Allan Schumacher wrote...
It also increases the localization budget. Depending on the type of conversations, it may increase the animation budget (if CinDesign needs more animations) too. It's a balancing act and hopefully we find a good balance.
Oh, that's a good point. More dialogue, means that the animators have more work to do. This means more work for the people localizing the game in other languages and more work for the QA testers who need to check if the extra dialogue is going to crash the game. So by asking for one thing to be more expensive, I've accidentally made a whole bunch of things more expensive! Oh, dear.
With that said, I still wish there would be a more consistent occurance of companion conversations. In none of BioWare's recent games did I ever feel like my companions were more than observers and occasionally side-line commentators.
For example, you could destroy the sacred ashes in Origins. If you did, Wynn and Leliana might let out a gasp and then lunge at you. There might be a brief whimper of protest, but no real discussion over a major event. I'm not saying that every quest should have a long companion dialogue attached to it, but for the major stuff, I'd like to see a few minutes of arguing and clashing of personalities. Wouldn't it have been nicer if your companions argued pros and cons when a major decision is in your hands? Maybe there would just be consensus if you only brought party members who all felt the same way. Some of the most entertaining dialogue in Origins came about when you just walked around and had party members randomly start sniping at each other. Why not apply this kind of dialogue to the game's major quests too? In my opinion, companions feel the most lifeless when it's like they're completely bound to the player's will, like living puppets. They feel the most alive when they're willing to get annoyed or frustrated because they don't like what they're seeing or hearing.
I know you -think- you can't just wildly exceed your budget,
but can you honestly say you've tried? I'll tell you what, I want the team to try going crazy with the company chequebook and if you all lose your jobs, come back here and I'll say I'm sorry.