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2da collaberation


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73 réponses à ce sujet

#1
PJ156

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All,

With a wealth of new placeables arriving at the moment the vault 2da is getting out of date. It has some issues anyway.

Might now be a good time to pool resorces and update it. I don't know if the original owner of the project is about but perhaps we could up date that site as well as post the resource on NWN2 site and the nexus.

While we are about it I wondered if a series of placeable haks could be created along the link of the work pain did for critters. Or do these exist and I have missed it. Chaos placeables seems out of date and incomplete anyway.

So I am wondering if, as a group, we could pull together all the new stuff and, based on the older work already done create a new placeable resource for the community to use.

Is this desirable, possible or has it been done and Kamal_ is simply going to link me and pass me a dunces hat.

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#2
kamal_

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PJ156 wrote...

Is this desirable, possible or has it been done and Kamal_ is simply going to link me and pass me a dunces hat.
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It hasn't been done. Feel better now? :P Just make sure things obey the reserved ranges, and new placeable sets get ranges reserved for them.

#3
MokahTGS

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 I agree that it is something that should be done...but it needs to be a community project with a universal standard.  Kamal is right that as long as the reserved ranges are preserved then there shouldn't be too many issues.

The other thing that the community can do is point any new model makers to the reserved ranges so that they get setup correctly right off the bat.

#4
PJ156

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kamal_ wrote...

It hasn't been done. Feel better now? :P Just make sure things obey the reserved ranges, and new placeable sets get ranges reserved for them.


Good show,

I agree with you both, it has to be done right or it is of little long term use.

The existing 2da is a start point unless users feel it can be improved on to a degree that it is irrelevant.

So my questions at this stage are:

What scope would be useful, 2da, UTP's, mdb's in a common hak?
Is anyone interested at this time in doing something with this and do they have an hour or two to spare?

I guess if the answer to #2 is no one, then let's be honest, shelve the idea and pick it up at a later date and do it then.

I think the 2da can be done by one person, in fact it's better done by one person. The utps and packaging the mdbs (if either of those are desirable) could be a team effort and updated over time.

PJ

#5
Tchos

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I don't really have a horse in this race, because for me only the 2da is really important, but I can edit that as I need it. I understand a lot of people would like blueprints for the items as well, though.

#6
PJ156

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I am still pondering this, and I have a question for you:

Is it better to have one all encompassing hak that has all the mdb files in however large that may get or to have a series of folders so the builder can pluck content out as they need it and build thier own much smaller hak.

For instance If i use tupoun's house and nothing else is is a bit of a waste to have all the rest in the hak. It is convenient however just to shove it all into the hak rather than plough through the mbd and dds file getting the bits you need?

PJ

Modifié par PJ156, 25 octobre 2013 - 05:04 .


#7
Happycrow

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So long as it wasn't just one big "glop," a mega-mdb with unified 2da divided into parts rationally would be awesome. In the ecology of nwn2 custom content, I am plankton, but I'd love to see it and wouldn't mind in the slightest if any of my stuff were included, too.

#8
PJ156

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Thank you Happycrow, I hope to track down all the custom content I can find and thank you for the pernmission to use yours.

I have noted that some people quite trightly do not want thier mdbx in a source file like this and those I will not put in but rather I will link the source material from the parent website.

My plan is this.

(First of I am doing this for myself to have a good resource moving forwards. At the same time I intend to share it when it is done enought to be useful. I hope people find it so)

I am collecting mdb's collating them into folders with the applicable resource content (.dds, tga's etc) With as high a level if subdivision as seems sensible.

Where work is new I am adding to the 2da using reserved lines if I can. This is callister's and Tchos's work at the moment (I ahve the 2da ranges from Tchos). Where it is old I am finding it either from chaos placeables or the net. I am finding lots of issues with the stuff on the vault which i am fixing and reorganising the 2da's. They won't be alphabetical nor will they be by type but they will be grouped and it should not be too hard to find your way round once you get used to it.

Lastly I am doing a spread sheet. When the 2da is done I will present it as a spread sheet, that will have a check function in the first column (put a 1 in the box). the builder can then sort the sheet by 1's and have a list of all the custom content they have used.

Now the builder can only hak the content he/she needs to and the hak become smaller. Using the apples from the city hak will not require the huge building mdb's all there as well.

Here is the problem. In an ideal world the spreadsheet should cross reference ech mdb with it's resources (.dds and glowmaps etc) I started that and got halkway through the city hak before I decided that was going to take a long time. Some builder are tidy on the surface but less so on the next layer down. the city Hak uses a very random seeming ref system which mean every mdb has to be opened in cloner and the resource name copy pasted. That may happen one day but not now.

