Ragabul the Ontarah wrote...
Angrywolves wrote...
Bioware has said so Ragabul.
Go back and read the Game Informer stuff.
Irrelevant to me if you believe me.
Bioware said it.
shrugs.
I did read that if you are referring to this and literally the only even semi specific things they said were that A) they were trying to make a lot of content more event driven than approval driven and
they are trying to make the cast more interactive. The rest of it is just really general observations that they have to balance the level of romance with the story and reign themselves in at times because DA *isn't* a romance game. There is absolutely nothing new or particularly revolutionary about that statement.
I think it's the start of the article:
BioWare has to scale back on the time spent on the romances in the grander scheme of the project. "The follower characters in general are enormously complex," Gaider says. "They're a massive investment in terms of gameplay and storytelling."
When something starts out with the words "scale back" it's rarely a good thing - hence people immediately thinking "Oh no!"
They later go on about how adventuring with that companion is also part of the romance, which is fine by me, since my usual playstyle involves having the LI as a partymember throughout the whole game.
It also makes me think that the romance will be more "integrated" into the scenes compared to how it was in many of the older titles - something which ME3 also did rather well IMO.
Modifié par Azaron Nightblade, 26 septembre 2013 - 02:19 .