Sylvius the Mad wrote...
I have nothing invested in these people. Why would I care about them at all? I didn't even feel close to Hawke, beause I didn't understand him as a person. Therefore, when he experienced tragedy, I didn't care. When people close to him died, not only did I not care, but I didn't have any reason to believe that he did, either.Darth Brotarian wrote...
I disagree, I found the lack of control in DA2 to be more of a bonus, than a negative. It allowed more genuine situations to come about. How do you deal with tragedy? What happens when things don't work out in your favor? How do you handle interacting with someone in grief who you know you should comfort, but don't know how? Very good elements that I enjoyed in the game.People I don't know die every day. I can't imagine getting too upset about it.Darth Brotarian wrote...
Really? That's honestly interesting to me. Are you like that with real world tradgedies as well? Not trying to pick a fight just asking.
I totally agree. Something like Hawke just standing there while that blood mage elf(who you already know is a murderous psycho who's wife is afraid of him) comes up to his wife and kills her. You literally stand there staring until he's done and THEN you attack. It's not meaningful or tragic, it's just hamfisted and annoying. The character could have done something, it's the player who's restricted. A scenario where the character can't reasonably do anything to help would be much better. Something like: you're in the deep roads being chased by a ton of darkspawn and your party rushes across a bridge only to have it collapse with one person left on the other side to be overwhelmed. This character would have to be well developed though.
The sibling deaths in the opening scene were ridiculous, and you didn't know anything about them. It was literally "here is your sister, now she's dead" even the PC and the other sibling show barely any emotion about it. The reaction is like if the barn burned down, not the death of a sibling. Leandra was also not developed very well. You speak to her infrequently and she doesn't have much of a personality of her own. Her death relies on the player thinking "how would I feel if MY mom died?" rather than the loss of an interesting and likable character you have become attached to. The scene itself was also strange and corny. It seemed like it was ripped straight from an anime geared at 13 year olds "my wife is dead so I will ressurect her with your loved one's body!" Especially since necromancy was not explored in the story before and not after.





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