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Why Shephard can be a total d**k but nobody seems to care...?


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#76
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Han Shot First wrote...

I prefer paragade or renegon playthroughs to a pure paragon or pure renegade one, because Shepard just seems a lot more pragmatic and sensible. If you go pure paragon he is too soft or weak and if you pure renegade he's just a small-minded aggressive @sshat that thinks with his fists.


Pretty much.

As for what the writers intended the most, it's hard to say. I think Mac slips up occassionally on how he sees Shepard at least. Like if you talk to Joker about Zaeed, he'll say "Zaeed is like you... except he takes checks." Or James will say when he meets Jack at Grissom that she and Shepard are alike (this only triggers with Femshep however).

As far as I know, Mac was responsible for this dialogue.

Modifié par StreetMagic, 27 septembre 2013 - 03:07 .


#77
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David7204 wrote...
edited: removed inflammatory content ~Mod05


I'm going give you a tip, David. It will help you in the future (if you care to be helped, that is). Imagine all of these conversations we're all having around here are similar to ones you'd have at a table with people you know. Where it's simple banter and casual bullsh!ting. When people say something in an atmosphere like that, they're saying it casually, not like it's a matter of life and death and it's some Supreme Court atmosphere where they have to appeal to facts at all times. Simple, casual, table talk where people speak in shorthand.

I do know though that Walters wrote James and Zaeed. The only thing I'm not sure about is Joker. This is hardly some occassion for you to whip out your dick (for the millionth time) and act condescending and pedantic.

Modifié par BioWareMod05, 27 septembre 2013 - 05:54 .


#78
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David7204 wrote...
edited: removed non-constructive content ~Mod05


How is it awesome? We're not even in the same room, let alone city, or maybe even country. I might take pause if you actually kicked me in the face, but here, it's not awesome. It's loathesome. It's especially pathetic if you're getting off on it that much. Is this what you wanted when you grew up? To be some guy with internet power?

Modifié par BioWareMod05, 27 septembre 2013 - 06:01 .


#79
Made Nightwing

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AlexMBrennan wrote...


Sure, they can build the Crucible. But can they unite the galaxy together? Can they acquire all the assets they need? Can they make the Crucible any more than just a big floating cherry bomb? I think not.

Your Shepard is welcome to that opinion, but he is simply wrong. Shepard is a highly skilled infantryman, but that's it - ONE infantryman. Sure, Hacket might have to send a dozen N7 soldiers instead to get stuff done but Shepard is replaceable (e.g. "uniting the galaxy" works out exactly the same if Shepard got Wrex, Mordin, Legion and Tali killed i.e. if no one knows him at all)

The turians, on the other hand, are not replaceable.

That is, of course, if ME didn't run entirely on "rule of cool" where the protagonist is the centre of the universe because he happens to be the protagonist of a video game.


I like this human, they understand.

Especially since it was Victus who came up with the idea of pulling the krogan into the war effort, Wrex who had the idea to cure the genophage, Mordin's work that cured it, Wrex and Eve's political pull that managed to unite the krogan, turian generals who employed the delaying tactics on Palaven that managed to keep the bulk of krogan and turian forces intact for the fight on Earth, Hackett was the one who had the idea to look for a superweapon on Mars, Liara who found it and translated the data, Liara and EDI who decrypt most of the useful data they run across in their journey, and an army of scientists and labourers who build the damn thing. Hackett planned the battle against the Reapers and executed it brilliantly with the forces he had. Virtually every other major player had a harder task to complete than Shepard.

Shepard: Galaxy's greatest middleman, but only a middleman.

#80
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Made Nightwing wrote...


I like this human, they understand.

Especially since it was Victus who came up with the idea of pulling the krogan into the war effort, Wrex who had the idea to cure the genophage, Mordin's work that cured it, Wrex and Eve's political pull that managed to unite the krogan, turian generals who employed the delaying tactics on Palaven that managed to keep the bulk of krogan and turian forces intact for the fight on Earth, Hackett was the one who had the idea to look for a superweapon on Mars, Liara who found it and translated the data, Liara and EDI who decrypt most of the useful data they run across in their journey, and an army of scientists and labourers who build the damn thing. Hackett planned the battle against the Reapers and executed it brilliantly with the forces he had. Virtually every other major player had a harder task to complete than Shepard.

Shepard: Galaxy's greatest middleman, but only a middleman.


None of that is exactly relevant if you don't want to cure the genophage. It's just one scenario where Turians seem necessary and awesome.

