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Writers, please wildly exceed your authority and increase your word budget for companions


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#1
Indoctrination

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One thing that really bugs me in BioWare games is that you basically talk to companions in private conversations a few times and then there's little meaningful interaction for the rest of the game. Dragon Age II and Mass Effect 3 were good examples of this, I think.

It would be nice if the writers would just unilaterally decide to go over their word budget and gives us more conversations so it feels like we constantly have conversations with our characters over the course of the entire game. No more gaps where you have 5-10 hours of game play before the next conversation unlocks, please. It would be nice if your companions had at least two conversations per main quest line. One during the main quest and one after. That way companions feel like they're part of the adventure too instead of feeling like accessories to it.

No? Okay, how about asking nicely for a bigger word budget then! If anything deserves a little extra juice, it's companion conversations, in my opinion. Thanks! :D

#2
mickey111

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Origins had well over 5 hours of recorded dialogue for companions between each other, plus a few more hours counting the commentary on the main quests and the talks with Warden. That is massive.

#3
azarhal

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OP if you want to pay for the increase in VO budget required to do this please go for it... (and I mean you pay for all of it, I don't want a game price increase just for more spoken lines).

Modifié par azarhal, 22 septembre 2013 - 12:31 .


#4
Lebanese Dude

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"Click on alistair"

Yes?

Can you tell me about the Grey Wardens? (Only topic available)

Such as they are.

Never mind (only option available)

Do you want to ask something else?

I should go.



I don't understand why you are singling out DA2 and ME3

At least those games made conversations make sense.

#5
fchopin

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Use less companions and make the dialogue better.

More companions is not better for the game but worse.

#6
Knight of Dane

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Why not more dialogue and more comapnions?

We might even get a free 7up on each preorder.

#7
Navasha

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Well, I agree that the companion conversations are a HUGE part of the dragon age games. Its a big part of what makes them so special. However, I don't think its up to the writers, though however. They aren't the ones who set the budget guidelines.

DA2 probably had as much spoken dialogue as DA:O, except that the protagonist probably had 50% or more of that budget. So it seemed like there wasn't nearly as much interaction with your companions.

#8
Vapaa

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Lebdood wrote...
I don't understand why you are singling out DA2 and ME3

At least those games made conversations make sense.


becuseitwasbetterintheolddays.jpg

Or should we talk about ME1 Tali, the quarian encyclopedia, whose only character developpement is finding sleep because of the silence in the ship

#9
Dubozz

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I approve.

#10
Angrywolves

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A nonsense thread.
My own sense is there will be less dialogue .
That Bioware is emphasizing the combat in their headlong rush to emulate Skyrim.
I could be wrong about the amount of dialogue . Ultimately Bioware will make the game they want to make and creating threads like this is a waste of time.

#11
Guest_simfamUP_*

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This is why I prefer ME3 and DA2's approach. Conversations weren't exhausted in the first few hours by us mindless convers-aholics.

#12
Kelirax

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fchopin wrote...

Use less companions and make the dialogue better.

More companions is not better for the game but worse.

Or, and this might sound crazy, they can do what they want because it's their game.

#13
Dio Demon

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It's not up to the writers. They can't just go over the limit and it will be automatically included in the game, they're set a budget by their boss, if they go over it, their boss can just go NOPE going to cost too much put in all of that and it'll take away from our Epic Battle Budget.

If they do that it can cause alot of pipeline issues for others as they have to sort out which parts they can put in and it can end up as a cluster**** and the overall quality will suffer slightly as they have to direct attention from actual content creation to admin stuff (no-one likes admin stuff!)

At best you can try convincing David Gaider to try and argue for an increased word budget, that's about it or you can fund it yourself but pity da fool causes another delay to DA:I!

Kelirax wrote...

fchopin wrote...

Use less companions and make the dialogue better.

More companions is not better for the game but worse.

Or, and this might sound crazy, they can do what they want because it's their game.


What!? No! It's our game! We paid for the previous installments of the game series, we have as much say as Shareholders. How dare the developers believe they have any creative control over the direction of OUR game!

Sarcasm aside, let the devs do what they want. If they're enjoying what they're doing it increases the chance of us enjoying the game signficantly.

Modifié par Crazy Eyed One, 22 septembre 2013 - 02:46 .


