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How My Opinion of the Ending Changed


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#101
Deager

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ArcherTactlenecks wrote...

Even with the mod, you still know deep down that everything is already over. That what happens in the mod, is not counted in the story.

I just take what I can get with the Destroy ending and SETTLE AND IMAGINE.


I didn't. That last trilogy playthrough it completely felt like a different ending and that Shep continued. But sometimes once something is stuck in the system it's difficult to shake.

#102
Iakus

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Mdoggy1214 wrote...

The problem from the very beginning is that Bioware had forgotten that Mass Effect was "our" game. And I don't mean "our" as in it belonged to the fans, I mean that the story, the characters, and it's universe belonged to both the developers and the fans. Yes we we didn't code the game, yes we weren't there with them working the ungodly hours it took to craft the game, but we still put something of ourselves in the game. We still poured our time, thought, energy, and love into this story.

Yet the ending was written as if they totally forgot about us.


QFT

And that's why I don't settle.

#103
DJBare

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The irony is, ME3 will probably be remember more than any other game,..... for it's almost unanimously voted atrocious ending.

I still play all the series, but now with ME3 modded with MEHEM, it's still a good series, it just got marred by the ending, it was not about winning or losing for me, but about properly finalizing Shepard's story, as I stated else where, ME3 failed to deliver finalization properly, I got over it a long time ago, but I still remember the numb feeling I was left with.

#104
thmabes

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thanks for your comments Archer. I feel the same way. It seems like it would be nice to have the happy ending we all wanted. I wonder how our criticisms would change if we got that to begin with? Its just so hard to imagine that this player base would be completely pleased with the game if it had that return of the jedi ending; myself included.
Its just a really hard situation on both sides.

#105
RainbowDazed

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It took me six months to get the ending, but after that I've liked it a lot. And I prefer the original endings. The EC is ok, but ruins the ending to some extent.

#106
KaiserShep

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It's hard to imagine what the original ending would have over the extended cut. The level of ambiguity and abruptness is positively toxic.

Modifié par KaiserShep, 01 octobre 2013 - 11:57 .


#107
angol fear

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KaiserShep wrote...

It's hard to imagine what the original ending would have over the extended cut. The level of ambiguity and abruptness is positively toxic.



The original ending form fit better to the themes they used and what they wanted . It's more coherent with the internal logic of writing.

#108
YourFleshIsMine

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dorktainian wrote...

endings? "There is no war, there is only the harvest"

fwiw i found the original endings far more superior than the insult extended cut endings.

"hey kiddies you didnt get it...so we'll explain everything to you"

The choice is clear...and was never in doubt in my mind. Wavering from that choice was never an option - apart from for the lulz..

as for the DLC... well thats another topic for another time.. suffice to say that i dont think it was needed at all.


Let's be honest. You may see it as an insult, but it simply cannot be denied that most people didn't get the original endings. Instead of feeling insulted, perhaps you could just hold a mysterious smile on your face and be content that at least the changes weren't made on your account. To this day I am baffled to see so many off the wall interpretations that just confirms that there is nothing common about common sense ;)

#109
KaiserShep

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angol fear wrote...

KaiserShep wrote...

It's hard to imagine what the original ending would have over the extended cut. The level of ambiguity and abruptness is positively toxic.



The original ending form fit better to the themes they used and what they wanted . It's more coherent with the internal logic of writing.


I couldn't disagree with this more. Aside from the garden of eden bit (which I absolutely loathe and am glad is dead), it just never made sense how the entire crew, including the squad you took with you, is just suddenly on the Normandy from the FOB yet Shepard is alone. That's a tremendous asspull that jiggered the imagination. Control and Synthesis literally have no meaningful difference other than the color. With destroy, the relays exploding galaxy wide should have killed everyone, if we are to be consistent from Arrival onward. And really, with a space opera that one would have played many many hours on if you started from ME1, having such an abrupt end is a total injustice to the franchise.

And if we're going to talk about themes, let's consider for a moment that one of the key themes to Mass Effect as a trilogy has been camaraderie. Having everyone suddenly disappear and crash land on a planet, seemingly indefinitely, no matter what you do, totally betrays that. This is why a lot of this stuff was thankfully retcon'd to hell where it belongs.

