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Help me with Kasumi


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10 réponses à ce sujet

#1
cap and gown

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Many people have mentioned that Kasumi is a powerful team mate, almost as good as Miranda. I guess I am dense but I am not quite seeing it. Perhaps you can help me by suggesting a build for her and which tactics/powers/situations where she would be useful.

Obviously, her 25% cool down is nice. Too bad her flashbang and shadow strike do not benefit from either tech or biotic cool down upgrades. I don't seem to be able to get her Shadow strike to work very often. She's constantly telling me "can't do that." I watched a vid where the player had squad power usage on and Kasumi was repeatedly using Shadow Strike, but I don't want squadies deciding when to use their powers. I want control over that. I also have something of a problem with her flashbangs in that they make the enemy fall down behind cover where I can't get at them. I can see how this might be useful for a vanguard, but I don't play vanguard. The main thing I use Kasumi for is synthetic related missions since she can achieve a 45% cool down on overload. But I know I must be missing something.

#2
capn233

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Do her loyalty mission early. Get Improved Flashbang. That should be the power you use most often. Use it at the beginning of a fight to limit enemy fire. It can instakill husks if they are down to health. It will also keep Harbinger from doing anything for ~50seconds (probably a bug).

Level Shadow Strike to Rapid Shadow Strike. Use it as an anit-shield power, or to get Kasumi out of enemy fire. Make sure you order her back to cover when she is finished with SS.

#3
cap and gown

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I do her loyalty mission either first (this time) or second (after Mordin) for the gun. I rarely play a soldier so that gun is mandatory.

How do I get Shadow Strike to work if I am in charge of squad power use? She's always telling me she can't do it. Does she need to be really, really close?

Besides the Harbinger thing, my problem with Flashbang is that it makes the enemies fall down, often behind cover. It is the same problem I have with cryo ammo. Everyone raves about the wonders of cryo ammo but I hate it. (I could see using it if I were a vanguard, but I am not.) I was thinking flashbang would stop protected enemies from firing, like Harbinger, but I have not seen that effect.

Modifié par cap and gown, 23 septembre 2013 - 06:43 .


#4
capn233

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I don't know why you are having so much of an issue. Then enemy just has to be on part of the map that is accessible to Shepard and the squad. So guys on balconies and such where you can't go are not accessible. It isn't much different than Shepard's Charge, and I think it is more forgiving in terms of intervening cover.

As for Flashbang, stop using it on enemies behind cover if this is a big issue. Or use it on enemies that still have their shields up, those will be stunned but not ragdolled and their weapons will be overheated for a short time. Or the best thing is to just run up and shoot them while they are on the ground since enemies ragdolled have a 100% damage taken bonus.

#5
Ferretinabun

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As capn says, Kasumi can only Shadow Strike enemies that can be reached directly on foot with no immediate barrier or long walkaround. But that is practically its only limitation.

The reason why Kasumi is so powerful is that besides Overload (which is great since most enemies on higher difficulty levels have shields/are mechs) her other two powers are both effective against shields, armour and barriers as well as regular health, making her useful against any enemy.

Shadow Strike also works as a neat distraction tactic. For example, if she strikes a boss, they will more than likely turn to face her, giving you a nice clear (head?) shot without them returning fire. If you're planning to throw her at big, tough enemies like this then go Deadly Shadow Strike.

I rarely even bother with her Flashbangs. The Shadow Strike alone is very powerful and always effective.

#6
RedCaesar97

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cap and gown wrote...
Obviously, her 25% cool down is nice.

Kasumi's cooldown does not work.

#7
cap and gown

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RedCaesar97 wrote...

cap and gown wrote...
Obviously, her 25% cool down is nice.

Kasumi's cooldown does not work.


Well, pooh. I think Kasumi has just been sidelined for the rest of the game.

#8
Yezdigerd

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As other have said she has tools to deal with everything, shadow strike especially rapid for finishing, is fast, and confuse and AI somewhat like the drone but much more often.
The most obvious power up is her flashbangs ability to neuter harbringer. Horizon and the Collector ship two of the hardest missions in the game are just trivial if you bring her along.

#9
NekkidNones

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Katsumi's huh. She is a hard one to discribe. Really depends on what class your playing and you style of combat, I think. If your a soldier that likes using powers often and dynamically, I suspect you'll find katsumi very useful. If you charge head long into battle with shotguns and melee attacks, you might hate her more than any other character.

For me, I'm not sure if I like her or the sub machine gun you get because of her more. Pretty sure I wouldn't be able to do engineer's and adepts insanity mode without the M-12 locust. Even my vanguard would have a hell of a time getting to the collector ship mission to pick up a desperately needed assault rifle.  So kasumi's loyalty mission is usually done quite early on my play thoroughs.

I find her skill set to be useful, especially for solders I imagine(never completed soldiers run, didn't care for it's style). She's good a stripping defences with overload and her machine gun. Pops guys out from cover with flashbangs and or turns them into helpless targets for a few seconds.
But I find I use her shadowstrike most as if she were one of tali's drones. Love having harder enemies let up on attacking me, attack her while exposing their backs to me. One of those rarer moments where I can unload ammo and abilities without drianing both shields and health to launch a salvo.

All in all, I'd say she's a good member. I wouldn't say she's in Grunt/Liara/Samara/Zaeed's league of awesomeness. But she is also out of Jack, Jacob and sometimes Garrus's 'league of professionals at constantly dying in vain'.
In my (not so humble, and long winded) opinion Kasumi is in the middle with Meranda. More useful than Thane, but not as good as tali and legion.

Modifié par MoonSpot, 09 décembre 2013 - 02:13 .


#10
a_mouse

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Besides overload, I've sometimes used her shadow strike as a kind of combat drone to distract enemies (all classes). Flashbang also works great for temporarily disabling a large group in conjunction with a change (Vanguard) or coordinated ambush (shotgun Infiltrator).

#11
cap and gown

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BTW, I figured out what my problem with Shadow Strike was: she has the same limitations on shadow strike as the vanguard does on charge, meaning the enemy cannot be in cover. The enemy may actually be in cover, but when they expose themselves to fire you can charge/shadow strike them. I didn't find this out until I played a vanguard. So all those times she refused to shadow strike was because I was asking her to target an enemy in cover.

Modifié par cap and gown, 20 décembre 2013 - 09:50 .