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Dual-welding warriors to make a return?


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335 réponses à ce sujet

#1
IndomitusRex

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I know it's not a new topic, but I'm really hoping that dual-wielding warriors can make a return.  Not only would it be nice for each class to have three distinct and obvious play style choices, but I think that a dual-wielding berserker is just iconic enough that it should be included.  A big intimidating two-handed sword or warhammer certainly has it's charm, but I prefer the more frenetic pace of dual-wielding, and daggers on a rogue just don't cut it all the time.  My favourite DAO Warden was my dual-wielding human warrior that used two axes (ultimately acquired the super expensive one-handed axe and the Grey Warden stash axe, great combo).

Please Bioware, consider bringing back dual-wielding warriors.  I know there's a fair bit of added work, but I think it would be worth it, and their return would help balm some of the sting of DA2 (which I did enjoy overall, though it admittedly had its failings).

#2
Chari

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Please, Bioware, give us this class back
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#3
nihiliste

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I really missed having this class in Origins. All of my Wardens were dual weilding warriors, except for one Arcane Warrior which was also awesome.

#4
NYG1991

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It'd be cool to see this return. Even if it ends up being exclusive to the qunari

#5
crimzontearz

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Yes please

It made NO sense to restrict warriors that way in DA2

And all to make rogues more relevant...ugh

(also this is perhaps my third most wanted feature)

#6
Spectre slayer

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They are considering this but have said that dual wielding is more a rogue thing than a warrior one so i'm not sure how likely it is.

#7
crimzontearz

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That sounds like a load of rubbish

#8
Elanor

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I would be nice. :P At least they should bring back long swords. If I'm playing a warrior I don't want to have only two-handed weapons to choose.

#9
Karach_Blade

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Hell I mowed my way though Dragon Age Origins with Alistair and my rogue specialized in dual-wielding swords. It was glorious until the Landsmeet.

#10
Slayer299

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Yes please! I so missed my dual-wielding Wardens from DAO and the logic of it making dual-wielding rogues more relevant escapes me. Rogues weren't on the front lines, my DW wardens were.

#11
Swoopdogg

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 No but this is seriously my favorite play style. I love dual-wielding, and I hated in DA2 how you could only dual wield daggers. I want two swords. Longswords. 

#12
suprhomre

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yes yes yes

#13
Swoopdogg

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Spectre slayer wrote...

They are considering this but have said that dual wielding is more a rogue thing than a warrior one so i'm not sure how likely it is.


Where's the logic behind that, Bioware? :huh:

#14
Sekou

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Interesting topic. My dalish duel wielding warrior in DAO was one of my more satisfying DA characters. He's the only DA character I ever built (eventually decked out in the Sentinel armor) that felt invincible. Granted, it took sometime to get to that satisfied strata.

However, I do understand the shift to make rogues relevant. I found the class utterly unplayable in DAO. But then in DA2, rogues were my first two characters and they were awesome to play.

#15
Azaron Nightblade

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It's something I'd definitely like to see making a return as well.
I enjoyed my dual wielding City Elf Warrior/Templar/Champion a lot, fighting side by side with Alistair and bring that Templar Smite to everyone that had it coming!

Modifié par Azaron Nightblade, 26 septembre 2013 - 06:06 .


#16
Azaron Nightblade

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Swoopdogg wrote...

Spectre slayer wrote...

They are considering this but have said that dual wielding is more a rogue thing than a warrior one so i'm not sure how likely it is.


Where's the logic behind that, Bioware? :huh:


Dual wielding leads to swooping?
For Warriors at least.

#17
Vulpe

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Yes! Please bring back dual wielding warriors .

Modifié par JulianWellpit, 26 septembre 2013 - 06:10 .


#18
AlexanderCousland

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I really hope so, also arcane Warrior's if not then I'd like More Blade Stave' s like Parlathan.

#19
Newschmoo

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My dwarf warden is a dual wielding warrior as it suits him so well. I never see dwarves as sword and shield kind of characters (which for me would then only leave one option).

So it would be great to see this return.

#20
IndomitusRex

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How to make Rogues more relevant, but not at the expense of dual-wielding Warriors? Overall damage output should be similar, but make them different. Make dual-wielding Warriors more suited to AoE damage / multiple targets, but Rogues better for single target dps. Warriors would be more survivable, but give Rogues lots of tricks to make up for it (blinds, stuns, redirects, back stab bonuses). Warriors single target damage could also require more wind-up (building fury or something), while Rogues could be more front-loaded.

There's lots of stuff they can do to make Rogues stand out besides dual-wielding and opening stuff.

#21
NinjaRogue

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PLEASE! I was okay with them taking it out for so long then I created my current and first Dalish Elf who is a dual-wielding warrior and he HAS got to be my favorite playthrough of all time. Bioware, Please, Please by the Gods and the Maker and Andreste's Knickers!

#22
crimzontearz

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IndomitusRex wrote...

How to make Rogues more relevant, but not at the expense of dual-wielding Warriors? Overall damage output should be similar, but make them different. Make dual-wielding Warriors more suited to AoE damage / multiple targets, but Rogues better for single target dps. Warriors would be more survivable, but give Rogues lots of tricks to make up for it (blinds, stuns, redirects, back stab bonuses). Warriors single target damage could also require more wind-up (building fury or something), while Rogues could be more front-loaded.

There's lots of stuff they can do to make Rogues stand out besides dual-wielding and opening stuff.

no, the warriors' damage output even on single target should be greater, balancing that is what backstabs and tricks are for

#23
Vulpe

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 They could :
 
1) Make different skill trees for DW warriors and DW Rogues. 

2) Add armor restrictions to a warrior - no massive armour, no "come over here" chain etc.

3) Restrict some skills from the skill trees for a certain class or replace certain skills debenting on the class : rogues get skills that affect one target while a warrior gets AOE like moves.
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#24
redneck nosferatu

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I definitely support bringing back dual-wielding warriors. Wanna keep rogues "relevant"? A rogue isn't defined by their combat style to begin with. Give them more access to support or noncombat skills, like trapfinding/traplaying, unlocking doors and chests, and being able to move about unseen. That's what made rogues a must-have in most RPG's, not having exclusive access to a fighting style most often associated with warriors in other settings.

A warrior should always be the master of war, having access to all available armors and fighting styles; sword-and-board, zweihander, dual-wielding, and even archery. Rogues are defined by their tricks and skills both on and off the battlefield. Just my 2 cents.

#25
FeliciaM

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I hope they bring it back, too. I enjoyed my DW warrior. I also enjoy it in most games that allow me to play that class/spec (I played a fury warrior and enhance shaman in WoW!)