceptions, such as the very low EMS result), and the choice itself was utterly straightforward for me, unlike both the geth and rachni choices in the earlier games (the geth in particular really made me think hard).

Modifié par Reorte, 22 septembre 2013 - 11:02 .


#14
Cobalt2113

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Reorte wrote...

Nope, still can't find anything remotely good, satisfying, or logical about them and remain puzzled as to how anyone else can. There's no satisfaction to be found in the outcome and the rest of the story is mostly just shunted off to the thing that gets you there rather than influencing it (I know there are some exceptions, such as the very low EMS result), and the choice itself was utterly straightforward for me, unlike both the geth and rachni choices in the earlier games (the geth in particular really made me think hard).


That doesn't even make sense. If there's nothing logical about the endings then how did you find the end choice straightforward? Perhaps by using logic and the information provided to you?

#15
Tron Mega

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i wonder if its just the superior feeling of having a complete game thats makes you think the ending all of the sudden make sense.

ive rarely seen anyone trying to explain the ending using ME3s DLCs. as a matter of fact ive seen repeatedly that people prefer to end the game with the citadel DLC, which in effect would be an entirely different ending.

im embarrased for bioware.

Modifié par Tron Mega, 22 septembre 2013 - 02:25 .


#16
ruggly

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Glad to see you've come to enjoy the endings. I'm not fond of them, but I've come to accept it is what it is. They did what they could with the EC (which I really appreciate them making it), but I think they still could have done better with the original endings.

#17
AlanC9

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Tron Mega wrote...

ive rarely seen anyone trying to explain the ending using ME3s DLCs.


People talk fairly often about Leviathans, don't they? While I agree that Leviathan doesn't really introduce much that's new, it does put a face on the folks who started the whole mess.

#18
AlanC9

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Cobalt2113 wrote...

Reorte wrote...

Nope, still can't find anything remotely good, satisfying, or logical about them and remain puzzled as to how anyone else can. There's no satisfaction to be found in the outcome and the rest of the story is mostly just shunted off to the thing that gets you there rather than influencing it (I know there are some exceptions, such as the very low EMS result), and the choice itself was utterly straightforward for me, unlike both the geth and rachni choices in the earlier games (the geth in particular really made me think hard).


That doesn't even make sense. If there's nothing logical about the endings then how did you find the end choice straightforward? Perhaps by using logic and the information provided to you?


Or he felt that Destroy was the only emotionally satisfying choice and went with that. Plenty of people do, though I'm not sure Reorte's one. If we want to go metageamey, there's also a faction that considers Destroy. the only thematically appropriate choice. And then there's the group that syas "it's what Shepard wanted to do all along," but if they mean that literally they're idiots.

#19
Guest_StreetMagic_*

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I think the DLC only satisfied me in that it made up for other half-assed moments in the game. Not the ending. I could take or leave Leviathan. Favorite characters of mine like Jack and Thane got better treatment in Citadel though (although I would have liked more Jack, of course), and Omega kind of felt like my Shep had the same flexibility as he did in previous games. I didn't feel as railroaded into an Alliance loyalist in that story. I felt like ME3 was similar to being at a party with a bunch of coworkers or people I wasn't that close with, and some of the DLCs invited the cool people again.

Modifié par StreetMagic, 22 septembre 2013 - 03:44 .


#20
Reorte

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Cobalt2113 wrote...

Reorte wrote...

Nope, still can't find anything remotely good, satisfying, or logical about them and remain puzzled as to how anyone else can. There's no satisfaction to be found in the outcome and the rest of the story is mostly just shunted off to the thing that gets you there rather than influencing it (I know there are some exceptions, such as the very low EMS result), and the choice itself was utterly straightforward for me, unlike both the geth and rachni choices in the earlier games (the geth in particular really made me think hard).


That doesn't even make sense. If there's nothing logical about the endings then how did you find the end choice straightforward? Perhaps by using logic and the information provided to you?

The information was provided to me ages ago, Reapers had to go. Nothing at all changed and all that the ending came up with was a series of even more implausible alternatives and a bit of ridiculous backstory. That's why the decision is straightforward because there was nothing logical to challenge any preconceptions I already had. Also illogical (or at best very, very far-fetched) was the mechanism by which that decision was carried out, although that doesn't affect making it, just the satisfaction in doing so.

#21
Reorte

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AlanC9 wrote...

Or he felt that Destroy was the only emotionally satisfying choice and went with that. Plenty of people do, though I'm not sure Reorte's one. If we want to go metageamey, there's also a faction that considers Destroy. the only thematically appropriate choice. And then there's the group that syas "it's what Shepard wanted to do all along," but if they mean that literally they're idiots.

