About parry... I agree that on its own it sucks.. But coupled with a high AC I think its very good.. You see.. My character has a AC around 40-45 ( 50-55 with Divine Shield, can get higher with short term buffs). Which means most enemies will never hit. Then there are a few enemies that are strong enough in groups to get in maybe 1 or 2 hits per round..
I have enough skill points to spare so that I can max the parry skill, and with buffs and equipment will reach a score of 52..
I have 5 attacks per round, (7 with buffs, 8 with two weapons) which means I can parry 5,7 or 8 times per round..
My point is that I have a high enough AC that only 1-2 hits per round get through, if I max the parry skill (52) that means that those will never hit either because the enemy needs to have a attack score of 52 to have a 50/50 chance of hitting (after passing AC check).If the attacker has an ab of 32 or less the attack will never get through regardless of roll. ( parry skill in combat is resolved: defenders parry skill VS attackers full ab bonus).
MOTB end boss has an attack bonus of 41, and then there is that crazy thay academy guard captain who has an ab of over 50 or something.
But most enemies will never reach over 32 bab. Even if they did reach around 35, you would have to be very unlucky with the rolls to be hit..
So in this case, I dont think parry is useless.
The only thing I need to know is if I get one parry check during each flurry. In which case parry is very useful.
Or if I only get a parry check against the first attack in each flurry. (Which halves the amount of attacks that can be parried) If this is the case, parry is not as useful..
And the most important thing.. WILL IT WORK WITH SPELLCASTING IN THE SAME ROUND, if not, its useless for protection while casting.
Modifié par Winter90, 25 septembre 2013 - 11:50 .