I have created a simple prefab ( a chest and a sound to play when it is opened). If I group them and export the group as a pfb to the override folder, it appears in the list of prefabs and can be placed normally.
However, once I exit the Toolset and re-open it, the sound object has disappeared and no longer works (although its tag still appears in the prefab title bar).
Is there a problem with sound objects and prefabs?
Sound objects in a prefab
Débuté par
El Condoro
, sept. 24 2013 01:04
#1
Posté 24 septembre 2013 - 01:04
#2
Posté 24 septembre 2013 - 01:43
Are you using a custom sound?
#3
Posté 24 septembre 2013 - 03:22
No, just the magical forest one.
I should also say, it is not the placed sounds that disappear (as my first post may imply) but the ones that get placed after the Toolset is re-opened. In other words, the chest and the sound are there when they are placed the first time, but using the same prefab after re-opening the Toolset only shows the chest and not the sound.
I should also say, it is not the placed sounds that disappear (as my first post may imply) but the ones that get placed after the Toolset is re-opened. In other words, the chest and the sound are there when they are placed the first time, but using the same prefab after re-opening the Toolset only shows the chest and not the sound.
Modifié par El Condoro, 24 septembre 2013 - 03:25 .





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