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Launching a precision strike... Soloing gold with dat M55 Argus.


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#401
OrcWhisperer

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Man I love BSN.

Better than Days of our Lives.

Modifié par OrcWhisperer, 24 septembre 2013 - 09:37 .


#402
Deerber

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Annomander wrote...

As for Deerber's comments, I guess he's trolling, but feel free to point out any point in the video where my crosshair insta-snaps directly onto any enemy head without mouse movement.


Tell you what, there is one instance in which it seemed to me that you were using an aimbot. 8:07-8:08, you headshot two Dragoons within a single burst, and with a pretty much pixel-like accuracy. Not something you can do on a conscious level.

But. 

It's a pretty much isolated episode and lucky shots like that happen. So no, I don't really believe you aimbotted.

Even if you did, I'd have a laugh at that. Actually, the idea that you wanted to show how people on bsn couldn't recognize an aimbot when they saw one passed through my mind, and it was the only reason why I thought what I thought. It was a rather amusing thought to be honest, I was already looking forward to the popcorns :whistle:

So yeah, I was only 1/10th serious :P

#403
sobit

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Element 0 wrote...

I woudn't care if he posted modded gameplay as he posted many times before. But this should've been a proper test, done on default game (which he can EASILY do) with default weapons and enemies on default maps. 

And using the Argus only to show off ALL it's capabilities in a REAL game. 

I'm not jelly of Anno's shooting (which is really great), but it's not how it should've been handled and he knows it full well.
He can be a tool, but he knows a thing or two about the game and how it's done.

Oh I'm not insinuating anything, not at all. But well, he f*cked up some settings without knowing about it. And modding per se isn't a bad thing, I think you think that way as well. Yeah, and mistakes happen.

Well, I wanted to write some kind of mediation but I don't like getting into discussions on the internet anymore. too much effort and too little gain.

But I guess If Anno's goal was to try and show a way to make the Argus worthwhile he missed the point with that video, as that would truly require a legit unmodded coalesced.

And I'm getting started again, time to end this.


You know, I kinda like you AQ. You remind me of a good friend I had in the military. Everyone hated him, but they were just too dumb to see through his humour.

Modifié par sobit, 24 septembre 2013 - 09:42 .


#404
capn233

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Annomander wrote...

However, as I was putting this together it was the base coalesced that I saved last, so it was using the values for the atlas before it got it's shields / armour buffed. So technically, it's 5000 shields and armour short, hence the disparity in the TTK.

What?

I am pretty sure that is not the case.  Right now my patch02 file is 1/10/2013 (original) but my coalesced date is 4/16/2013... it definitely is not using base coalesced values instead of patch02 ones.

Load order will get screwy if patch02 is modified, but I do not think it is a matter of which is more recently modified since some parameters simply will not work in patch02.

#405
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cowwy wrote...

Element 0 wrote...

cowwy wrote...

cowwy wrote...

Element 0 wrote...

Cyonan wrote...

You see, threads like this is why I don't bother ever making videos for you AQ.

You'll just dispute them with irrelevant things until a point in time which is well beyond the point of me giving a damn about the debate anymore.

 

The only relevant thing is - the video was done on modded game. That's it. That's not how tests are done. (no matter what he says he modded or not) Furher arguments are not even necessary. 'nuff said. 

That's not how logic works. The only relevant thing, which you seem to be forgetting, is how the weapon performs. The weapon's performance is the sole thing that matters in this discussion because that is what the discussion is about. The weapon's performance is easily replicated and you just keep piling on the excuses for why you can't be wrong.

Let me ask you a hypothetical question then. If the test was solely about the recoil and he displayed it with its mods shooting at a wall but the enemies were modified so that they did no damage and only spawned one at a time would that be equally invalid?


Air Quotes I'm still waiting for a response to this. Please.

 

You know my response. It showed SOME capabilities of killing conga line enemies that all funnel in. It didn't show how it does vs DEFAULT Atlases or whatever else was modded.


Yet you don't answer the question. Why is it so difficult for you to post a legitimate video or give a legitimate response to a question? You keep dancing around questions and not giving any answers. For once just answer a simple damn question.

