Soloing IS a part of multiplayer....
#51
Posté 25 septembre 2013 - 01:44
The most difficult challenge for a good player? Playing with lesser pug players and keeping them alive rather than letting then crash and then playing solo.
#52
Posté 25 septembre 2013 - 01:53
QU33N_ANG3L wrote...
WilliamYZFR1 wrote...
QU33N_ANG3L wrote...
I personally dont mind people bragging about their solos. Its natural to want to share with people (or someone) a personally important accomplishment/goal. Besides i feel those people have earned their bragging rights and its only fair that they exercise them.
I call it Epeen, bragging is not compulsory I have soloed bronze many times but silver, gold, platinum is seriously tedious and IMHO not something to brag about
Well its your pov. My pov is a bit different. I agree that soloing is tedious but thats why i have to give props to those that go through with it. At one point i thought soloing platinum was impossible. So you could only imagine my reaction when i saw that it can be done. I have to give them props especially when they do it while odds are stacked against them.
I think that QA gets it - or at least I agree.
Lone Wolf was like the first banner I did. Back in the day it was hard to be all geared out - few people had maxed manifests. We had Eric Fagnan doing his 'balance changes' every week - so you could count on the guns you wanted to use being progessively more worthless. Add that in with the RNG troll, and you had to struggle to get that banner.
I like to PUG. It can be amazingly hard with a bad team, and amazingly fun at the same time. Sometimes you land in those pugs that things just click. Its the 'pot luck' that makes it exciting - you might get a good meal, or you might get a darned stewed tomato.
The point is, if you PUG you better be able to solo. It is IMPOSSIBLE to predict how the other players will react / respond and it is nearly suicide to rely on them. You must be able to solo wave 10, and in many cases be able to extract as a solo - in other words you need to be able to kite. New(er) players tend to make the same errors we did back in the day, and you may not be able to save them. However, they will see how you did it and hopefully learn a thing or two.
Soloing can be a lot of fun, and what you learn there can help you save the day and at least extract. It can teach you a lot about the game - dynamics, builds, what you can do (and can't) - it can teach you what YOU are capable of.
In the end, its still a matter opinion. Soloing is part of the game of MP, but you miss out on a lot of fun if you were to only solo. At the same time, I think most MultiPlayers would do good to learn to solo every class on every map.
#53
Posté 25 septembre 2013 - 02:19
Beerfish wrote...
For sure soloing is important, a different skill set to some extent. My only problem with 'soloing' is when people start up in a public game and then proceed to essentially play solo. This can lead to a group failure and then we hear people complain about carrying or having to solo waves.
The most difficult challenge for a good player? Playing with lesser pug players and keeping them alive rather than letting then crash and then playing solo.
People start games alone because games in process have priority for joining players. Oftentimes, it takes 20+ minutes for anybody to join an open lobby.
#54
Posté 25 septembre 2013 - 02:22
Heldarion wrote...
Beerfish wrote...
For sure soloing is important, a different skill set to some extent. My only problem with 'soloing' is when people start up in a public game and then proceed to essentially play solo. This can lead to a group failure and then we hear people complain about carrying or having to solo waves.
The most difficult challenge for a good player? Playing with lesser pug players and keeping them alive rather than letting then crash and then playing solo.
People start games alone because games in process have priority for joining players. Oftentimes, it takes 20+ minutes for anybody to join an open lobby.
I didn't state my point very well, my apologies. I didn't mean that it was a problem to start a game solo but leave it public for others to join, you are totally correct about how long it takes lobbies to fill. I meant that they start out with a full lobby or join a full game in progress and then proceed to play as if they were soloing immediately.
#55
Posté 25 septembre 2013 - 02:27
#56
Posté 25 septembre 2013 - 02:30
holdenagincourt wrote...
What are we discussing? I feel like whether any given person on here considers "soloing...a part of multiplayer" or not to be pretty much of zero significance to anything ever.
That's my contribution to the discussion, anyway.
Ouch........fair enough though I suppose.
#57
Posté 25 septembre 2013 - 02:34
Tonymac wrote...
I think that QA gets it - or at least I agree.
Lone Wolf was like the first banner I did. Back in the day it was hard to be all geared out - few people had maxed manifests. We had Eric Fagnan doing his 'balance changes' every week - so you could count on the guns you wanted to use being progessively more worthless. Add that in with the RNG troll, and you had to struggle to get that banner.
^ Damn that's a tired (and objectively wrong) agument.
#58
Posté 25 septembre 2013 - 02:55
#59
Posté 25 septembre 2013 - 02:59
Dovakiin-TheSlayer wrote...
2. You are an power house power class capable of potent explsions, but you cannot play on Gold and platnum with sheer skill. You need maxed out ultra rare/heavy weapons. An asari adept with claymore? Ewww.. Volus sholdnt even be able to lift it.