#14
Cyberstrike nTo

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simfamSP wrote...

This is why I prefer ME3 and DA2's approach. Conversations weren't exhausted in the first few hours by us mindless convers-aholics.


^ This.
 
I can burn through Allistair and Morrigan's conversations during the first time in camp, hell you can do before you do anything major in Lothering. After that unless it's tied to romantic and loyality quests and they don't have any major options. 

#15
Aolbain

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Yes. I would also like the game to never end and be released yesterday. Make it happen devs!

Modifié par Aolbain, 22 septembre 2013 - 02:53 .


#16
MidnightsFury

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Indoctrination wrote...

One thing that really bugs me in BioWare games is that you basically talk to companions in private conversations a few times and then there's little meaningful interaction for the rest of the game. Dragon Age II and Mass Effect 3 were good examples of this, I think.

It would be nice if the writers would just unilaterally decide to go over their word budget and gives us more conversations so it feels like we constantly have conversations with our characters over the course of the entire game. No more gaps where you have 5-10 hours of game play before the next conversation unlocks, please. It would be nice if your companions had at least two conversations per main quest line. One during the main quest and one after. That way companions feel like they're part of the adventure too instead of feeling like accessories to it.

No? Okay, how about asking nicely for a bigger word budget then! If anything deserves a little extra juice, it's companion conversations, in my opinion. Thanks! :D

Little meaningful interaction? You surely mustn't have been paying attention. One of the best things about DAII was the emotional storylines. It is the very reason I go back and play that game over and over and over. I can't get enough of it. There are spots missing here and there but overall the writing was superb. You even have those "meaningful conversations" with NPCs like the Viscount when his son dies. I'm honestly confused as to how you've come to this conclusion. If you're expecting full on, new conversations each and every time you click on a companion whilst cavorting about Ferelden and such, you're going to be disappointed as that would be impossible.

#17
Little Princess Peach

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Lebdood wrote...

"Click on alistair"

Yes?

Can you tell me about the Grey Wardens? (Only topic available)

Such as they are.

Never mind (only option available)

Do you want to ask something else?

I should go.



I don't understand why you are singling out DA2 and ME3

At least those games made conversations make sense.

you forgot the i want to do you button when romanced it's the only option left

#18
In Exile

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Cyberstrike nTo wrote..
I can burn through Allistair and Morrigan's conversations during the first time in camp, hell you can do before you do anything major in Lothering. After that unless it's tied to romantic and loyality quests and they don't have any major options. 


You can burn through a lot of Alistair's conversation at Flemeth's hut

It's even funnier because Morrigan mentions at Lothering that Alistiar was really quiet, and I was just like "Wtf? No. We just had a long conversation about his entire childhood?"

Modifié par In Exile, 22 septembre 2013 - 04:50 .


#19
Pseudo the Mustachioed

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That wouldn't just inflate the word budget, that would also inflate the voice acting and cinematics budget.

So... you should ask for those budgets to be increased too if more talkies is what you want.

#20
budzai

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Lebdood wrote...





I don't understand why you are singling out DA2 and ME3

At least those games made conversations make sense.



I though I am the only one who thinks the conversations were better in ME3 than ME2... In ME3 they sounded more naturally

#21
Allan Schumacher

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It also increases the localization budget. Depending on the type of conversations, it may increase the animation budget (if CinDesign needs more animations) too.

It's a balancing act and hopefully we find a good balance.

#22
legbamel

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The first time I played DA:O, I had no idea I'd run out of conversation. I blazed through it in long camp sessions as I picked up each new character, thinking after certain points in the game more of their personal stories would open up and I could enjoy learning more. Imagine my disappointment at finding that none of them had anything more to say to me until I got my approval high enough to get a personal quest. Then? Nothing.

I quite liked the way DA2 made you wait for the character development, preventing you from gobbling it all up and then complaining that there isn't more. I found the anticipation enjoyable and it meant that I had a reason to keep visiting all of my companions, rather than just the two or three I routinely dragged up the coast with me.

#23
Guest_Puddi III_*

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Allan Schumacher wrote...

It's a balancing act and hopefully we find a good balance.

Throw balance out the window! Write all the words!

#24
Angrywolves

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The OP is naive.

#25
Aolbain

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Angrywolves wrote...

The OP is naive.


We heard you the first time.