Ryzaki wrote...
Oh great that's in origins.
Not how they can't do that now.
And what unique functions do warriors and mage get that rogues don't? What's the warrior equivelent to being able to detect traps in DA2? I'll wait.
If you aren't going to be ciritical of Origins for depriving Rogues, then it's completely hypocritical to criticise DA2 for depriving Warriors. DA2 did not make things equal, but it made them vastly more fair.
I never claimed that Warriors are not deprived, nor did I say they should not be not be given added functions. I said they should not get extra ones. Nor should aspects of other classes be rendered redundant.
By all means, give them an extra function. Let them break down weak walls to access hidden rooms or something.
That would be equivalent to the Rogue's ability to detect traps and pick locks, not giving them a whole extra skill tree that renders the same tree redundant for other classes.
As it is rogues can be both melee or ranged dps, can open chests unlock doors detect and disarm traps and warriors can...tank or dps. Yay.
Rogues have two ways they can develop. Warriors have two ways they can develop. How is that unfair? Or are you just butthurt because they're not the specific options
you wanted?
So yeah how are all classes equally fun to play in this scenario where you miss out on loot/ability to detect traps by playing a class other than rogue?
Except you don't, at all, because in both games there are at least two other rogues you can bring with you who can perform those functions. Warriors lose out on nothing. Hell, you can play almost the entire game through to the end, controlling one of those rogue characters.
I mean OMG. Warriors being able to dual wield means rogues are useless now. They won't remain the highest dps dealers, they won't remain able to detect and undo traps. Nah. Warriors getting dual wielding and archery totally makes rogues worthless. [smilie]http://social.bioware.com/images/forum/emoticons/pouty.png[/smilie]
I don't give a crap about any of that nerd stuff. Less branches for class development = less fun to play. How is this not obvious?
Modifié par Plaintiff, 26 septembre 2013 - 11:19 .