I picture you as a silver player. Because you do not need maxed out weapons at all to play on gold and platinum. These things make it easier to play higher difficulties but are not required. I've had a lot of friends start new manifests on the PS3 recently and I've watched them dominate matches on gold/platinum with the Mantis, Phaeston, and so on.
As much as I hate to say it, this game does have a certain "skill" that makes it easier (i.e. muscle memory and knowing your own limitations).
#60
Posté 25 septembre 2013 - 03:01
Tonymac wrote...
I think that QA gets it - or at least I agree.
Lone Wolf was like the first banner I did. Back in the day it was hard to be all geared out - few people had maxed manifests. We had Eric Fagnan doing his 'balance changes' every week - so you could count on the guns you wanted to use being progessively more worthless. Add that in with the RNG troll, and you had to struggle to get that banner.
Eric and his team actually buffed things more than nerfed them.
#61
Posté 25 septembre 2013 - 03:20
prostheticlimbs wrote...
Tonymac wrote...
I think that QA gets it - or at least I agree.
Lone Wolf was like the first banner I did. Back in the day it was hard to be all geared out - few people had maxed manifests. We had Eric Fagnan doing his 'balance changes' every week - so you could count on the guns you wanted to use being progessively more worthless. Add that in with the RNG troll, and you had to struggle to get that banner.
Eric and his team actually buffed things more than nerfed them.
To my recollection he nerfed the good ones, and buffed the junk (for the most part).
Him nerfing and smurfing was somewhat painful, but most of my pain was caused by the RNG troll. It seemed to me that EVERY time I got a new beast gun and was getting used to it, Eric was on it like white on rice. Had it been nerfed before I got it I would not have cared - but learning a new gun, getting used to it on a kit, and then having the kit AND the gun nerfed was a bit obnoxious.
#62
Posté 25 septembre 2013 - 03:20
#63
Posté 25 septembre 2013 - 03:22
prostheticlimbs wrote...
Eric and his team actually buffed things more than nerfed them.Tonymac wrote...
I think that QA gets it - or at least I agree.
Lone Wolf was like the first banner I did. Back in the day it was hard to be all geared out - few people had maxed manifests. We had Eric Fagnan doing his 'balance changes' every week - so you could count on the guns you wanted to use being progessively more worthless. Add that in with the RNG troll, and you had to struggle to get that banner.
yeah, the game is way easier now than it was it at launch
and balance changes are a part of that
#64
Posté 25 septembre 2013 - 03:23
prostheticlimbs wrote...
Tonymac wrote...
I think that QA gets it - or at least I agree.
Lone Wolf was like the first banner I did. Back in the day it was hard to be all geared out - few people had maxed manifests. We had Eric Fagnan doing his 'balance changes' every week - so you could count on the guns you wanted to use being progessively more worthless. Add that in with the RNG troll, and you had to struggle to get that banner.
Eric and his team actually buffed things more than nerfed them.
True... including the enemies!!! Ya know... health, shields, armor, shields regenerated, shield gating, recharge times, enemy stomping behavior, pryo's ungrabbable, atlas speed + dot effects, geth hunter speed and rof, additional anti camping units, geth prime drone stunlocking, plus alot more enemy buffs I'm sure I didn't mention.
Just sayin
#65
Posté 25 septembre 2013 - 03:25
VaultingFrog wrote...
Cirvante wrote...
FTFYVaultingFrog wrote...
Let me just say this for all the "solo" PUG players: Are your PUGs going down the second the wave starts? If not then you are not solo'ing. Simple as that. While they might go down fast you are not solo'ing.
You can solo an objective in a PUG by being the only one doing it. But that is about as solo as a PUG can get. Simply finishing a wave while your team is down is not solo'ing in my opinion. It means one of 2 things:
1: You let your team die because you left them to die intentionally, in which case you are a poor person to PUG with.
2: Your team struggled against bosses and got spread out even with you helping, in which case not your fault.
3: Your team derped around spread out over the entire map and got killed by whatever happened to shoot at them at the moment and then bled out because "What is this medi-gel you speak of? I only have rockets and they are for wave 11!", leaving you to clutch the rest of the wave.
And in pugs it's called clutching and not soloing, though soloing will make you better at clutching.
Failed, you forgot to change the 2 to a 3 in the paragraph above the short list.
#66
Posté 25 septembre 2013 - 03:31
Tokenusername wrote...
If you want to solo, that's your business. However I don't care for when you come here to brag about it.
This is pretty much how I feel about it also.
#67
Posté 25 septembre 2013 - 03:33
Cirvante wrote...
That's the second time you have pulled that one out on me. I must be special.
#68
Posté 25 septembre 2013 - 03:38
VaultingFrog wrote...
Cirvante wrote...
*snip*
That's the second time you have pulled that one out on me. I must be special.
