Dual-welding warriors to make a return?
#301
Posté 27 septembre 2013 - 06:32
#302
Posté 27 septembre 2013 - 07:00
But do they get to dual wield?EntropicAngel wrote...
Grand Admiral Cheesecake wrote...
M'kay none of the above is important anymore.
From now on everything is all about Companion Cube Waifus/Husbandos.
gtfo, no one knocks the Companion Cube.
#303
Posté 27 septembre 2013 - 07:12
osbornep wrote...
MassivelyEffective0730 wrote...
David7204 wrote...
If you google 'Homeless man with Ph.D,' I'm sure something would come up.
That's what happens when you get a Ph.D in 'Expressive Art'. I doubt they ended up that way by choice.
This kind of thing is actually way more common than you might think, and not just for people with PhD's in expressive art or other obscure subjects.
http://chronicle.com...hool-to/131795/
http://www.post-gaze...adjunct-703773/
Oh yes, I'm well aware of what happens to many. It's good for them that they follow what they want to do in education, but they really should think of something a bit more practical. I'm a graduate student myself, paying almost nothing due to my prior military service (of which I am a Lieutenant in the Army National Guard), and planning on working in the Intelligence Community.
#304
Posté 27 septembre 2013 - 07:27
draken-heart wrote...
Fantasy=/=history. In every D&D-based game I have played, there are very few, if any duel wielding warriors, as the "feats" required Dex. Best to think of it in FANTASY terms and not HISTORICAL terms.
IF dual wielding warriors were to make an appearance, to make it totally accurate, the second weapon should have to be use 100% defensively, making it a shield, in essence. Would that work?
Besides, I think it is rare for axes to be used duel wielding, as the martial arts (both european and japanese) seem to use swords and daggers mainly.
While D&D is enormously influential on the modern fantasy world I don't think that the constraints and limitations it placed on dual-wielding should define dual-wielding in other IPs. And if I recall correctly in most D&D iterations proper dual-wielding feat allocation required 15 Dexterity, no more, which wouldn't be enormously taxing on your stat budget.
I have zero idea what you're talking about with your second point. It flies in the face of any kind of sense to have a weapon in your off-hand if all you're doing with it is defending (use a shield in that case). Renaissance era duelists used the main-gauche dagger, not a buckler, so I have to imagine they got some use out of the pointy end. Hell, even shields were used offensively (think Scottish targe with their nasty spikes). I'm not sure what historical treatise you're basing your supposition on, but it sounds flawed to me.
And sure, dual-wielding axes or maces was probably rare, at least when we're talking about knights and more civilized soldiers. Amongst barbarian Gauls, Celts, Saxons, and Vikings swords weren't quite as common, since swords required more steel, and thus were more expensive and difficult to make. The martial arts have glossed over axes (and hammers and maces) mostly because there was never any real art to using them. Those weapons are large and heavy enough that you didn't have to hit the right spots to make your blows count (as with a sword). Muscle and aggression were more important than specialized training (another good reason to outfit a bunch of barbarians with them).
However, all of this stuff is irrelevant because at the end of the day dual-wielding (whether it's swords, axes, hammers, whatever) is cool and thematically appropriate. Denying us dual-wielding Warriors in DAI would be a big letdown.
#305
Posté 27 septembre 2013 - 07:29
#306
Posté 27 septembre 2013 - 07:36
I want my warrior tank, double sworded mowing the lawn of enemies!!!!!
FEAR MY SWORDs OF TRUTHINESS!!!!
#307
Posté 27 septembre 2013 - 08:51
Modifié par Darth Brotarian, 27 septembre 2013 - 08:51 .
#308
Posté 27 septembre 2013 - 08:58
Darth Brotarian wrote...
Dual wielding is over-ratted, I'd rather see a single sword combat tree in the game that didn't rely on massive swords and longaxes. Shieldless sword fighting.
Bastar sword fighting. One handed for quick strikes, two handed for heavier ones. (and yes, the type of swords that can be wielded with one or two hands are called bastards)
#309
Posté 27 septembre 2013 - 08:59
#310
Posté 27 septembre 2013 - 09:03
This.Sylvius the Mad wrote...
If we don't get dual-wielding warriors back, then I'd like to be able to equip something other than daggers on my Rogues. Axes or Maces, please.
I've never understood why weapon selection had to be limited by class. I mean, I get it, but I don't agree with it. I'm of the belief that certain items should be available to any class (bows, for instance). But that might be Skyrim's influence on me.
Modifié par happy_daiz, 27 septembre 2013 - 09:05 .
#311
Posté 27 septembre 2013 - 09:20
IndomitusRex wrote...
