KaiserShep wrote...
Do you see the irony in insisting that the possibility of an ending in which the protagonist, and many of the protagonist's primary companions come out OK is absurd, while the actual plot involves a giant mysterio device that promises to end the conflict across the entire galaxy somehow?
No, I really don't. Just because something else might be absurd doesn't make other absurd things somehow not absurd. To suggest that it does is absurd (Which
is ironic).
The problem I see here is that you are confusing a "happy ending" with an ending that would satisfy everyone. A happy ending, by definition, is a resolution to the plot that typically involves the fate of the protagonist, at least some of the protagonist's primary companions or allies as well as the story's universe itself turning out for the best despite the ordeal. Whether or not that outcome actually makes you happy specifically doesn't affect whether or not the ending itself is defined as such.
I am not confusing these things at all. They are seperate, albeit connected arguments, in defence of the ending Bioware created.
I've analyzed the endings on their own merits, and I wouldn't really agree that they are particularly powerful or satisfying. If that's the effect the ending had on you, then that's fine, but I wouldn't say that this is something one should see on an objective level. The word I'd probably use before either of those would be anticlimactic. This is because there's no release of dramatic tension leading to the conclusion. Granted, I am not displeased with most of the actual results of high EMS destroy, since the MEU is largely restored in the parts I care about the most. But where it falls flat is its acute lack of catharsis. The series puts a great deal of stock in the player's ability to invest in the protagonist's attachment to the various characters. This is something the writers miscalculated when they assembled the final mission, and the story's epilogue. At the very least, however, the memorial scene does restore some of this, with the tease to hint to us that Shepard is actually alive, though it is a bit awkwardly done.
Whether or not I find something powerful or satisfying isn't objective, it's subjective. And I can see anything I damn well like on a subjective level.
I don't agree that the ending lacks catharsis or dramatic tension (how do you get more dramitically tense than choosing the fate of both your own character and entire in-game species), but fortunately you can see anything you damn well like on a subjective level too, and I am happy to defend your right to do so. I love my free world.
Modifié par AndyAK79, 26 septembre 2013 - 10:20 .