Do you guys like Pull?
#26
Posté 25 septembre 2013 - 05:48
#27
Posté 25 septembre 2013 - 05:55
Eckswhyzed and I wrote a thread back when this game was actually still alive with suggestions for Pull buffs that would not require a game patch. Never happened.
Addendum, I usually put three points in Pull as a quick panic button for lieutenant type units. It can be a huge lifesaver because of the stagger--or the enemy will roll, which means it's not shooting at you. Great in a one on one against a Collector Captain, which is never a great situation.
#28
Posté 25 septembre 2013 - 05:57
What?holdenagincourt wrote...
Even though I liked Pull before, there's absolutely no reason to use it post-Drell Assassin buff.
WHAT?!holdenagincourt wrote...
Eckswhyzed and I wrote a thread back when this game was actually still alive
#29
Posté 25 septembre 2013 - 05:59
Drell Assassin is the passive tree
#30
Posté 25 septembre 2013 - 06:00
N7didacus wrote...
@Tokenusername:
Drell Assassin is the passive tree
And when I said when the game was still alive, I mean when it was still receiving BioWare support and a balance change to Pull was still a possibility.
Modifié par holdenagincourt, 25 septembre 2013 - 06:01 .
#31
Posté 25 septembre 2013 - 06:19
It doesn't deserve all the hate it gets, but it's not the best biotic power either. I prefer it to Lash simply because the cooldown is better and is faster to cast. It's invaluable on the Justicar IMO.
Modifié par MetalDeggial, 25 septembre 2013 - 06:21 .
#32
Posté 25 septembre 2013 - 06:26
Well, it's not. I skip Pull on her and use only an Acolyte and I don't need another weapon (I don't like switching weapons..). Never had trouble on plat with her.MetalDeggial wrote...
Pull is a great power, but you don't have to max it out, unlike Lash. You only need it at rank 3 or 4 (range) to get the most out of it. It's essential in Platinum just to deal with Phantoms more easily on host, paired with the Acolyte. It has great homing capabilities as well, and you can throw it around corners and edges to deal with smaller troops that still can get you killed in 1 second on Platinum (Husks, Abominations, Cannibals, Geth Troopers.)
It doesn't deserve all the hate it gets, but it's not the best biotic power either. I prefer it to Lash simply because the cooldown is better and is faster to cast. It's invaluable on the Justicar IMO.
#33
Posté 25 septembre 2013 - 06:40
N7didacus wrote...
Well, it's not. I skip Pull on her and use only an Acolyte and I don't need another weapon (I don't like switching weapons..). Never had trouble on plat with her.MetalDeggial wrote...
Pull is a great power, but you don't have to max it out, unlike Lash. You only need it at rank 3 or 4 (range) to get the most out of it. It's essential in Platinum just to deal with Phantoms more easily on host, paired with the Acolyte. It has great homing capabilities as well, and you can throw it around corners and edges to deal with smaller troops that still can get you killed in 1 second on Platinum (Husks, Abominations, Cannibals, Geth Troopers.)
It doesn't deserve all the hate it gets, but it's not the best biotic power either. I prefer it to Lash simply because the cooldown is better and is faster to cast. It's invaluable on the Justicar IMO.
One shot to drain barriers, Pull to send her flying, run for your life. This has saved me on more than one occasion when soloing Platinum. Better than shooting a Phantom 3 or 4 times with just the Acolyte. All you need is 3 points in it for emergency situations at least. Or maybe you'll run straight into a Marauder or Geth Hunter spawn, and then you'll wish you could own them all in one shot + Pull combo.
Just saying.
#34
Posté 25 septembre 2013 - 07:01
MetalDeggial wrote...
One shot to drain barriers, Pull to send her flying, run for your life. This has saved me on more than one occasion when soloing Platinum. Better than shooting a Phantom 3 or 4 times with just the Acolyte. All you need is 3 points in it for emergency situations at least. Or maybe you'll run straight into a Marauder or Geth Hunter spawn, and then you'll wish you could own them all in one shot + Pull combo.
Just saying.
http://kalence.drupa...384!GE.EG]build[/url]
1 Reave + 2 Acolyte shots will kill every shielded human sized unit. You don't need to run away, when enemies are dead and Phantom will usually stop hunting you once her barriers are down. Try it, it's pretty easy mode to be honest.
And I'm not saying how you should play, but that you don't really need Pull on her with an Acolyte.
#35
Posté 25 septembre 2013 - 07:13
#36
Posté 25 septembre 2013 - 07:16
N7didacus wrote...
MetalDeggial wrote...
One shot to drain barriers, Pull to send her flying, run for your life. This has saved me on more than one occasion when soloing Platinum. Better than shooting a Phantom 3 or 4 times with just the Acolyte. All you need is 3 points in it for emergency situations at least. Or maybe you'll run straight into a Marauder or Geth Hunter spawn, and then you'll wish you could own them all in one shot + Pull combo.
Just saying.
http://kalence.drupa...384!GE.EG]build[/url]
1 Reave + 2 Acolyte shots will kill every shielded human sized unit. You don't need to run away, when enemies are dead and Phantom will usually stop hunting you once her barriers are down. Try it, it's pretty easy mode to be honest.