On a sidenote, I like most of the Krogan characters, but they're breeding rates are scary. They are natural "winners" at the game of evolution in every respect. Their only weakness at this point is the genophage. Even creatures that aren't so blessed can still cause havoc if left unchecked. Some of the most unlikely animals (such as rabbits) can qualify as a destructive and invasive species, depending on competion in their new environments. The only thing to do is start clubbing the bunnies to death and not let any back in again. And the Krogan are even worse. Curing the genophage to me is just willingly handing them the baton - "Yeah, you can just win at everything. Here you go. Now go gain so much power in numbers that you can dictate anything you want, 'peacefully' or not so peacefully. Be fruitful and multiply. I'm such a nice guy, aren't I? Teehee"

Modifié par StreetMagic, 27 septembre 2013 - 06:18 .


#81
Xplode441

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TheGarden2010 wrote...
one thing I simply saw no call for was Shepard barking at Liara in ME1 after either Feros or Noveria "nobody tells me what to do on my ship" (or something along those lines)

It's "I'm not going to be a puppet for the Asari!" and I choose it every time because lolLiara.

#82
FlyingSquirrel

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o Ventus wrote...

Morinth is a centuries-old serial killer who is on-par with Samara when it comes to biotics. She's hardly unarmed. She's also not defeated, given that by the end of Samara's loyalty mission, she's locked into a standstill with Samara.


What I meant is that it seems like Shepard and Samara have her under control by the time Shepard grabs her and Samara knocks her to the floor - all she does after that is try to crawl away. There must be *some* way to capture and imprison a biotic.

#83
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FlyingSquirrel wrote...

o Ventus wrote...

Morinth is a centuries-old serial killer who is on-par with Samara when it comes to biotics. She's hardly unarmed. She's also not defeated, given that by the end of Samara's loyalty mission, she's locked into a standstill with Samara.


What I meant is that it seems like Shepard and Samara have her under control by the time Shepard grabs her and Samara knocks her to the floor - all she does after that is try to crawl away. There must be *some* way to capture and imprison a biotic.


Petrovsky had that device that captured Aria. It was pretty elaborate though. Nothing relevant to the Morinth situation. About as elaborate as putting Jack under cryo.

I think she got captured by him in the comics as well.

Modifié par StreetMagic, 27 septembre 2013 - 02:45 .


#84
Jukaga

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StreetMagic wrote...



None of that is exactly relevant if you don't want to cure the genophage. It's just one scenario where Turians seem necessary and awesome.

On a sidenote, I like most of the Krogan characters, but they're breeding rates are scary. They are natural "winners" at the game of evolution in every respect. Their only weakness at this point is the genophage. Even creatures that aren't so blessed can still cause havoc if left unchecked. Some of the most unlikely animals (such as rabbits) can qualify as a destructive and invasive species, depending on competion in their new environments. The only thing to do is start clubbing the bunnies to death and not let any back in again. And the Krogan are even worse. Curing the genophage to me is just willingly handing them the baton - "Yeah, you can just win at everything. Here you go. Now go gain so much power in numbers that you can dictate anything you want, 'peacefully' or not so peacefully. Be fruitful and multiply. I'm such a nice guy, aren't I? Teehee"


I agree, on pretty much any examination of the genophage to cure it is pure insanity. Wrex must have hit his head pretty hard between Me2 and Me3 because he completely forgot the reason he was able to hold power in the first place was his breeding alliance schemes. That all goes out the window with a cured genophage. Even with Eve alive, as EDI points out if even 1% of the females becoming fully fertile will result with billions of new Krogan every year, which just keeps compounding. So if Wreav/Wrex do go aggressive and 99% of the females follow Eve's lead and refuse to breed we still have a galaxy wide threat to civilization.

If I cure, it's for my own reasons and I inevitably have to pick Control; a post-Destroy galaxy with a cured, resurgent Krogan would be a nightmare. It's the same with the Geth, but for different reasons. A pure Destroyer sabotages the 'phage and eliminates the Geth.

#85
YourFleshIsMine

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Anfauglith5 wrote...

YourFleshIsMine wrote...

Reputation points, but what you say is not entirely correct. I still get renegade or paragon points from some choices and just by playing you can't figure out really when you get reputation and when you get paragon or renegade points. I agree there are differences but I still managed to NOT get the last choices with a full reputation bar, so there is still something going on there.


That's wrong.
In ME3, renegade, paragon and reputations points are used to unlock any charm/intimidation option.

For a specific option, you will need a number of point, let's say 1000 points, which can be 1000 reputations, 1000 paragons, 500 reputaion + 500 paragons...

Except for one occurance. At the end of the game, If you want to use Charm/Intimidation agains TIM, you need a full reputaion bar, and you also have to use every charm/intimidation options with him in the Game. But you can do that with a 50% Paragon/50% Renegade


It's not wrong, in fact you explained it yourself with the second part, which I wasn't aware of. I most certainly did have a full reputation bar, but, I may not have used every opportunity with TIM along the way. My guess is that's what happened. I will watch that the next time around.

