Narrow Margin wrote...
The problem for me with Meredith was, in a mage supporting playthrough, you missed contextualising background information - or at least I did.
For much of the game she came across as authoritarian, quite harsh, but not insane. Then at the end of the game appears to just go nuts with only the fuzzily implied effects of red lyrium, and the trigger of the immediate events to justify it. Once you add in the fact she's carrying the memory of being a terrified, helpless child, it becomes a lot more understandable.
I would have preferred to get a lot more background history for both her and Orsino and have their stories give a personal reflection of the larger scale mage/templar friction.
They should both aof been introduced earlier in the story and given more time to develop.




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