To get round this I am think of a resource hak. All the .dds material etc in one hak. From my looking the mdb's are the big files so there would still be a significant size reduction. It kind of defeats the object of the exercise though. I am going to ponder this.

Now if one of you code monkeys to take the sorted xls file and use this to extract content from a data base to a hak we would have somthing to shout about indeed :)

Comments welcome, otherwise i will plow on into the darkness and set me up the placeable system I want.

PJ

Modifié par PJ156, 26 octobre 2013 - 09:15 .


#9
andysks

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I have no idea what all these files are, mdb, rds, xls and so on :D. But if this project gets through... I will be really happy. The stupid thing with huge haks, no matter how much I like the city hak for example, is what you said... one has to pack the whole thing even if he uses 60% of it. So I will be more than glad if your project progresses as you want :)

#10
PJ156

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Thanks andysks I hope to get to the end of this.

BTW most of you will be aware of Kanbyen's work.

I am not trying to redo his work or take credit for work he has already done. I am using his spreadsheet for links to content and he will be credited. For the most part I am fixing things that did not work so well in his work. Tidying it up to suit my own way of presenting it and bringing in all the new content. To a degree I am re inventing the wheel. Mostly because I did not like the way the wheel was before :).

PJ

#11
PJ156

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Does anyone feel kind enough to do a doors 2da.

There are quite a few BP's that need it.

Otherwise it will have to wait for me to get though this exercise.

PJ

#12
rjshae

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Just a wild though here: suppose the 2da files are broken up into smaller files based on ranges. A web page provides a form where you select which ranges/projects you want to download, then a perl script assembles the parts and generates the 2da file on the fly.

#13
PJ156

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That goes over my head I'm afraid Bob.

I cannot proceed with the whole pack unless I do the doortypes 2da so i will do that as soon as I am done with the placeables and avoid the ones needing doors in the short term.

PJ

#14
PJ156

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Lines 4725, 4726 and 4727 refer to three inns by RWS, does anyone know where these can be found?

PJ

[Edit] I found the 2da entries and have them in game. I have sectioned them unde RWS/Inns but does anyone know what pack the mdb's are in. I must have them in chaos placeable but I can only ectract the mdb with confidence not the texture assets.

Modifié par PJ156, 27 octobre 2013 - 09:47 .


#15
kamal_

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I can ask Hellfire about them when he pops into irc, which he does regularly.

#16
PJ156

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Please do Kamal_, they are very nice models. I would just lie to get them organised correctly.

PJ

#17
kamal_

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From the merchant stalls hak?

#18
PJ156

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Thanks Kamal_ I guess I shall have to join irc :)

It does not list them so I did not spot them before. No problem I will pluck those out tonight.

PJ

[Edit]Not in there - methinks he has just done too much stuff :)

Modifié par PJ156, 27 octobre 2013 - 04:44 .


#19
PJ156

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Does anyone know where Adam Miller put his dark water custom Content. He clearly intended to as he took out the 2da reserved lines.

I cannot find it stand alone or with the modules.

Does anyone know the history or have the hak.

Do you think it bad form to rip the cc from the mod Posted Image

PJ

Modifié par PJ156, 27 octobre 2013 - 07:34 .


#20
kamal_

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PJ156 wrote...

Does anyone know where Adam Miller put his dark water custom Content. He clearly intended to as he took out the 2da reserved lines.

I cannot find it stand alone or with the modules.

Does anyone know the history or have the hak.

Do you think it bad form to rip the cc from the mod Posted Image

PJ

Adam Miller's website is www.adamandjamie.com/mod/ and you can contact him via email address on that page. I would do that to get his permission as he never released the content separately.

#21
PJ156

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Perfect,

Thanks for the head up kamal_

I was not serious about ripping it.

PJ

#22
PJ156

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kamal_ wrote...

From the merchant stalls hak?


In the end I found them in the adobe hak. They were not in the merchant hak that I could see from the pictures but I have not disected that one yet to be sure.

PJ

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Modifié par PJ156, 27 octobre 2013 - 10:42 .


#23
Hellfire_RWS

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WOW, Baron really messed that up, I'll have to slap him around some. :)

#24
PJ156

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Naaaah, it's nice to find some secrets.

New toys are always good.

PJ

#25
rjshae

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Those do look very nice...

I was wondering, do we have a model somewhere of a rustic Miller's house with a working (animated) waterwheel along the side? That just seems so classical medieval Europe to me.

Modifié par rjshae, 28 octobre 2013 - 04:06 .