The button for changing into the slayer has vanished and won't come back, even after several days of resting.
I do have the BG2fixpack and Ascension mods and I've tried the fix that appears on this forum but to no avail.
Any ideas what could be done?
Can the button be added through ShadowKeeper or the like?
Many thanks in advance.
No slayer change
Débuté par
GreenXael
, sept. 26 2013 09:27
#1
Posté 26 septembre 2013 - 09:27
#2
Posté 26 septembre 2013 - 09:37
If you have an earlier save game use Shadowkeeper to compare the effects on charname between the two files.
#3
Posté 26 septembre 2013 - 10:11
Comparing two of the files it seems that the memorisation flag has been lost for 'Slayer Change' but when I try to add it with ShadowKeeper it states that "CHARNAME has reached the maximum number of spells memorisable for this level" and neither removing other innate spells nor increasing the memorisation limit has any effect.
#4
Posté 26 septembre 2013 - 10:17
So you've got Slayer change but number of memorised is zero?
If so, it's probably wrapped round to -1 or 65535. Can you delete the entire flag and re-add it, or does clicking the minus bit do anything.
Ascension levels the Slayer up every few levels, I'm not sure if the variables change at that point.
If so, it's probably wrapped round to -1 or 65535. Can you delete the entire flag and re-add it, or does clicking the minus bit do anything.
Ascension levels the Slayer up every few levels, I'm not sure if the variables change at that point.
#5
Posté 26 septembre 2013 - 10:28
Deleting and re-adding doesn't seem to change the memorisation problem.
Additionally further checking with the older file; I always lose the slayer change ability after using it once. I'm not sure if this suggests corruption at a basic level.
--Edit--
Additional checking with ShadowKeeper reveals that the following Global Variables are present in the 'no slayer' file:
SLAYER10 0
SLAYERDEATH 1
SLAYERTIMER 5337585
The 'pre-slayer change' file does not have the first two variables present, although deleting them doesn't seem to have any effect.
-- Edited to add additional information.
Additionally further checking with the older file; I always lose the slayer change ability after using it once. I'm not sure if this suggests corruption at a basic level.
--Edit--
Additional checking with ShadowKeeper reveals that the following Global Variables are present in the 'no slayer' file:
SLAYER10 0
SLAYERDEATH 1
SLAYERTIMER 5337585
The 'pre-slayer change' file does not have the first two variables present, although deleting them doesn't seem to have any effect.
-- Edited to add additional information.
Modifié par GreenXael, 26 septembre 2013 - 10:37 .
#6
Posté 26 septembre 2013 - 01:51
Can you post your weidu log from the game folder.
#7
Posté 26 septembre 2013 - 02:00
This?
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DDRAWFIX/DDRAWFIX.TP2~ #0 #0 // DDrawFix -> Force DirectDraw Emulation: v1.0
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required): 13
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction: 13
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes: 13
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells: 13
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity: 13
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits: 13
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities: 13
~SETUP-OVERSIGHT.TP2~ #0 #7 // Holy Liberator: 13
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v12
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1190 // Romance Bug Fixes: v12
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1200 // Imoen ToB Dialogue Fix: v12
~ASCENSIONFIX.TP2~ #0 #0 // Fix Ascension Slayer dialogue
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DDRAWFIX/DDRAWFIX.TP2~ #0 #0 // DDrawFix -> Force DirectDraw Emulation: v1.0
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required): 13
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction: 13
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes: 13
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells: 13
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity: 13
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits: 13
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities: 13
~SETUP-OVERSIGHT.TP2~ #0 #7 // Holy Liberator: 13
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v12
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1190 // Romance Bug Fixes: v12
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1200 // Imoen ToB Dialogue Fix: v12
~ASCENSIONFIX.TP2~ #0 #0 // Fix Ascension Slayer dialogue
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
#8
Posté 26 septembre 2013 - 03:32
There is a later version of Ascension (1.4.24) - http://weidu.org/asc.html.
However, I don't think that's your problem. What may well be is the ascensionfix component you've installed. That was put in as a short-term workround for a problem identified several years ago and I imagine that the ascension mod itself has included that fix for a long time. Trying to solve the same problem twice could well result in other errors occurring ...