 

I will not move a finger regarding the Argus. I already said it's decent on Tsol/Ghost long ago and now we know it's kinda decent on a Destroyer too. ONLY when OVERSTACKED to the roof and beyond. Take away either stability or scope and it's complete trash. 

Also, again there's a big difference shooting enemies that you know will be there and come at you straight on, who don't suddenly spawn behind you or split in 1-2 mook groups around every corner. It's great to know what objectives will be and it's great to know that you don't have to shoot an Atlas with it that could pressure you and force you to kite. On a NON DEFAULT map that favors Argus range. 

Modifié par Element 0, 24 septembre 2013 - 09:49 .


#406
Cirvante

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Mooo.

This is still going? BSN pls.

#407
Belahzur

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Cirvante wrote...

Mooo.

This is still going? BSN pls.


errcoots is in here, ofc it is.

#408
AaronEh

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cowwy wrote...

That's not how logic works. The only relevant thing, which you seem to be forgetting, is how the weapon performs. The weapon's performance is the sole thing that matters in this discussion because that is what the discussion is about. The weapon's performance is easily replicated and you just keep piling on the excuses for why you can't be wrong.

Let me ask you a hypothetical question then. If the test was solely about the recoil and he displayed it with its mods shooting at a wall but the enemies were modified so that they did no damage and only spawned one at a time would that be equally invalid?


cowwy wrote...

Yet you don't answer the question. Why is it so difficult for you to post a legitimate video or give a legitimate response to a question? You keep dancing around questions and not giving any answers. For once just answer a simple damn question.



I think you are letting your personal opinion of AQ get in the way.

I agree Annomander showed the power of the Argus with a proper setup.  I was certainly impressed with how it handled Troopers, Dragoons and Phantom and Annomander's gameplay was excellent.  The gun is good and it doesn't deserve the flak it gets - he changed my opinion of it.  I will use from time to time instead of it collecting dust.

The error Annomander made was using the old Glacier map, weaker Atlases and very fortunate spawns.  The message he was trying to convey is getting lost in the noise because of those poor decisions.

Anno wrote...

You can easily push sub 18 with this build, my first attempt was a wave 9 sync kill at 13:17, so sub 18 versus cerberus is easily possible. I might practice a bit more to get used to the abominably unresponsive thermal scope.


I don't think this is possible in the stock game.  Atlases take longer and spawns are less fortunate.  But, who knows, there are a lot better players than me.

Modifié par AaronEh, 24 septembre 2013 - 09:55 .


#409
Cirvante

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Belahzur wrote...

Cirvante wrote...

Mooo.

This is still going? BSN pls.


errcoots is in here, ofc it is.

I bet Jay could show us how to get perfect headshots with the Argus without all that stability and the scope. Shame he isn't playing anymore.

#410
BridgeBurner

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capn233 wrote...

Annomander wrote...

However, as I was putting this together it was the base coalesced that I saved last, so it was using the values for the atlas before it got it's shields / armour buffed. So technically, it's 5000 shields and armour short, hence the disparity in the TTK.

What?

I am pretty sure that is not the case.  Right now my patch02 file is 1/10/2013 (original) but my coalesced date is 4/16/2013... it definitely is not using base coalesced values instead of patch02 ones.

Load order will get screwy if patch02 is modified, but I do not think it is a matter of which is more recently modified since some parameters simply will not work in patch02.


I changed the values of the default coalesced's atlas armour / shields to the patch 02 equivalent coalesced and recompiled it using ME3 explorer, and the piranha was no longer able to eat through an atlas in 2 clips.

I don't know exactly what the protocol is for saving the files etc, but this was an educated guess, based on the fact that brutes in husk mode (if I alter the enemy cap to 150) seem to default to 9000 armour; they certainly die much faster to the degree that Paynezz even commented how quickly they all died. And after I set the values in the default coalesced to what they "should" be, I was no longer able to replicate the TTKs on the atlases.

#411
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@ Aaron - summed up perfectly.

/thread

#412
Deerber

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Well Anno, I wanted to send you a PM about this, but since you're not responding to my friend request in time (I hate this "you have to be friend first" stuff!) and I have to get some sleep I'll leave it here:


Annomander wrote...

