BasilKarlo wrote...
You act as though everything always worked out great for the Warden. That wasn't the case at all. But with Hawke we're told that our decisions matter when in fact everything works out the same no matter what we do. It flies in the face of the game's and the franchise's promises of our decisions mattering/changing the gameworld.
I assume this comment was meant for me. If not, my apologies for my massive hubris. Sometimes I wonder if I am too prideful, but then I remember that I am far too humble for that to be possible.
First of all, Hawke's decision during the game do have multiple impacts and there are a lot of people who are either dead or alive due to those choices, although I am fairly certain that the development team would have liked to have implemented more consequences if they had had the time. Especially the ability to influence the development of Kirkwall was admittadly much talked during the promotion of the game, yet lacked in the game itself. I assume, and this is purely theorizing, that the rebuilding after the Qunari invasion would have been the main sequence where those effects would have been seen, yet the time limits with the third chapter probably hit that one the hardest. Again, purely theorizing.
You are, however, correct in that the sense that the Mage/Templar war would always happen. Yet, for the narrative purposes of the world, it would always needed to happen and was too large a thing to contain in a single game. So would you have liked to have seen it resolved immediately by the player, nubbed in the bud so to speak? How would you have wanted that split then to happen, just be something written in a book or mentioned in the background lore: 'Oh yeah, that by the way happened?'. It needed to happen for the future of the franchise and this was the way they chose do it. And by the way, I am not utterly defending Chapter Three, I did think it was the weakest of the three acts and had thematic problems most likely due to time constraints, but impossible for me to say for certain.
As for the Warden's hardships, I did not realize I was acting anyway, I was simply stating my opinion on the matter. The Warden Origins are somewhat rough in many cases, yes, but they are in a way typical fantasy trope beginnings. Lost families due to injustice, rising from the dregs of society to it's greatest heroes, so forth. During the game itself, though, the Warden doesn't really fail, doesn't really meet situations where traditional success is impossible. Most of the times, if things did not end optimally, it was more due to player choice, so those situations are difficult to define as actual tragedies or failures.
I do not say you shouldn't feel differently about the subject, this is after all just my gaming experience, but to me the Warden basically went everywhere and won the situation for the side he chose.