I assume as long as there is an in-game reason for the lore-breaking that would be acceptable?
If there is an in-game explanation, how could the lore be broken?
Besides, this isn't an issue where we THINK the world is flat, but them find out its not. The creators of the world say something is a certain way - they can't be uncertain about that, or have to test it out to make sure it is true... they are the creators of the universe. They can't find out that their assumptions were wrong, or weren't based in "fact," simply because they are the final arbiters of fact.
The codex in DA:O described the Qunari as bronzed giants. After DA2, this is obviously not true. The side step? The Codex is not the final arbiter of truth, but rather just a collection of writings and stories from different character's perspectives, which could easily be wrong. Bronze, hornless Qunari are the common ambassadors to outside lands for the Qunari, so the person who wrote that piece of the Codex mistake my believed all Qunari appeared like that... or so the side-step says.
Mass Effect did a version of this purposely. In ME2's codex entries, it mentioned the final events of the first game, saying Sovereign was a giant Geth ship, despite the fact that every player who had played ME1 knew this to not be true. This is because the Codex was the Alliance database, and that was the Alliance's official story at the time. It was wrong, but it was not outside the lore, simply because it was not the developers/writers saying it... it was an in-game source saying it, which could possibly be mistaken.
Modifié par Fast Jimmy, 23 septembre 2013 - 03:42 .