What I will say is that now I understand the ME3 version better it makes a lot more sense than the ME1 and 2 systems. It still lacks transparency as a system though. In the end it's all about working towards a specific ending and it is a bit annoying that by clicking space once too quickly you might skip an option during the gameplay and therefore not get that one choice at the end, which is still a significant one I would say. That's the one thing I find a bit annoying about the ME3 system still.

#86
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YourFleshIsMine wrote...

In the end it's all about working towards a specific ending and it is a bit annoying that by clicking space once too quickly you might skip an option during the gameplay and therefore not get that one choice at the end, which is still a significant one I would say. That's the one thing I find a bit annoying about the ME3 system still.



Clicking space at which part? The tim confrontation?

I don't know how it is on PC, but on my X-Box, as long as I hold the control stick back (to the left), I can click through scenes and dialogue without accidentally proceeding forward. It keeps the dialogue wheel in play. Maybe there's a way to do that on PC?

Modifié par StreetMagic, 27 septembre 2013 - 10:41 .


#87
chemiclord

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It's a big problem with the "player-defined" "blank slate" character type games as a whole.

There's only so many responses characters can have to a shapeless blob; because that's really all "your Shepard" is to the game itself. They can't really comment on anything because there's nothing to comment ON. This lack of dynamics only becomes WORSE over a stretch of time, rather than better, especially as characters really SHOULD "know" what your character is about.

#88
sH0tgUn jUliA

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Good point about the shapeless blob character.

#89
adayaday

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DA2 had an interesting attempt to tackle this problem.

#90
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adayaday wrote...

DA2 had an interesting attempt to tackle this problem.


Agreed. Hopefully the good ideas from that game aren't ignored (don't get me wrong, I like the game, but I think Bioware got the message that a lot didn't).

#91
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Certain squadmates don't really care for attitude, they are loyal to Renegade Shep. (Garrus is a prime example, never hates/argues against Shep, as far as I know.)

Some character's are loyal to Renegade shep but will be rude/disobediant back to him at rare times. (Tali during ME2's loyalty mission if you present the evidence is proof of this, and if you side with legion during the conflict, Joker is another example.)

Some character's don't take crap from Renegade shep and his actions. (Jack is a good example of this, she won't roll over and be tame if Shep is aggressive, the same can be said for Ashley at rare times (If you are negative through eden prime to her in ME1 then she will be annoyed at this, the same is if you shoot her in ME3. ("I hope the reapers send you to hell" compared to Kaiden's "Man had to take a stand."))

#92
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DatRandomGuy1 wrote...

Certain squadmates don't really care for attitude, they are loyal to Renegade Shep. (Garrus is a prime example, never hates/argues against Shep, as far as I know.)

Some character's are loyal to Renegade shep but will be rude/disobediant back to him at rare times. (Tali during ME2's loyalty mission if you present the evidence is proof of this, and if you side with legion during the conflict, Joker is another example.)

Some character's don't take crap from Renegade shep and his actions. (Jack is a good example of this, she won't roll over and be tame if Shep is aggressive, the same can be said for Ashley at rare times (If you are negative through eden prime to her in ME1 then she will be annoyed at this, the same is if you shoot her in ME3. ("I hope the reapers send you to hell" compared to Kaiden's "Man had to take a stand."))


Ashley will say the "take a stand" line, depending on certain advice you give her in the hospital.

I don't think she's anything like ME1 Ashley anymore. Chalk it up to different writers, but also to what Udina said.. that "officer" training chilled her out. She and Kaidan are like carbon copies of each other now.

#93
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StreetMagic wrote...

DatRandomGuy1 wrote...

Certain squadmates don't really care for attitude, they are loyal to Renegade Shep. (Garrus is a prime example, never hates/argues against Shep, as far as I know.)

Some character's are loyal to Renegade shep but will be rude/disobediant back to him at rare times. (Tali during ME2's loyalty mission if you present the evidence is proof of this, and if you side with legion during the conflict, Joker is another example.)

Some character's don't take crap from Renegade shep and his actions. (Jack is a good example of this, she won't roll over and be tame if Shep is aggressive, the same can be said for Ashley at rare times (If you are negative through eden prime to her in ME1 then she will be annoyed at this, the same is if you shoot her in ME3. ("I hope the reapers send you to hell" compared to Kaiden's "Man had to take a stand."))


Ashley will say the "take a stand" line, depending on certain advice you give her in the hospital.

I don't think she's anything like ME1 Ashley anymore. Chalk it up to different writers, but also to what Udina said.. that "officer" training chilled her out. She and Kaidan are like carbon copies of each other now.


Kaiden is the most wooden character in the whole trilogy