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(Bear with me...) Dragon Age should continue to alternate between small and large scale games <3


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#226
Plaintiff

Plaintiff
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BasilKarlo wrote...
Translation: You can't think of any.

I don't believe characters have to make an impact on the climax or in future works to be "important" in the first place, especially in an RPG, where approximately fifty percent of the game is entirely optional content. I also don't believe a character's potential can be measured in their first appearance. In case you forgot, Merrill and Isabela originated as largely irrelevent, extremely forgettable bit-players.

And, since you're such an aggressive jerk about it, all the party members could go on to be 'important'. Sebastian in particular was clearly set up to be important later. He has virtually no impact on the game in which he actually appears. Feynriel could go on to be important, hell, his entire story is basically setting him up to be important. Not to mention the fallout from dealing with the Arishok.

Those are just the most obvious ones. I can imagine many scenarios where minor characters like Alain, Cullen, Stroud, Charade, Ella or Sister Petrice might go on to become very important. But since I'm not a writer for Dragon Age, my imagination doesn't matter, so I don't see why you're personally challenging me to weave fanfiction for you.

Plaintiff wrote...
Hawke wasn't important in the end. What Hawke became known to the world for was a lie.

So what? 'Importance' is subjective. Hawke is important because people believe he is. One side of an entire war looks up to him and the other loathes him.

Anders was the important one, not Hawke. You can easily argue that Hawke was important to Kirkwall, but that's not how the games was framed. The entire game/narrative is framed by the notion that Hawke changed the world.

Which he did do. Anders didn't operate in a vacuum, Hawke's choice matters also, and furthermore, Hawke's decision is the one people actually care about. The story they know might not be true, but at this point that's totally irrelevent. Even if Cassandra or Varric had the means to spread the truth around, nobody would believe it.

Hawke is the one people care about, and Hawke is the one the Seekers believe could save the day. Ultimately, the 'truth' of events doesn't have any bearing. The truth won't stop the war, but Hawke might be able to.

Modifié par Plaintiff, 26 septembre 2013 - 05:27 .


#227
Get Magna Carter

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I think the main problem with DA2 is that Bioware moved too far away from the "standard" adventure RPG plot. While some people mock it as a cliche the reason it is used so often is it works and the alternatives rarely do.
You can tell a similar story on a different scale but it is very difficult to tell a significantly different story without changing the game genre/sub-genre.

To have any chance of success it needs a strong plot with a constant motivating objective (or series of 2 or 3 objectives) running through the game giving the player a drive to continue and a sense of progression. DA2 has a fragmented plot and weak motivations resulting in a weak game.

#228
Guest_Craig Golightly_*

Guest_Craig Golightly_*
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Get Magna Carter wrote...

To have any chance of success it needs a strong plot with a constant motivating objective (or series of 2 or 3 objectives) running through the game giving the player a drive to continue and a sense of progression. DA2 has a fragmented plot and weak motivations resulting in a weak game.


That was my main problem.

DA2 should have been centered around Hawke's rise to power against the seemingly unstoppable Qunari invasion. Nothing else. That was a much more personal story and was the focus of the early advertising.

The character could still be a lowly, poverty-stricken refugee from Lothering. But he or she would have an objective throughout the game, to overcome the Qunari overlords that have taken over the city.

In the chaos of THAT conflict, the mage-templar conflict would have been growing in the background.

Then in the next game (an alternate DA3), the Mage-Templar War would have kicked off in the aftermath of the Qunari defeat (which left the city without leadership, allowing a mage rebellion that would spread across Thedas).

Each game would still be an indirect product of the previous game.