TheRedVipress wrote...
Personally, I think that the abillity to choose non-human for the role of the inquisitor, makes very little sense considering what we know on DA lore.
Choosing a non-human to play the self-made-man in DA2 would have been more plausible.
While return of race-selection is welcome, there is that indeed: just how in-depth said selection will be in the finished game.
If it indeed is primarily cosmetic across the board, and for oxmen/-women in particular, the question would have to be asked why that should be bothered with. Ultimately, only the final product can show how well it is handled, so still some time to go.
Thomas Andresen wrote...
Really? If you're talking about Tal-Vashoth, maybe. But playing as a follower of the Qun, you might as well be playing Tomb Raider as far as player agency goes. You might have some choice in the how, depending on your role, but not in the what. And playing as a mage? Not even in your dreams.
Were dwarves, coming from a more rigidly organized society than most, which is quite a feat for DA's setting oh-so limited in their agenda? Were traditionalist Dalish?
It is entirely possible to 'divorce' mage to a separate 'background', as shown in DA:O's apprentice-origin.
And as you said yourself, we only got
impressions by biased outsiders to go by as far as workings of the Qun-philosophy are concerned.
It'll all depend on how 'backgrounds' as a whole are handled in the game as mentioned above, but BW got an opportunity to take more than one approach with oxmen/-women in particular, which I hope they'll take. Even a non-comitted 'amnesiac'/orphan-background could be made to work there, even if it's not the most original of approaches to the PC.
Nightwriter wrote...
I think the act of informing new players about lore through hearing the player character recite the lore is in general underutilized.
I'd like to see that again as well.