I have zero idea what you're talking about with your second point. It flies in the face of any kind of sense to have a weapon in your off-hand if all you're doing with it is defending (use a shield in that case). Renaissance era duelists used the main-gauche dagger, not a buckler, so I have to imagine they got some use out of the pointy end. Hell, even shields were used offensively (think Scottish targe with their nasty spikes). I'm not sure what historical treatise you're basing your supposition on, but it sounds flawed to me.
Here you go. and Main Gauche is a french name for a PARRYING dagger. In "Barbarian" cultures like you named, I am sure a lot of them trained in the use of two handed weapons and used those before grabbing two axes, which would be easy to knock out of the user's hands.
Plus Dual wielding for a HEAVY ARMORED warrior would be impractical in war time, which is what DAI is in.
Modifié par draken-heart, 27 septembre 2013 - 09:22 .
#312
Posté 27 septembre 2013 - 09:22
happy_daiz wrote...
This.Sylvius the Mad wrote...
If we don't get dual-wielding warriors back, then I'd like to be able to equip something other than daggers on my Rogues. Axes or Maces, please.
I've never understood why weapon selection had to be limited by class. I mean, I get it, but I don't agree with it. I'm of the belief that certain items should be available to any class (bows, for instance). But that might be Skyrim's influence on me.
Most of the weapons for rogues in DA2 weren't even daggers, they were like short swords with weird designs to them as long as a persons arms. Some of them don't even look like actual sword shaped weapons.

Really bad decisions were really bad, I want my sword and dagger rogue back for DA I.
#313
Posté 27 septembre 2013 - 09:26
Loved imagining it was my then boss...made work so much more bearable.
#314
Posté 27 septembre 2013 - 09:30
Darth Brotarian wrote...
*Snip*
Just....how did half of those get the greenlight? Those are terrible.
#315
Posté 27 septembre 2013 - 09:38
The corkscrew one (top row, fifth one over) is a bit odd, and not particularly practical. You'd spend half of your time trying to get it pried out of someone.
Modifié par happy_daiz, 27 septembre 2013 - 09:39 .
#316
Posté 27 septembre 2013 - 10:38
Darth Brotarian wrote...
happy_daiz wrote...
This.Sylvius the Mad wrote...
If we don't get dual-wielding warriors back, then I'd like to be able to equip something other than daggers on my Rogues. Axes or Maces, please.
I've never understood why weapon selection had to be limited by class. I mean, I get it, but I don't agree with it. I'm of the belief that certain items should be available to any class (bows, for instance). But that might be Skyrim's influence on me.
Most of the weapons for rogues in DA2 weren't even daggers, they were like short swords with weird designs to them as long as a persons arms. Some of them don't even look like actual sword shaped weapons.
-snip-
Really bad decisions were really bad, I want my sword and dagger rogue back for DA I.
I agree with the designs being like short swords. I think that IF warriors get Dual Wield again, they should get penalized with a penalty to attack or damage, just to "make them unique"
#317
Posté 27 septembre 2013 - 10:49
draken-heart wrote...
Darth Brotarian wrote...
happy_daiz wrote...
This.Sylvius the Mad wrote...
If we don't get dual-wielding warriors back, then I'd like to be able to equip something other than daggers on my Rogues. Axes or Maces, please.
I've never understood why weapon selection had to be limited by class. I mean, I get it, but I don't agree with it. I'm of the belief that certain items should be available to any class (bows, for instance). But that might be Skyrim's influence on me.
Most of the weapons for rogues in DA2 weren't even daggers, they were like short swords with weird designs to them as long as a persons arms. Some of them don't even look like actual sword shaped weapons.
-snip-
Really bad decisions were really bad, I want my sword and dagger rogue back for DA I.
I agree with the designs being like short swords. I think that IF warriors get Dual Wield again, they should get penalized with a penalty to attack or damage, just to "make them unique"
I'd penalize defense and attack speed instead actually.
#318
Posté 27 septembre 2013 - 10:53
Darth Brotarian wrote...
draken-heart wrote...
Darth Brotarian wrote...
happy_daiz wrote...
This.Sylvius the Mad wrote...
If we don't get dual-wielding warriors back, then I'd like to be able to equip something other than daggers on my Rogues. Axes or Maces, please.
I've never understood why weapon selection had to be limited by class. I mean, I get it, but I don't agree with it. I'm of the belief that certain items should be available to any class (bows, for instance). But that might be Skyrim's influence on me.
Most of the weapons for rogues in DA2 weren't even daggers, they were like short swords with weird designs to them as long as a persons arms. Some of them don't even look like actual sword shaped weapons.
-snip-
Really bad decisions were really bad, I want my sword and dagger rogue back for DA I.