For myself, the original ending makes the game completely unplayable. There's not a single redeeming quality that I can find in it, because everything looks pretty much screwed regardless of what you picked. Ambiguity can work for a lot of conclusions to certain stories, but it's one that doesn't really fit in well with something like Mass Effect, which has, since the beginning, been a more basic scifi adventure story. You don't set up a vast universe with tons of characters, extend their story for three entire games, allow you to choose their fates, and then just throw everything out into space with zero exposition so unceremoniously. That doesn't work, and for this, it clearly backfired in a huge way.

Modifié par KaiserShep, 01 octobre 2013 - 12:49 .


#110
Tonymac

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My opinion of the ending has not changed.

I still see it as trash. I see non-inventive, lazy, and old hat.

Lets make the giant robots of doom a freaking battery! We all know that Reaper tech is highly volatile and dangerous, right? So, yeah, lets trust it. We will build them a giant Duracell battery and call it some stupid science class name like Crucible. Then we just need a magical Catalyst to make it all work. Great idea! Space Jesus will go on the cross, picking one of 3 (or a laughable 4th) crapbomb endings.

Every bit of the writing for the endings was horrid. Time will not make the endings suck less - it will only make our attachment to this pathetic game wane.

Bioware should be ashamed of these endings. They are the laughingstock of the entire gaming and writing industries.

#111
RainbowDazed

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KaiserShep wrote...

It's hard to imagine what the original ending would have over the extended cut. The level of ambiguity and abruptness is positively toxic.


And I think the level of ambiguity and abruptness is exactly what makes the original ending better. And the level of destruction the choices cause. It fits the bleak telling of Priority: London and the foreshadowing better in my eyes. 

#112
KaiserShep

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I guess we're just going to have to agree to disagree. I only have so much cynicism to spare (the OE truly does feel like a torching of the franchise), and I can sometimes be a bit hostile to bleak downers when I feel them to be totally incongruous to the narrative.

Modifié par KaiserShep, 01 octobre 2013 - 07:47 .


#113
Reorte

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RainbowDazed wrote...

KaiserShep wrote...

It's hard to imagine what the original ending would have over the extended cut. The level of ambiguity and abruptness is positively toxic.


And I think the level of ambiguity and abruptness is exactly what makes the original ending better. And the level of destruction the choices cause. It fits the bleak telling of Priority: London and the foreshadowing better in my eyes.

Sure, it fits the bleak telling of Priority: London and that's part of the problem with it. No catharsis, no recovery, if you actually care anything about the characters and setting that's either trashed or thrown away from you or ignored (i.e. most of what made Mass Effect's appeal for me). It would all be entirely suitable (in style, not details) as a punch in the gut for someone who had a messed-up playthrough.

#114
Nanox Vox

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I didn't finish my first play through of ME3 until both the EC and Leviathan DLCs were made available. Because of this, my feelings about the endings aren't as strong or as negative as most of the fanbase. While I will never say that the endings are good, I can still appreciate them for what the writers tried to do with them.

#115
voteDC

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YourFleshIsMine wrote...
Let's be honest. You may see it as an insult, but it simply cannot be denied that most people didn't get the original endings. Instead of feeling insulted, perhaps you could just hold a mysterious smile on your face and be content that at least the changes weren't made on your account. To this day I am baffled to see so many off the wall interpretations that just confirms that there is nothing common about common sense ;)

Or perhaps they got it and still didn't like the original endings.

Most complaints I have heard from my friends weren't about the choices, though most agree that they could have been presented much better, but rather that lack of closure on the characters.

We are presented with three endings which thematically are hugely different but are visually near identical.

This is why the Extended Cut tends to be liked so much, it adds substance (though not a great deal) to the final choice you made and shows a little of what happened to the people who you spent three games with.

Mass Effect 3 spent the game wrapping up storylines and providing closure for your choices throughout the series but failed to do so for the biggest choice of all.

I've said it before but Dragon Age: Origins got it right with simple text screens. Provided closure, reflection of choices and still managed to leave things open for player interpretation.