Mr.House wrote...
I would in fact love a one handed skill tree personally.
Like, just a sword with no shield?
Guest_The Mad Hanar_*
Mr.House wrote...
I would in fact love a one handed skill tree personally.
Mr.House wrote...
I would in fact love a one handed skill tree personally.
Modifié par Darth Brotarian, 26 septembre 2013 - 11:38 .
Mr.House wrote...
I would in fact love a one handed skill tree personally.
SergeantSnookie wrote...
AresKeith wrote...
Tbh, I always felt rogue should get a third weapon skill after warriros get DW and archery/crossbows back
Perhaps just make Duelist a base Rogue skill tree but tune it for...well, dueling. One handed weapon in one hand, nothing in the other.
Yes. Hence I said skill tree, as in make talents just for using one 1H sword.The Mad Hanar wrote...
Mr.House wrote...
I would in fact love a one handed skill tree personally.
Like, just a sword with no shield?
Ryzaki wrote...
Mr.House wrote...
I would in fact love a one handed skill tree personally.
Like a rapier? That'd be interesting.
Mr.House wrote...
I would in fact love a one handed skill tree personally.
Me too,they could make it so you have greater speed and attack power buty our defenses and flank are more vulnerable.Mr.House wrote...
I would in fact love a one handed skill tree personally.
I can forsee the tears.Darth Brotarian wrote...
If warriors have to be melee only, than rogues have to be range only.
And mages will have no direct offensive capabilities at all, only stat manipulations and buffs/debuffs.
For fairness.
Darth Brotarian wrote...
If warriors have to be melee only, than rogues have to be range only.
And mages will have no direct offensive capabilities at all, only stat manipulations and buffs/debuffs.
For fairness.
David7204 wrote...
If we're back to claiming, 'realism,' then rapiers are not realistic in the slightest.
Guest_The Mad Hanar_*
Mr.House wrote...
Yes. Hence I said skill tree, as in make talents just for using one 1H sword.The Mad Hanar wrote...
Mr.House wrote...
I would in fact love a one handed skill tree personally.
Like, just a sword with no shield?
Wulfram wrote...
Are there that many dual wield warrior character concepts that couldn't be executed with a rogue? I mean, if you don't like the sneaky thief thing you can always not pick those talents.
Lack of tank skills, maybe, but dual wielding seems an odd choice for a tank anyway, and DA2 rogues could be made pretty tough and even given some threat skills.
Particularly since it seems like in DA:I we'll be able to stick our rogues in something that looks like reasonably heavy armour.
Modifié par Ryzaki, 26 septembre 2013 - 11:46 .
Yes. I realize all of that. Which is why I am saying that DA2 is more fair to the classes than DA:O. Because now they all have an equal number of skill trees.Ryzaki wrote...
What new skill tress do warriors have? The vanguard ones? You do realize rogues have new skill tress as well right? That they can also control aggro thanks to the Armistice and Goad abilities?
Of course it applies. I'm not a hypocrite. I do not care that rogues in DA:O are denied specific options for development that warriors get. I care that rogues in DA:O get less options overall.And you don't think that applies with warrior companions?
It wasn't an "extra" tree, they still had two less than warriors do. The warrior-specific tree had half as many skills as the rogue-specific tree, but they were vastly overcompensated by sword/board and two-hander skill trees.In DAO I assume? You do realize rogues got an extra skill tree as well right?
No, I'm saying that if you get to complain about warriors not having access to archery, then I get to complain about rogues not having access to shields.Really? You're saying that a warrior has to be melee only (despite the fact that being melee only is a clear disadvantage in some fights making said character USELESS for a certain time?)
Stealth is in a rogue skill tree. Warriors get something else that Rogues do not.Uh...that's not equal. Rogues can still stealth, and detect, disarm traps.
As are all the Rogue trees. As are all the mage trees. All the skills for all the classes in DA2 are directly related to combat.All the warrior trees are directly combat related.
Modifié par Plaintiff, 26 septembre 2013 - 11:52 .
Yes.Darth Brotarian wrote...
Would anyone else like a longsword skill? Like, not a giant sword like two-handed swords in the game, but normal, non shield, swords.
Like the katana, or the...well, long sword. Something you can use in one or two hands that isn't massive and slow?
Guest_The Mad Hanar_*
Darth Brotarian wrote...
Would anyone else like a longsword skill? Like, not a giant sword like two-handed swords in the game, but normal, non shield, swords.
Like the katana, or the...well, long sword. Something you can use in one or two hands that isn't massive and slow?
Fine. As long as every class has an equal number of skill trees, and an equal number of skills within those trees.Darth Brotarian wrote...
If warriors have to be melee only, than rogues have to be range only.
And mages will have no direct offensive capabilities at all, only stat manipulations and buffs/debuffs.
For fairness.
Why?Plaintiff wrote...
Fine. As long as every class has an equal number of skill trees, and an equal number of skills within those trees.Darth Brotarian wrote...
If warriors have to be melee only, than rogues have to be range only.
And mages will have no direct offensive capabilities at all, only stat manipulations and buffs/debuffs.
For fairness.
Plaintiff wrote...
Yes. I realize all of that. Which is why I am saying that DA2 is more fair to the classes than DA:O.
Of course it applies. I'm not a hypocrite. I do not care that rogues in DA:O are denied specific options for development that warriors get. I care that rogues in DA:O get less options overall.
It wasn't an "extra" tree, they still had two less than warriors do. The warrior-specific tree had half as many skills as the rogue-specific tree, but they were vastly overcompensated by sword/board and two-hander skill trees.
No, I'm saying that if you get to complain about warriors not having access to archery, then I get to complain about rogues not having access to shields.
Being able to detect traps is an automatic benefit in DA2, and I already said warriors should get something equivalent to that (which a whole extra skill tree is not). I have no option to not detect traps, if I am a Rogue, it's a side-effect of improving my primary stats.
As are all the Rogue trees. As are all the mage trees. All the skills for all the classes in DA2 are directly related to combat.
In DA2, trap detection and lock-picking are not part of any skill tree, they develop automatically, even if I didn't want them to.
And I already said warriors should get an equivalent, something that would give them a specific function in exploration. Being able not knock down walls to access secret rooms would be equivalent. Being able to pull heavy levers would be equivalent. An extra combat skill tree is not.