(NOTE: Obviouslly, DA:I will be creative and experiment with ideas,I'm not saying it won't (I'M SO EXCITED FOR IT
IMHO, I think that Dragon Age game series should alternate between "the subtitled", larger scale games (DA:O and DA:I) and smaller, "numbered", potentially more experimental games (DA2 and hypothetical DA4).
I really enjoyed both DA2 and DA:O, but for different reasons and the fact both were so different was refreshing in my view.
Some quick points about DA2:
- Obviously, DA2 was made with a different dev cycle, but it included a lot of very interesting new ideas to BioWare narratives. I enjoyed the smaller scale setting, getting to know Kirkwall and learning about it's problems alongside the personal family problems of Hawke.
- I also enjoyed how you didn't really play a typical hero, Hawke was damn likeable and I loved her companions, but none of the story felt like a power-fantasy to me, which was definitely interesting.
- DA2 also made the world large through time, rather than space. Following 10+ years of the characters lives was very new and excit
- DA2 felt like a micro exploration of a part of the world, where as DA:O felt like a macro vision of a huge country. Both have merits, and I love how BioWare has now explored both.
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I propose that the Dragon Age franchise adopt a release strategy, where every other game is comparable to "DA2" in scale and each game after that is a DA:O, DA:I scale (larger) game.
This would allow BioWare to do some more creative, experimental and intersting things like we saw this in DA2. I think that has helped the world grow immeasurably over if they had simply done Origins 2. That said, we all love sweeping epics, and I think DA:I is clearly going to strike that note firmly.
Also, it keeps excitement for each alternate entry high, rather than allow us to know fully what to expect.
TL:DR and summary:
I feel that bigger and smaller game-worlds/stories present different opportunities to explore and experiment. Both are equally valid, which is why I would love to see the two styles of game alternate with the DA franchise to give BioWare the most creative freedom.
I think if BioWare make a point of alternating between smaller DA2 style games and larger DA:O DA:I style games in the series, they will sustain a level of interest and a level of creative freedom that could not be afforded if they maintained every entry as a large scale, epic, heroes journey.
I believe DA:O and DA2 bring different things to the table and that DA:I is benifitting from both, but taking the DA:O scale. DA4 should therefore reduce the scale and experiment with things to give BioWare more freedom and chances to do less traditional narratives in a smaller world. This would make DA5 (DA:subtitle) even better as a result from the potential risks/ideas taken with DA4.
Modifié par StElmo, 22 septembre 2013 - 10:18 .





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