I agree with the designs being like short swords. I think that IF warriors get Dual Wield again, they should get penalized with a penalty to attack or damage, just to "make them unique"
I'd penalize defense and attack speed instead actually.
you have to compensate for the difficulties of dual wielding (Jar'kai in Star Wars). That would lower the attack power of a weapon.
#319
Posté 27 septembre 2013 - 11:24
But, I will beg....Pretty Please!
#320
Posté 27 septembre 2013 - 11:25
draken-heart wrote...
Darth Brotarian wrote...
draken-heart wrote...
Darth Brotarian wrote...
happy_daiz wrote...
This.Sylvius the Mad wrote...
If we don't get dual-wielding warriors back, then I'd like to be able to equip something other than daggers on my Rogues. Axes or Maces, please.
I've never understood why weapon selection had to be limited by class. I mean, I get it, but I don't agree with it. I'm of the belief that certain items should be available to any class (bows, for instance). But that might be Skyrim's influence on me.
Most of the weapons for rogues in DA2 weren't even daggers, they were like short swords with weird designs to them as long as a persons arms. Some of them don't even look like actual sword shaped weapons.
-snip-
Really bad decisions were really bad, I want my sword and dagger rogue back for DA I.
I agree with the designs being like short swords. I think that IF warriors get Dual Wield again, they should get penalized with a penalty to attack or damage, just to "make them unique"
I'd penalize defense and attack speed instead actually.
you have to compensate for the difficulties of dual wielding (Jar'kai in Star Wars). That would lower the attack power of a weapon.
I could see that, but the problem is that, at most, the penalization would be about the same as sword and sheild warriors have, but the damage per second would be double.
That's why I think attack speed and defense should go down, because it would make the style more on par with sword and shield, but aknowledge the loss of defesnive ability of a shield.
#321
Posté 27 septembre 2013 - 11:29
Darth Brotarian wrote...
draken-heart wrote...
Darth Brotarian wrote...
draken-heart wrote...
Darth Brotarian wrote...
happy_daiz wrote...
This.Sylvius the Mad wrote...
If we don't get dual-wielding warriors back, then I'd like to be able to equip something other than daggers on my Rogues. Axes or Maces, please.
I've never understood why weapon selection had to be limited by class. I mean, I get it, but I don't agree with it. I'm of the belief that certain items should be available to any class (bows, for instance). But that might be Skyrim's influence on me.
Most of the weapons for rogues in DA2 weren't even daggers, they were like short swords with weird designs to them as long as a persons arms. Some of them don't even look like actual sword shaped weapons.
-snip-
Really bad decisions were really bad, I want my sword and dagger rogue back for DA I.
I agree with the designs being like short swords. I think that IF warriors get Dual Wield again, they should get penalized with a penalty to attack or damage, just to "make them unique"
I'd penalize defense and attack speed instead actually.
you have to compensate for the difficulties of dual wielding (Jar'kai in Star Wars). That would lower the attack power of a weapon.
I could see that, but the problem is that, at most, the penalization would be about the same as sword and sheild warriors have, but the damage per second would be double.
That's why I think attack speed and defense should go down, because it would make the style more on par with sword and shield, but aknowledge the loss of defesnive ability of a shield.
Except you already lose the Defensive bonuses of a sield if you do not use it, so losing more defense is more berserker tree, don't you think?
#322
Posté 29 septembre 2013 - 03:10
#323
Posté 29 septembre 2013 - 03:44
However I can't remember the last time welders were in Dragon Age, let alone the possibility of using two of them simultaneously...
#324
Posté 29 septembre 2013 - 03:50
Rogues: Dual weilding axes plz
I didn't understand why my dwarf rogue could use a dagger/axe but not axe/axe
#325
Posté 29 septembre 2013 - 03:57
All the daggers in DA:O were of a similar size, so yeah.Darth Brotarian wrote...
happy_daiz wrote...
This.Sylvius the Mad wrote...
If we don't get dual-wielding warriors back, then I'd like to be able to equip something other than daggers on my Rogues. Axes or Maces, please.
I've never understood why weapon selection had to be limited by class. I mean, I get it, but I don't agree with it. I'm of the belief that certain items should be available to any class (bows, for instance). But that might be Skyrim's influence on me.
Most of the weapons for rogues in DA2 weren't even daggers, they were like short swords with weird designs to them as long as a persons arms. Some of them don't even look like actual sword shaped weapons.
For a dagger to be an effective weapon in actual head-to-head combat, it needs to be pretty big. Modern fighting daggers can be as long as 11.5 inches, including the handle. So Dragon Age's daggers are exaggerated, but not by much.
As for the design, well, there are plenty of curved and wavy-bladed knives in non-European culture.





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