You hackused Jay, when you had no evidence, out of jealousy and spite, AirQuotes.

As much as I disagree with his use of third party software, I can't fault him for being an ok guy... and after everything, guess who's the bigger d*ckhead? Yeah, me. Not the cheater. Me. I acted wrongly in regards to this, I handled it poorly, I acted wrongly in regards to other people like Feneckus and Deerber who I once called friends: who I'd like to call friends again, only I probably don't deserve them after the things I've said.


Anno, I'm not sure if you're being serious or facetious here.

But, in the chance that you're serious.

I have absolutely no problem with you. I never did. You're a fun guy, and I always liked playing with you and hearing you talking in that scottish accent.
Nor do I hold a grudge on what you did about Jay and the unfriend and stuff.

I would have no problem whatsoever chatting and playing with you once again.
And that's even with me thinking that you have some flaws. Everyone has them.


Plus, if there was one two things that I always blamed you of, it was that you were too stubborn and couldn't be reasoned with, and that you were obsessed with certain things and always took them out even when they were completely out of context.

And I have to say, how you behaved in the last couple of weeks made me think that these things might have actually changed, or maybe they were just occasional and I was too quick to judge (probable).
Anyway, my opinion of you have changed for the better.

And even if it didn't, I'd still like to play together again, so let's rock some husk mode one of these days, shall we? :P

P.S: if you're not serious I'm probably going to look like an idiot. Oh well.

Modifié par Deerber, 24 septembre 2013 - 09:55 .


#413
BridgeBurner

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AaronEh wrote...
I don't think this is possible in the stock game.  Atlases take longer and spawns are less fortunate.  But, who knows, there are a lot better players than me.


The difference between the full health atlas and the less-than-full health atlasses is maybe an extra minute or two at tops, if you kill lots of them; you're talking perhaps another few seconds max per atlas.

I'm interested to see what time d_nought can come up with, he's a got a lot more practice in speed runs than I have.

#414
capn233

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Annomander wrote...

I changed the values of the default coalesced's atlas armour / shields to the patch 02 equivalent coalesced and recompiled it using ME3 explorer, and the piranha was no longer able to eat through an atlas in 2 clips.

I don't know exactly what the protocol is for saving the files etc, but this was an educated guess, based on the fact that brutes in husk mode (if I alter the enemy cap to 150) seem to default to 9000 armour; they certainly die much faster to the degree that Paynezz even commented how quickly they all died. And after I set the values in the default coalesced to what they "should" be, I was no longer able to replicate the TTKs on the atlases.

Not sure what was changed, but the point I am making is the load order is not dependent on which file is newest.  Most of the DLC files when modded work in unexpected ways.  Some of the data is loaded correctly and some of it isn't.  Porting it into the main coalesced is pretty much the safest way to do that, but interestingly enough not all of the parameters will work that way.

#415
sobit

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wow my heart is getting all warm and fuzzy lmao

#416
AaronEh

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Annomander wrote...

AaronEh wrote...
I don't think this is possible in the stock game.  Atlases take longer and spawns are less fortunate.  But, who knows, there are a lot better players than me.


The difference between the full health atlas and the less-than-full health atlasses is maybe an extra minute or two at tops, if you kill lots of them; you're talking perhaps another few seconds max per atlas.

I'm interested to see what time d_nought can come up with, he's a got a lot more practice in speed runs than I have.


I think MaxShine was also trying earlier today.  We'll have to see how they fare.  Wave 5 will take a fair bit longer if you don't use half the budget of on Atlases though.

Modifié par AaronEh, 24 septembre 2013 - 10:01 .


#417
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Annomander wrote...

AaronEh wrote...
I don't think this is possible in the stock game.  Atlases take longer and spawns are less fortunate.  But, who knows, there are a lot better players than me.


The difference between the full health atlas and the less-than-full health atlasses is maybe an extra minute or two at tops, if you kill lots of them; you're talking perhaps another few seconds max per atlas.

I'm interested to see what time d_nought can come up with, he's a got a lot more practice in speed runs than I have.

 

Do old Atlases fire 4 shots instead of 3? And do they have DOT on rockets? 

