Better than Days of our Lives.
Modifié par OrcWhisperer, 24 septembre 2013 - 09:37 .
Modifié par OrcWhisperer, 24 septembre 2013 - 09:37 .
Annomander wrote...
As for Deerber's comments, I guess he's trolling, but feel free to point out any point in the video where my crosshair insta-snaps directly onto any enemy head without mouse movement.
Oh I'm not insinuating anything, not at all. But well, he f*cked up some settings without knowing about it. And modding per se isn't a bad thing, I think you think that way as well. Yeah, and mistakes happen.Element 0 wrote...
I woudn't care if he posted modded gameplay as he posted many times before. But this should've been a proper test, done on default game (which he can EASILY do) with default weapons and enemies on default maps.
And using the Argus only to show off ALL it's capabilities in a REAL game.
I'm not jelly of Anno's shooting (which is really great), but it's not how it should've been handled and he knows it full well.
He can be a tool, but he knows a thing or two about the game and how it's done.
Modifié par sobit, 24 septembre 2013 - 09:42 .
What?Annomander wrote...
However, as I was putting this together it was the base coalesced that I saved last, so it was using the values for the atlas before it got it's shields / armour buffed. So technically, it's 5000 shields and armour short, hence the disparity in the TTK.
Guest_Element 0_*
cowwy wrote...
Element 0 wrote...
cowwy wrote...
cowwy wrote...
That's not how logic works. The only relevant thing, which you seem to be forgetting, is how the weapon performs. The weapon's performance is the sole thing that matters in this discussion because that is what the discussion is about. The weapon's performance is easily replicated and you just keep piling on the excuses for why you can't be wrong.Element 0 wrote...
Cyonan wrote...
You see, threads like this is why I don't bother ever making videos for you AQ.
You'll just dispute them with irrelevant things until a point in time which is well beyond the point of me giving a damn about the debate anymore.
The only relevant thing is - the video was done on modded game. That's it. That's not how tests are done. (no matter what he says he modded or not) Furher arguments are not even necessary. 'nuff said.
Let me ask you a hypothetical question then. If the test was solely about the recoil and he displayed it with its mods shooting at a wall but the enemies were modified so that they did no damage and only spawned one at a time would that be equally invalid?
Air Quotes I'm still waiting for a response to this. Please.
You know my response. It showed SOME capabilities of killing conga line enemies that all funnel in. It didn't show how it does vs DEFAULT Atlases or whatever else was modded.
Yet you don't answer the question. Why is it so difficult for you to post a legitimate video or give a legitimate response to a question? You keep dancing around questions and not giving any answers. For once just answer a simple damn question.
Modifié par Element 0, 24 septembre 2013 - 09:49 .
Cirvante wrote...
Mooo.
This is still going? BSN pls.
cowwy wrote...
That's not how logic works. The only relevant thing, which you seem to be forgetting, is how the weapon performs. The weapon's performance is the sole thing that matters in this discussion because that is what the discussion is about. The weapon's performance is easily replicated and you just keep piling on the excuses for why you can't be wrong.
Let me ask you a hypothetical question then. If the test was solely about the recoil and he displayed it with its mods shooting at a wall but the enemies were modified so that they did no damage and only spawned one at a time would that be equally invalid?
cowwy wrote...
Yet you don't answer the question. Why is it so difficult for you to post a legitimate video or give a legitimate response to a question? You keep dancing around questions and not giving any answers. For once just answer a simple damn question.
Anno wrote...
You can easily push sub 18 with this build, my first attempt was a wave 9 sync kill at 13:17, so sub 18 versus cerberus is easily possible. I might practice a bit more to get used to the abominably unresponsive thermal scope.
Modifié par AaronEh, 24 septembre 2013 - 09:55 .
I bet Jay could show us how to get perfect headshots with the Argus without all that stability and the scope. Shame he isn't playing anymore.Belahzur wrote...
Cirvante wrote...
Mooo.
This is still going? BSN pls.
errcoots is in here, ofc it is.
capn233 wrote...
What?Annomander wrote...
However, as I was putting this together it was the base coalesced that I saved last, so it was using the values for the atlas before it got it's shields / armour buffed. So technically, it's 5000 shields and armour short, hence the disparity in the TTK.
I am pretty sure that is not the case. Right now my patch02 file is 1/10/2013 (original) but my coalesced date is 4/16/2013... it definitely is not using base coalesced values instead of patch02 ones.
Load order will get screwy if patch02 is modified, but I do not think it is a matter of which is more recently modified since some parameters simply will not work in patch02.
Guest_Element 0_*
Annomander wrote...
You hackused Jay, when you had no evidence, out of jealousy and spite, AirQuotes.
As much as I disagree with his use of third party software, I can't fault him for being an ok guy... and after everything, guess who's the bigger d*ckhead? Yeah, me. Not the cheater. Me. I acted wrongly in regards to this, I handled it poorly, I acted wrongly in regards to other people like Feneckus and Deerber who I once called friends: who I'd like to call friends again, only I probably don't deserve them after the things I've said.
