Reorte wrote...
Pressedcat wrote...
The same way we allow for ships in the mass effect games to travel faster than light and humans to use biotics to hurl objects around using the power of their minds; because we willingly suspend our disbelief in order to allow BioWare to tell a story set in a future where technologies that do not currently exist are everyday. Mass Effect is not hard science fiction; a lot of the explanations they give for how things work do not stand up to scientific scrutiny, and yet we willingly overlook this all the time.
Sure that's a cop-out, but as you yourself said; you overlook certain other aspects of the game because you like them. I could say that I don't like biotics, and to me the explanation for how it works is severely lacking: "sure, so human foetuses were exposed to this 'element zero' in the womb and now they have super-powers... kinda like Radioactive man then?" [Rolls eyes].
If BioWare says that in their fictional world it is possible to build a super-weapon that can target and destroy all AI in the galaxy, you just have to take their world for it. It's not like you haven't done it before.
No, it doesn't work like that. Some nonsense cop-out is inevitable if you want FTL travel in your story, so I don't have an issue with that (unless some complete and utter genius has worked it out in the last few days for real). Biotics is just as much nonsense but it also gets a by for being established right at the start. Any fictional universe can get away with slipping in a few extra bits of nonsense in order to set things up. After that though I expect to stick to things that can work, and not just pull stuff out of thin air because the writers decided they want it in there and couldn't think how to make it actually work. "Absolutely anything can happen" is a really drama killer.
Not to mention the fact that the Crucible represents the combined efforts of scores of cycles' technological developments and innovations, the absolute pinnacle of engineered creation. It is way beyond anything seen in Shepard or anyone else's lifetime. It is not something Macgyver jimmied together in a couple of minutes. If anything deserves a little suspension of disbelief, it is the Crucible.
If anything deserved to be really carefully thought out and made to work entirely consistently with the established universe and reality it's the Crucible. Anyway, as I've pointed out several times before destroying all AI is a much harder task than destroying just the Reapers. It clearly happens only because the writers want it to and don't care about putting the pieces together properly.
You can dismiss it if you want, but you're doing so because you don't like the ending and have decided you are no longer going to collude with the BioWare writers, not because this one thing amongst all others stands out as uniquely unbelievable.
No, it doesn't stand out as uniquely unbelievable but the timing of it is hugely important. The scope of the unbelievable event also matters hugely. Unbelievable but minor is easy enough to ignore or forget. Lazarus was equally unbelievable but the story moved on and past it. You can word it like that if you like but it's misrepresenting the point somewhat. It's entirely reasonable to say "If something happens that I don't like there had better be a damned good reason for it" and providing one is one part of being a good writer. Besides, even if I had liked how the game went I'd still have been disappointed with the lack of thought - it would very much be "enjoyed in spite of ..."
You're right that my whole 'BioWare wrote it so you'll just have to accept it' argument was pretty weak. I can only plead tiredness, grumpiness and a failure to properly explain myself there. You're entirely right; you don't have to accept any lunatic premise BioWare puts forth at the last moment. My drawing an equivilance between the hand waving of the CrucibleI and Biotics does also not read the way I meant it to: Biotics are one of the founding premises you buy into in order to accept the ME universe, whilst the workings of the Catalyst are only revealed right at the end of the day. My argument was more that the precedence had already been made for accepting the 'unlikely', so that when the Crucible comes along, it is only fair to at least give it a fair chance.
Thinking about it, you are also probably right that it would be easier for the Crucible to target solely the Reapers, rather than all AI. To target the Reapers you only need to understand the Reapers to a certain extent, whereas to target all AI you would have to target something fundemental that all AI hold in common. Within the realms of possibility still, but arguably far harder. I guess I'll just have to fall back on the whole 'Geth and EDI contain elements of Reaper coding, and it is this the Catalyst targets' headcannon. I'm ok with doing this because I can draw enough of a parallel between this targeting of 'software' by the Crucible and the action of the marker on Shepards mind in ME1, the Protheans' weird 'reading' ability', the Reapers' ability to Indoctrinate numerous different species and the hacking of the Geth in ME2. They could all be perceived as targeting software (organic or machine), at least enough for me to give the Crucible the benefit of the doubt.
And that at the end of the day where we differ: the willingness to give the Crucible the benefit of the doubt. I had a positive enough reaction to the end of the game to leave me willing to do so, whilst you did not. There are plenty of reasons to argue why the Crucible shouldn't work (and indeed I would agree that the presentation of the Crucible in this game was weak enough to give you more than enough reason to question its viability), but I would argue there is enough precedence in this game of fluffy science to also accept the Crucible might also work as portrayed. It all boils down to the personal choice of where you decide to draw the line.
Hopefully with a little rest my position is a bit clearer.