#418
cowwy

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AaronEh wrote...

cowwy wrote...

That's not how logic works. The only relevant thing, which you seem to be forgetting, is how the weapon performs. The weapon's performance is the sole thing that matters in this discussion because that is what the discussion is about. The weapon's performance is easily replicated and you just keep piling on the excuses for why you can't be wrong.

Let me ask you a hypothetical question then. If the test was solely about the recoil and he displayed it with its mods shooting at a wall but the enemies were modified so that they did no damage and only spawned one at a time would that be equally invalid?


cowwy wrote...

Yet you don't answer the question. Why is it so difficult for you to post a legitimate video or give a legitimate response to a question? You keep dancing around questions and not giving any answers. For once just answer a simple damn question.



I think you are letting your personal opinion of AQ get in the way.

I agree Annomander showed the power of the Argus with a proper setup.  I was certainly impressed with how it handled Troopers, Dragoons and Phantom and Annomander's gameplay was excellent.  The gun is good and it doesn't deserve the flak it gets - he changed my opinion of it.  I will use from time to time instead of t collecting dust.

The error Annomander made was using the old Glacier map, weaker Atlases and fvery ortunate spawns.  The message he was trying to convey is getting lost in the noise because of those poor decisions.

Anno wrote...

You can easily push sub 18 with this build, my first attempt was a wave 9 sync kill at 13:17, so sub 18 versus cerberus is easily possible. I might practice a bit more to get used to the abominably unresponsive thermal scope.


I don't think this is possible in the stock game.  Atlases take longer and spawns are less fortunate.  But, who knows, there are a lot better players than me.



If my personal opinion was getting in the way of logic then I would've stopped posting long ago. I'm a simple person with simple desires, namely getting Air Quotes and now you to back up your claims with logic and evidence.

Once again I have to remind you guys because you're completely ignoring the fact that this is about the Argus itself, the spawns and enemy damage values are completely irrelevant. The sub 18 thing does not matter one bit. I have yet to see one piece of evidence or argument that discounts Anno's assertion that the Argus is good when properly modified. This has yet to be disproven and now you are falling into Air Quote's trap of arguing points that don't matter one bit to the point of the thread. If Atlas's TTKs mattered to him on the Argus he wouldn't have brought the Piranha at all.

#419
capn233

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cowwy wrote...

The sub 18 thing does not matter one bit. I have yet to see one piece of evidence or argument that discounts Anno's assertion that the Argus is good when properly modified. This has yet to be disproven and now you are falling into Air Quote's trap of arguing points that don't matter one bit to the point of the thread. If Atlas's TTKs mattered to him on the Argus he wouldn't have brought the Piranha at all.

Image IPB

I think we can get this thread to 50 pages.

#420
sobit

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alright let's do this.^

#421
Alijah Green

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sobit wrote...

alright let's do this.^


HOW SO THE BUTTHURT HAS ENDED 

#422
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The Argus does indeed work quite well as an anti-personnel rifle as demonstrated in the video. However, due to the fact that the coalesced was not legitimate, this video does not work as a demonstration on how the rifle performs in a standard game.

I think that sums it about up.

where are we? 17/50? sh*t.

#423
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sobit wrote...

The Argus does indeed work quite well as an anti-personnel rifle as demonstrated in the video. However, due to the fact that the coalesced was not legitimate, this video does not work as a demonstration on how the rifle performs in a standard game.

I think that sums it about up.

where are we? 17/50? sh*t.

 

Copy and paste this. 

Plus we need Peniz and Bacon for pr0n pyramids

Modifié par Element 0, 24 septembre 2013 - 10:15 .


#424
Alijah Green

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Maybe if one of the console players are up for making a video, I am sure Invaderjuan is working on it

#425
Cirvante

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sobit wrote...

The Argus does indeed work quite well as an anti-personnel rifle as demonstrated in the video. However, due to the fact that the coalesced was not legitimate, this video does not work as a demonstration on how the rifle performs in a standard game.

I think that sums it about up.

where are we? 17/50? sh*t.

How about you make a video and show us how great you are with it. I bet you couldn't pull off half as many headshots as Annomander.