EntropicAngel wrote...
In Exile wrote...
It's interesting that people see Hawke as failing. I think that says a lot about the kinds of goals that players want out of video games, and that Bioware didn't really think about the game in the correct terms.
It IS very interesting.
I think I have to agree with Plaintiff here (something must be wrong): the things that you would argue Hawke "failed" at were typically things out of his control. Like the Qunari, or Meredith/Orsino.
Well, let's look at the main quests in Act 2 and 3. Act 1 is better, though if you're going to the Deep Roads to get the money to protect Bethany it ends in utter failure one way or another. Assuming a Hawke who doesn't side with Petrice, and is fairly pro-mage but not Anders radical.
Blackpowder Courtesy: Failed. Poison gas kills loads of people
Offered and Lost: Failed. The emissaries are dead
Following the Qun: Failed. Saemus dies
To Catch a Thief: Failed. The book is lost
Demands of the Qun: Success, but massive casualties. But it's only necessary because you failed at all your previous tasks
Prime Suspect: Complicated. Mostly just sets things up for All That Remains
All That Remains: Failed. Dead Mum.
On The Loose needs to be broken down
Huon: Failed, he kills his wife despite your promise to protect her
Eveline: Meh. She dies, but you stop her hurting other people, call it a draw.
Emile: Success! Variety of outcomes, but whatever it is it's presumably about the best solution your Hawke thinks possible.
Best Served Cold: Failed. You're supposed to go unobtrusively observe the mages, instead you march up, kill a bunch of them, then kill some more, then let crazy mage lady kill the only sane templar, and everyone's locked up by the Templars
Last Straw. Failed. The Annullment is completed successfully. OK there's a line in there from Varric about many mages surviving, but it's hard to see how, or indeed how this is supposed to be connected to your actions if it is true - most of the mages get themselves slaughtered before you even seem to engage the templars, the ones you are protecting all spontaneously die so Orsino can go nuts.
Oh, and if you're really just after fortune and glory, well you end up a refugee again basically.
Modifié par Wulfram, 24 septembre 2013 - 08:18 .