So, basically imagine that it's not an RPG at all, but an edgy action-adventure where you play an unlikeable jerk.
No, I don't think I would enjoy it.
Knight of Dane wrote...
Well, it's a RPG with limits, not a entirely open playground.
In Dragon Age: Origins you have to defeat the blight, in DA2 you have to survive and do... things... for other people. In DA:I you are supposed to fix the veil and build an army.
And that's why DAO has a broadly appealing and inoffensive plot. Few are going to object to saving the world outside of the objection that it's overdone. And DA2's jumping of plot rails leaving the main objective as uncertain is pretty much one of many complaints I can level against the game.
A game requiring restrictions does not mean what those restrictions are is irrelevant. Not all are equal. Save the world, get the girl, become king. Those are idea of broad appeal that lots of people can get behind. And you can expand that by giving agency in how you get to that end. Genocide the village, murder the mages... not so much on the appeal.
Modifié par Taleroth, 24 septembre 2013 - 02:01 .