Maybe I'm an idiot then but it is what my Shepards were always trying to do and there was nothing offered to change my mind about that (although I suspect you might be getting at the people who'd have gone ahead with Destroy anyway even if there was cast iron uncontroversial proof that everyone agreed with was correct for chosing something else).  I do find Destroy the least emotionally unsatisfying choice too. It's probably mostly though that I can't find any sound reason whatsoever for chosing anything else (although Control might've been an option if the whole thing had been better handled).

#22
thmabes

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My second time through the game I was planning on choosing red the whole time. But for some reason during ME3 I started thinking about the other alternatives. I think the fact that I chose to be loyal to Anderson through the whole game makes it hard to choose anything else. And that's why I like the endings now. It wasn't an easy decision, and there were a ton of different arguments for or against each choice.
Is it unfair of me to say that people that didn't like the ending choices haven't given then as much thought as those that have come to understand them? I wonder if I am unique in really trying to think this choice out and go through all my memories of what shephard did through all 3 games. It just made sense after I did that.

#23
Ajensis

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Like others before me, I'll also say that it's great you're happy with the endings now :) Mass Effect is an awesome trilogy and being content with how it ends just amplifies that so much.
Also, kudos for not letting your initial impression lock you into one mindset. It's easy to just stay in the 'hate' camp.

Reorte wrote...
Maybe I'm an idiot then but it is what my Shepards were always trying to do and there was nothing offered to change my mind about that (although I suspect you might be getting at the people who'd have gone ahead with Destroy anyway even if there was cast iron uncontroversial proof that everyone agreed with was correct for chosing something else).  I do find Destroy the least emotionally unsatisfying choice too. It's probably mostly though that I can't find any sound reason whatsoever for chosing anything else (although Control might've been an option if the whole thing had been better handled).


I'll happily be an idiot with you :P in other words, I agree with your sentiments. I consider myself an open-minded individual, and I did listen intently to the Catalyst when I got there in March 2012 (and then again in June - or was it July?), but at the end there was no doubt that Destroy was the choice for me. Yet, as you say, it's ironically also the least satisfying one.

The Extended Cut did many things right, but it still ultimately failed to make the endings work (for me), primarily due to Bioware's insistence on not changing anything from the original endings. I do understand the decision, even if I think that limitation greatly hindered the purpose of the EC.

Modifié par Ajensis, 22 septembre 2013 - 05:06 .


#24
AlanC9

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Reorte wrote...

Maybe I'm an idiot then but it is what my Shepards were always trying to do and there was nothing offered to change my mind about that (although I suspect you might be getting at the people who'd have gone ahead with Destroy anyway even if there was cast iron uncontroversial proof that everyone agreed with was correct for chosing something else).


The latter, yes The question is whether it actually matters to you that Shepard was trying to Destroy all along. Sounds like it didn't for you, and it just happens that with all the information in you still picked Destroy. There's also a flavor of this where you RP that Shepard disbelieves some of what he learns, and therefore makes his decision on the basis of incorrect information; if a player wants to metagame a bit that's his business. (As long as he's being honest about it, of course. There's a regrettable subset of players who just make stuff up in order to make their preferred endings seem more desirable.)

  I do find Destroy the least emotionally unsatisfying choice too. It's probably mostly though that I can't find any sound reason whatsoever for chosing anything else (although Control might've been an option if the whole thing had been better handled).


Avoiding genocide and a galactic dark age don't do it for you?  :P

Modifié par AlanC9, 22 septembre 2013 - 05:39 .


#25
Reorte

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AlanC9 wrote...


The latter, yes The question is whether it actually matters to you that Shepard was trying to Destroy all along. Sounds like it didn't for you, and it just happens that with all the information in you still picked Destroy. There's also a flavor of this where you RP that Shepard disbelieves some of what he learns, and therefore makes his decision on the basis of incorrect information; if a player wants to metagame a bit that's his business. (As long as he's being honest about it, of course. There's a regrettable subset of players who just make stuff up in order to make their preferred endings seem more desirable.)

Yeah, I've had one or two arguments with people who have said that their headcanon IS canon as far as they're concerned so that they made the right choice because it all worked out fine in their headcanon.

  I do find Destroy the least emotionally unsatisfying choice too. It's probably mostly though that I can't find any sound reason whatsoever for chosing anything else (although Control might've been an option if the whole thing had been better handled).


Avoiding genocide and a galactic dark age don't do it for you?  :P

Smiley noted but I'll reply anyway...

Lesser evil, there's nothing in Control to make me trust it one inch and I've discussed my issues with Synthesis enough in the past. I'd have preferred it if the losses were rather more rational than the utterly arbitrary destruction of the geth (considering what the Catalyst / Crucible can do just destroying the Reapers would've been simple). Control stops things now, no more losses, but raises a serious question about whether it'll all go wrong in the future, or Destroy, gives enough of an edge to eliminate the Reaper thread for good and for definite but it'll still be a long war with many more losses. That would've made a good decision IMO (I'd have still gone for Destroy I think).

Modifié par Reorte, 22 septembre 2013 - 05:55 .