Gileadan wrote...
Hawke was a murder machine because the game utterly failed to offer any other quest resolution than wave combat. Hawke couldn't be a diplomat because there was no opportunity to talk. Hawke could not use stealth and finesse because nothing of that was in the game. Hawke's huge kill count is just a side effect of the combat / game mechanics that sent wave after wave of mooks at him/her.
It has nothing to do with the wave combat. Like the Warden, Hawke solved every single quest through murder with the very rare dialogue at the end.
Paragon of her kind? Widespread murder in Orzammar, including most of the carta, and hundreds of darkspawn in the deep roads.
Broken Circle? Murder abominations, blood mages and, potentially, some circle mages too.
Arl Eamon? Murder a lot of cultists, (potentially) a child, at least one demon, and (potentially) some weird fade guardian.
Nature of the beast? Murder a lot of werewolves, murder some trees, (potentially) murder the Dalish.
Landsmeet? Murder Tevinters, murder guardsmen, murder Arl Howe, (potentially) murder your way out of Fort Drakon, (potentailly) murder some elves to become more powerful...
... and culminate everything with (potentially) murdering Loghain after single combat at the lands meet and killing the archdemon.
Every single thing the Warden does is about killing and death. Sometimes, the Warden can persuade a few people not to fight as an alternative to their death after killing all of their troops without exception.





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