Miniditka77 wrote...
In ME1, I don't believe there were many enemies that could not be lifted (except Saren), but all enemies had a "physics threshold." If you tried to lift heavier enemies (like Krogan) with a low-leveled Lift, they would just kind of float up a little and drop, or would sometimes be barely affected. With a maxed lift and the Lift Mastery or whatever it was in the Passive, you could lift just about anything, including Geth Armatures. Not sure about Colossus though.
This "power only takes effect if Power Force>Targets resistance due to weight etc" system made a lot more sense than the current system IMO.
A system like this in ME3MP would have made taking power damage+force evo's in the passive tree of biotic kits a much better choice than it is now.
Since most biotics do very poor damage without BE's, which are unaffected by passives, the only biotic kits that really have a use for power+force boosts are the ones with throw, shockwave, and charge, for staggering phantoms, and smash, nova, lift grenades, cluster grenades, and biotic hammer, for the damage.
All the other biotic kits tend to do better with either weapon damage passives, or 66606 build for a pure detonation build, rather than the traditional 66653 build, like engineers often use.
This is rather an odd situation for a caster, who you would expect to care about power+force boosts.
Back on topic:
Lift's effectiveness is rather dependent on the difficulty being played, and whether or not the kit is carrying a good shield stripper.
A drell with 4 in lift for the radius boost and 4 in fitness can make good use of lift to quickly dispatch groups of mooks with a 6+4 BE, which is usually good enouth to kill anything with it's shields down.
My DrellAdept uses this to save grenades for the bosses and the bigger spawns.
I used to use this on my DrellGuard, but I found skipping pull to be better for me, since I use charge and clusters for detonating ammo powers instead.
A justicar will find lift useful if playing defensively from range, but an aggressive justicar doesnt realy need it as much as she does the points in weapon damage and fitness, since reave->warp ammo gunfire->Biotic sphere(BE)->warp ammo gunfire->Reave(BE on anything in the bubble) kills mooks and wrecks bosses,
If you have the fitness, weapon DPS and skill to survive long enougth to get the kills.
Lift
isn't a bad power, it's just overly situational due to the way powers are affected by armour.
Oh, and LOL at the red and silver N7 girls.