Lebdood wrote...
Silfren wrote...
This is precisely what I do in the Redcliffe quest for Connor. It never made sense to me to have a happy ending for Connor and his family, with zero negative consequences at all.
I never understood this argument. If you are really looking for logic and sensibility in these games then act accordingly.
if you have done the circle tower already, kinloch hold is a day journey across the lake. Pretend you left all your inactive companions with Jowan/Teagan/Perth etc... and travel alone or with two others back and forth. that regiment is more thn capable of suppressing the demons activity.
If you haven't done the circle tower, then going there is still acceptable but then you have to decide if you wish to help the tower immediately or return to redcliffe and deal with that situstion first. That choice depends on your character.
This is all assuming you saved Redcliffe etc... If you didn't save Redcliffe nor did you get Perths help in the courtyard nor did you spare Jowan upon first encounter then things change, but if your character is that ruthless and/or stupid then your character shouldn't go out of his way and travel to the circle.
logic. It's good.
What's hard to understand about it? I'm fine with the option of saving both Connor and Isolde, just not with that decision having zero negative results. It is absurd that the demon actually sits around and does nothing at all while the Warden wanders to the Circle and back. Under the game's lore, though, this is exactly what happens. So if I have to pretend, I'm going to pretend something that makes sense. Your way does not.
That regiment is NOT more than capable of suppressing the demon, given that it's likely many of the defenders are dead, and anyway, it's not reasonable to expect people to be able to keep up the same level of defense night after night after night, and this is when the demon is PLAYING, and not actively pissed off and probably seeking revenge.
Nor do I think it's a smart thing for a Warden to go waltzing back to the Circle alone. Given the chaos, traveling alone isn't wise under any circumstance, but if you go to Redcliffe later in the game, you do so with the knowledge that darkspawn ambushes are quite likely, as are assassination attempts. For that matter, when I play a non-mage Warden, I usually execute Jowan, though not always. As as Human Noble, my Warden looked at this escaped Circle mage who was hired by Loghain to infiltrate the Guerrin family estate, and all she sees are those mages that were working with Howe to destroy her own family. She kills him on the spot--regretting it later, sometimes (sometimes not). So no, not ruthless or stupid. Just me working within the
confines of the lore to come up with logical characterization.
Going to the mage tower when Redcliffe is active makes even less sense, because now you have to decide whether to make Connor wait even longer--which increases the risk of the demon razing the village, see above--or to try to solve the mages' problem, given that in terms of the Blight, this is arguably the more pressing goal. But the game doesn't react to this at all. You can do the Broken Circle quest right then and it does not affect Redcliffe in the slightest.
There's nothing logical in your scenario at all. It assumes things as a given which aren't, necessarily, and it ignores the lore the game itself provides.
ETA: FYI, having the option to abandon Redcliffe doesn't make sense to me either.. Not the option, but the way the game handles it. The game tries to make it look like a pragmatic decision, but it comes off rather as hamfistedly assholish, since you have to come back to Redcliffe and find Teagan
anyway, even if you do abandon them first
.