And I'm not saying how you should play, but that you don't really need Pull on her with an Acolyte.
I prefer this.
Swiss army knife adept with plenty of damage and tanky-ness, able to handle anything.
If we're speaking plat I would probably throw a cyclonic on her to take laughable amounts of damage whle still being able to dish some out. Laugh at phantoms when you pull them and detonate with reave/sphere.
I somehow messed up the quoting, you guys know how to read this though.
Modifié par Inconsistent Seas, 25 septembre 2013 - 07:18 .
#37
Posté 25 septembre 2013 - 07:26
quoting to read lolInconsistent Seas wrote...
I prefer this.
Swiss army knife adept with plenty of damage and tanky-ness, able to handle anything.
If we're speaking plat I would probably throw a cyclonic on her to take laughable amounts of damage whle still being able to dish some out. Laugh at phantoms when you pull them and detonate with reave/sphere.
I somehow messed up the quoting, you guys know how to read this though.
Modifié par N7didacus, 25 septembre 2013 - 07:28 .
#38
Posté 25 septembre 2013 - 07:27
#39
Posté 25 septembre 2013 - 07:29
[quote]Inconsistent Seas wrote...
[quote]N7didacus wrote...
I prefer this.
Swiss army knife adept with plenty of damage and tanky-ness, able to handle anything.
If we're speaking plat I would probably throw a cyclonic on her to take laughable amounts of damage whle still being able to dish some out. Laugh at phantoms when you pull them and detonate with reave/sphere.
I somehow messed up the quoting, you guys know how to read this though.
[/quote]
quoting to read lol
[/quote]
There's not enough [/quote] in my quotes!
Modifié par Tokenusername, 25 septembre 2013 - 07:29 .
#40
Posté 25 septembre 2013 - 08:03
#41
Posté 25 septembre 2013 - 08:09
boomshaquanda wrote...
There are reasons why pull is bad but also reasons why pull is good. A lot of the time mooks will spawn next to bosses. If you spec for area pull you can use it on the boss (who can't dodge it) and it will lift the mooks. You can get an alright explosion with the 75% evo on rank 6 and that explosion will affect the boss. It can also be used as a stagger power. My Justicar is 66653 because why not? Her dodge is awesome, no need for all that fitness.
Edit: If you have a teammate using shockwave with the detonation evo it makes for wonderful splosions, 140% increase in damage and radius.
This. You still can manage BE on gold this way. Staggering Brutes and Banshees.
You also can kill a hiding mook who you cant shoot.
Modifié par Dovakiin-TheSlayer, 25 septembre 2013 - 08:14 .
#42
Guest_Lusty Argonian Maid_*
Posté 25 septembre 2013 - 08:58
Guest_Lusty Argonian Maid_*
#43
Posté 25 septembre 2013 - 09:08
CrimsonN7 wrote...
I think rub should be an option.
Best game evar.
#44
Posté 25 septembre 2013 - 09:53
Remembers the fallen along the way
I still use Pull I find taking it to four allows me to launch groups skywards. It's still useful just could have been better.
#45
Posté 25 septembre 2013 - 10:43
I've played with r6 pull many times in the past, ignoring cluster grenades on both drell and the aja.
I really can't be bothered to continue to comment on it, save for one thing - I ALWAYS use r4 area pull on the DA and AJA. I strongly believe this to be optimal for both characters.
Hopefully in the next game we might see justice done to this power and all telekinetic biotic powers in general. Sadly damage > cc in me3mp, which dismissed the huge potential of biotics.
#46
Posté 25 septembre 2013 - 10:59
Not great, I'd say.
#47
Posté 25 septembre 2013 - 11:12
- pull has a faster casting animation than lash, and the projectile cannot be cut short.
- pull has r4 area whereas lash is single target.
Because of weapon power creep and new ammo (ie phasic, acolyte...) shields can be a non-issue, so in that way I say pull is BETTER than lash. The only way lash is better is as a detonator.
I remember in the early days having to use a paladin/carnifex with disruptor ammo and having to go for headshots in order to strip shields without eating into the health bar (talon was not a good choice because pellets going through enemy shield gate) in order to use pull.
Now we have easy ability to remove shields.
#48
Posté 25 septembre 2013 - 11:36
DV gets 0, AJ gets 3.
#49
Posté 25 septembre 2013 - 11:42
ArgentN7 wrote...
CrimsonN7 wrote...
I think rub should be an option.
This post reflects my feelings exactly.™
I'd love to give some of my teammates a rub.
And everyone just ignored this...
Remind me to invite you everytime I play.
#50
Posté 25 septembre 2013 - 11:44
I think I've got 3 points in it on the DrellGuard just for those odd moments when I feel like Pull > Charging things for the hell of it.
And I've maxxed it out on the Drell Adept as it's marginally more useful on Gold (where I normally play) than tier 6 on the passive and fitness > 3.
Maxxed it on the Justicar for Acolyte > Pull > Reave explosions; again sacrificing tier 6 on the passive and fitness > 3.





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