However, I don't think that's your problem. What may well be is the ascensionfix component you've installed. That was put in as a short-term workround for a problem identified several years ago and I imagine that the ascension mod itself has included that fix for a long time. Trying to solve the same problem twice could well result in other errors occurring ...
#9
Posté 26 septembre 2013 - 03:41
OK.
I would have thought the order should be Ascension > Oversight > Fixpack > Tweaks. This based on what I could see from the excellent BWP documentation of mods (I had been using version 11 last but version 13 has changed the order around (e.g. 11 had Oversight before Ascension).
http://www.shsforums...ld-v13-english/
& I'm assuming ddrawfix is part of the GOG build (recent downloads not the original ones) so can't be removed or moved.
I would have thought the order should be Ascension > Oversight > Fixpack > Tweaks. This based on what I could see from the excellent BWP documentation of mods (I had been using version 11 last but version 13 has changed the order around (e.g. 11 had Oversight before Ascension).
http://www.shsforums...ld-v13-english/
& I'm assuming ddrawfix is part of the GOG build (recent downloads not the original ones) so can't be removed or moved.
#10
Posté 26 septembre 2013 - 03:42
Grond0 -
That is the version I have installed, it comes up in the log as 1.41 though.
I've reinstalled to check and there is no change in log number or in fixing in the problem.
Gate70 -
Reinstalling in that order has fixed the problem for the uncorrupted save (slayer change no longer once only) but not the corrupted one (adding the missing slayer form).
Thanks.
That is the version I have installed, it comes up in the log as 1.41 though.
I've reinstalled to check and there is no change in log number or in fixing in the problem.
Gate70 -
Reinstalling in that order has fixed the problem for the uncorrupted save (slayer change no longer once only) but not the corrupted one (adding the missing slayer form).
Thanks.
Modifié par GreenXael, 26 septembre 2013 - 04:14 .
#11
Posté 28 septembre 2013 - 12:57
A possible work around;
Your character has used up all the allocated spell slots… open shadowkeeper and remove one of the other spell memorisation from the f12 set i.e. lets say the minor 'heal' you got back in bg1… now will the game allow you to add 1 memorisation under slayer change?
This test is for any class that has been moded by your WeiDU and should fix the issue if you made a class from OVERSIGHT like Holy Liberator.
___
Older mods like OVERSIGHT are designed to be used in singular installs and aren’t tested against newer WeiDU mods for compatibility… a bit hard to test something that wasn't invented yet but that’s the bottom line.
___
To fix the problem on a permanent basis (assuming this is indeed the issue) you need to customise your CLAB file with notepad and they are class unique. For example my Avenger Druid needed a custom Clab (CLABDR04) so that she gets the new Beholder spells added at the right level otherwise the game will simply stop adding spells once her limit is reached.
Note as with all override files the best practice is to install all your WeiDU first and then drop the edited file into your override folder.
Your character has used up all the allocated spell slots… open shadowkeeper and remove one of the other spell memorisation from the f12 set i.e. lets say the minor 'heal' you got back in bg1… now will the game allow you to add 1 memorisation under slayer change?
This test is for any class that has been moded by your WeiDU and should fix the issue if you made a class from OVERSIGHT like Holy Liberator.
___
Older mods like OVERSIGHT are designed to be used in singular installs and aren’t tested against newer WeiDU mods for compatibility… a bit hard to test something that wasn't invented yet but that’s the bottom line.
___
To fix the problem on a permanent basis (assuming this is indeed the issue) you need to customise your CLAB file with notepad and they are class unique. For example my Avenger Druid needed a custom Clab (CLABDR04) so that she gets the new Beholder spells added at the right level otherwise the game will simply stop adding spells once her limit is reached.
Note as with all override files the best practice is to install all your WeiDU first and then drop the edited file into your override folder.
#12
Posté 29 septembre 2013 - 07:33
There is a configuration setting in shadowkeeper that allows you to increase the number of spells you can allocate. The default cap is 20.





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