I would never pull out on you.
#69
Posté 25 septembre 2013 - 03:41
ClydeInTheShell wrote...
VaultingFrog wrote...
Cirvante wrote...
*snip*
That's the second time you have pulled that one out on me. I must be special.
I would never pull out on you.
My arse is an exit only thank you very much. But thanks for the interest..
On a side note, I didn't think you would swing that way.
Modifié par VaultingFrog, 25 septembre 2013 - 03:42 .
#70
Posté 25 septembre 2013 - 03:42
Striker93175 wrote...
prostheticlimbs wrote...
Tonymac wrote...
I think that QA gets it - or at least I agree.
Lone Wolf was like the first banner I did. Back in the day it was hard to be all geared out - few people had maxed manifests. We had Eric Fagnan doing his 'balance changes' every week - so you could count on the guns you wanted to use being progessively more worthless. Add that in with the RNG troll, and you had to struggle to get that banner.
Eric and his team actually buffed things more than nerfed them.
True... including the enemies!!! Ya know... health, shields, armor, shields regenerated, shield gating, recharge times, enemy stomping behavior, pryo's ungrabbable, atlas speed + dot effects, geth hunter speed and rof, additional anti camping units, geth prime drone stunlocking, plus alot more enemy buffs I'm sure I didn't mention.
Just sayin
Are you suggesting that buffing the enemies made the game more difficult? I seem to recall that BSN was the reason for the Geth buff, by the way, as a majority of hte members complained that Geth were "a joke."
#71
Posté 25 septembre 2013 - 03:44
Tonymac wrote...
prostheticlimbs wrote...
Tonymac wrote...
I think that QA gets it - or at least I agree.
Lone Wolf was like the first banner I did. Back in the day it was hard to be all geared out - few people had maxed manifests. We had Eric Fagnan doing his 'balance changes' every week - so you could count on the guns you wanted to use being progessively more worthless. Add that in with the RNG troll, and you had to struggle to get that banner.
Eric and his team actually buffed things more than nerfed them.
To my recollection he nerfed the good ones, and buffed the junk (for the most part).
Him nerfing and smurfing was somewhat painful, but most of my pain was caused by the RNG troll. It seemed to me that EVERY time I got a new beast gun and was getting used to it, Eric was on it like white on rice. Had it been nerfed before I got it I would not have cared - but learning a new gun, getting used to it on a kit, and then having the kit AND the gun nerfed was a bit obnoxious.
You can blame his decisions on playerbase statistics. I have no insider perspective but I can pretty much assume that things that were nerfed/buffed were determined based on what players used/played the most.
#72
Posté 25 septembre 2013 - 03:47
VaultingFrog wrote...
ClydeInTheShell wrote...
VaultingFrog wrote...
Cirvante wrote...
*snip*
That's the second time you have pulled that one out on me. I must be special.
I would never pull out on you.
My arse is an exit only thank you very much. But thanks for the interest..
On a side note, I didn't think you would swing that way.
Who said anything about your arse?
And I swing on the weekends, and when nude©.
I'll be here all night folks.
#73
Posté 25 septembre 2013 - 03:50
ClydeInTheShell wrote...
Who said anything about your arse?
And I swing on the weekends, and when nude©.
I'll be here all night folks.
Oh my... Well then. Jav accepted I suppose.
#74
Posté 25 septembre 2013 - 03:53
#75
Posté 25 septembre 2013 - 03:58
VaultingFrog wrote...
Let me just say this for all the "solo" PUG players: Are your PUGs going down the second the wave starts? If not then you are not solo'ing. Simple as that. While they might go down fast you are not solo'ing.
You can solo an objective in a PUG by being the only one doing it. But that is about as solo as a PUG can get. Simply finishing a wave while your team is down is not solo'ing in my opinion. It means one of 2 things:
1: You let your team die because you left them to die intentionally, in which case you are a poor person to PUG with.
[snip]
Just saying that solo'ing really doesn't have a place in MP. Defeats the purpose of having multiple people playing in a MP setting. Put it in a separate mode or whatever and I would have no problem with it at all.
I think they are saying its good to be able to handle solo pressure for instances when PUGs all die because they want to save medigel or ran out in the open and died around alot of enemies...it may not be exactly soloing but you may some times have to carry
Sometimes you have to leave the dead where they fall. If they died around a whole bunch of enemies such primes, phantoms, etc it would not be smart to run out and revive them. It will start a huge revive party resulting in the failure of the whole thing. Sometimes you have to look for an opening to ninja revive them and sometimes it just doesnt happen in enough time and they end up bleeding out
I understand that multipayer suggests multiple people but i have to agree with OP. In videogames multiplayer just mean that it can be played with multiple people not that it has to be done that way.





Retour en haut