Modifié par Deerber, 24 septembre 2013 - 09:55 .
AaronEh wrote...
I don't think this is possible in the stock game. Atlases take longer and spawns are less fortunate. But, who knows, there are a lot better players than me.
Not sure what was changed, but the point I am making is the load order is not dependent on which file is newest. Most of the DLC files when modded work in unexpected ways. Some of the data is loaded correctly and some of it isn't. Porting it into the main coalesced is pretty much the safest way to do that, but interestingly enough not all of the parameters will work that way.Annomander wrote...
I changed the values of the default coalesced's atlas armour / shields to the patch 02 equivalent coalesced and recompiled it using ME3 explorer, and the piranha was no longer able to eat through an atlas in 2 clips.
I don't know exactly what the protocol is for saving the files etc, but this was an educated guess, based on the fact that brutes in husk mode (if I alter the enemy cap to 150) seem to default to 9000 armour; they certainly die much faster to the degree that Paynezz even commented how quickly they all died. And after I set the values in the default coalesced to what they "should" be, I was no longer able to replicate the TTKs on the atlases.
Annomander wrote...
AaronEh wrote...
I don't think this is possible in the stock game. Atlases take longer and spawns are less fortunate. But, who knows, there are a lot better players than me.
The difference between the full health atlas and the less-than-full health atlasses is maybe an extra minute or two at tops, if you kill lots of them; you're talking perhaps another few seconds max per atlas.
I'm interested to see what time d_nought can come up with, he's a got a lot more practice in speed runs than I have.
Modifié par AaronEh, 24 septembre 2013 - 10:01 .
Guest_Element 0_*
Annomander wrote...
AaronEh wrote...
I don't think this is possible in the stock game. Atlases take longer and spawns are less fortunate. But, who knows, there are a lot better players than me.
The difference between the full health atlas and the less-than-full health atlasses is maybe an extra minute or two at tops, if you kill lots of them; you're talking perhaps another few seconds max per atlas.
I'm interested to see what time d_nought can come up with, he's a got a lot more practice in speed runs than I have.
AaronEh wrote...
cowwy wrote...
That's not how logic works. The only relevant thing, which you seem to be forgetting, is how the weapon performs. The weapon's performance is the sole thing that matters in this discussion because that is what the discussion is about. The weapon's performance is easily replicated and you just keep piling on the excuses for why you can't be wrong.
Let me ask you a hypothetical question then. If the test was solely about the recoil and he displayed it with its mods shooting at a wall but the enemies were modified so that they did no damage and only spawned one at a time would that be equally invalid?cowwy wrote...
Yet you don't answer the question. Why is it so difficult for you to post a legitimate video or give a legitimate response to a question? You keep dancing around questions and not giving any answers. For once just answer a simple damn question.
I think you are letting your personal opinion of AQ get in the way.
I agree Annomander showed the power of the Argus with a proper setup. I was certainly impressed with how it handled Troopers, Dragoons and Phantom and Annomander's gameplay was excellent. The gun is good and it doesn't deserve the flak it gets - he changed my opinion of it. I will use from time to time instead of t collecting dust.
The error Annomander made was using the old Glacier map, weaker Atlases and fvery ortunate spawns. The message he was trying to convey is getting lost in the noise because of those poor decisions.Anno wrote...
You can easily push sub 18 with this build, my first attempt was a wave 9 sync kill at 13:17, so sub 18 versus cerberus is easily possible. I might practice a bit more to get used to the abominably unresponsive thermal scope.
I don't think this is possible in the stock game. Atlases take longer and spawns are less fortunate. But, who knows, there are a lot better players than me.
cowwy wrote...
The sub 18 thing does not matter one bit. I have yet to see one piece of evidence or argument that discounts Anno's assertion that the Argus is good when properly modified. This has yet to be disproven and now you are falling into Air Quote's trap of arguing points that don't matter one bit to the point of the thread. If Atlas's TTKs mattered to him on the Argus he wouldn't have brought the Piranha at all.

sobit wrote...
alright let's do this.^
Guest_Element 0_*
sobit wrote...
The Argus does indeed work quite well as an anti-personnel rifle as demonstrated in the video. However, due to the fact that the coalesced was not legitimate, this video does not work as a demonstration on how the rifle performs in a standard game.
I think that sums it about up.
where are we? 17/50? sh*t.
Modifié par Element 0, 24 septembre 2013 - 10:15 .
How about you make a video and show us how great you are with it. I bet you couldn't pull off half as many headshots as Annomander.sobit wrote...
The Argus does indeed work quite well as an anti-personnel rifle as demonstrated in the video. However, due to the fact that the coalesced was not legitimate, this video does not work as a demonstration on how the rifle performs in a standard game.
I think that sums it about up.
where are we? 17/50? sh*t.