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Explanation for the endings


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#1
Ebalosus

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Did we ever get an explanation for why the ending was the way it was? This is a sincere question, because I'd really like to know what thought processes went into making it, and I don't think I've ever heard any official word from any of the devs at Bioware for why they chose the ending that they did.

#2
shodiswe

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I would guess Expediency.

#3
AlanC9

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There's an unconfirmed rumor that the ending was written by Walters and Casey on their own after the team failed to come up with anything acceptable. This would explain why pre-EC tweets from different members of the writing staff occasionally seemed to disagree about interpretation. But that's more about how than about why.

#4
Mathias

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AlanC9 wrote...


There's an unconfirmed rumor that the ending was written by Walters and Casey on their own after the team failed to come up with anything acceptable. This would explain why pre-EC tweets from different members of the writing staff occasionally seemed to disagree about interpretation. But that's more about how than about why.


That's basically what happened, but they'll never confirm that because they don't want to look even worse. The part about the team failing to come up with anything unacceptable I haven't heard though.

#5
Iakus

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I'm less interested in explanations than assurances that this will never, ever happen again.

#6
Mathias

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iakus wrote...

I'm less interested in explanations than assurances that this will never, ever happen again.


http://www.oxm.co.uk...r-future-games/

That's as good as you're gonna get, at least for now.

#7
Wayning_Star

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They didn't actually choose any, matter of fact they changed it around to suit the fans to some extent. I think the writers felt that the story left for the open and not so shut case of 'choices'. But in real time, there are drastic limitation to actual choices in an imaginary world. I got that from the star gazer scene. Heck, the whole fiasco may not of happened at all. Just a story on the vids... stranger things have happened..

#8
Iakus

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Yeah I've read that article before. Unfortunately, Everman seemed to be the only one who didn't miss the point.

#9
Mathias

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iakus wrote...

Yeah I've read that article before. Unfortunately, Everman seemed to be the only one who didn't miss the point.


Tsss they should've known that beforehand. What's wrong with them?

#10
katamuro

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I would guess deadline would be the god almighty to the plot. I guess after the first dark energy ending(it really wasnt any better than what we got, I might even go as far as I actually preferred the one we got over the dark matter one). they had to develop something that was close to it so to use the assets and they did not have enough time to finish it up properly. There are a lot of examples of unfinished things in the ME3 release version.

#11
Ebalosus

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iakus wrote...

I'm less interested in explanations than assurances that this will never, ever happen again.


Fair enough, but honestly (for me), I could reach a level of acceptance if I could at least understand why we got the ending we got, because at the moment, we've got the worst of both worlds: an ending that doesn't make any sense narrative-wise, and no understanding of why said ending was chosen by the devs

#12
Wayning_Star

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Actually, the less sense the ending makes, the more sense it makes... weird..

#13
AlanC9

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katamuro wrote...

I would guess deadline would be the god almighty to the plot. I guess after the first dark energy ending(it really wasnt any better than what we got, I might even go as far as I actually preferred the one we got over the dark matter one). they had to develop something that was close to it so to use the assets and they did not have enough time to finish it up properly. There are a lot of examples of unfinished things in the ME3 release version.


Deadline doesn't work as an explanation for a rushed ending unless there's an earlier breakdown in the process. Game scenes aren't developed in the order they're played any more than movies are shot in the order they're viewed.

Looks like there was such a breakdown, though. Note that in the leaked script the GUARDIAN conversation is a mere outline, and there's no detail at all anout the endings. 

#14
Wayning_Star

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AlanC9 wrote...

katamuro wrote...

I would guess deadline would be the god almighty to the plot. I guess after the first dark energy ending(it really wasnt any better than what we got, I might even go as far as I actually preferred the one we got over the dark matter one). they had to develop something that was close to it so to use the assets and they did not have enough time to finish it up properly. There are a lot of examples of unfinished things in the ME3 release version.


Deadline doesn't work as an explanation for a rushed ending unless there's an earlier breakdown in the process. Game scenes aren't developed in the order they're played any more than movies are shot in the order they're viewed.

Looks like there was such a breakdown, though. Note that in the leaked script the GUARDIAN conversation is a mere outline, and there's no detail at all anout the endings. 


Yeah, the point being is that the director really has to 'feel' the scenes and the over all conclusions of the writers. It drives me nuts when I see  an action star driving a car that's still in park...etc

#15
AlanC9

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 As for the whys, a few things stand out.

Bio often talks like their games are about making hard choices and facing the consequences. It's more accurate to say that their games are about finding loopholes and avoiding the consequences. (Like DA:O's DR -- it masquerades as a tough choice, but we all know that any bad consequences from the DR will be a fizzle). If someone really thought that ME3 was about making hard choices, though.....

In interviews Bio's always promised an explanation for the Reaper cycles. Apparently they had trouble coming up with one, but they thought it was required.

(Interesting to compare MEHEM to these two points)

Finally, they seemed to have been experimenting with changing their directing style in the endgame. I imagine this experiment will be unceremoniously dropped, and they'll go back to their Oliver Stone-style pound-the-message-into-every-single-player's-head approach.

Modifié par AlanC9, 26 septembre 2013 - 05:03 .


#16
Baihu1983

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They played Deus Ex while writing the ending.

#17
Deverz

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Baihu1983 wrote...

They played Deus Ex while writing the ending.


That's the one thing I don't really understand. The endings in both games are almost exactly the same. Why would they do that?

#18
Baihu1983

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Lazy?

#19
JamesFaith

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Ebalosus wrote...

Did we ever get an explanation for why the ending was the way it was? This is a sincere question, because I'd really like to know what thought processes went into making it, and I don't think I've ever heard any official word from any of the devs at Bioware for why they chose the ending that they did.


And what do you want to hear?

Writer got idea.
Writer considered it good.
Writer used it.
You didn't share his opinion on this idea.

End of story.

#20
Azaron Nightblade

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Mdoggy1214 wrote...

iakus wrote...

I'm less interested in explanations than assurances that this will never, ever happen again.


http://www.oxm.co.uk...r-future-games/

That's as good as you're gonna get, at least for now.


I think it's a nice gesture of them to at least put out a little "mea culpa" and admit that they've missed the ball with ME3's ending, rather than a condenscending PR spin of "It's just the BSN being whiners, everyone else loves our ending".

"It shows how invested a player is in the story, and how much they care about the outcomes. I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist."


That one nailed it pretty well IMO.

Modifié par Azaron Nightblade, 26 septembre 2013 - 06:24 .


#21
coldatrophy

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I honestly don't think we will get any kind of answer to this question until the next Mass Effect game comes out. Call me crazy but I'm stilling holding out hope that they did have a plan. I feel like we were meant to be left in the dark. This is not a reference to the IT (although I still think it's possible) but rather to the state of things in this fictional universe. No matter what you think happened at the end of this game, the galaxy is kind of in the same state we are, waiting for the next part of the story to unravel.

Modifié par coldatrophy, 26 septembre 2013 - 06:31 .


#22
Mathias

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Azaron Nightblade wrote...

Mdoggy1214 wrote...

iakus wrote...

I'm less interested in explanations than assurances that this will never, ever happen again.


http://www.oxm.co.uk...r-future-games/

That's as good as you're gonna get, at least for now.


I think it's a nice gesture of them to at least put out a little "mea culpa" and admit that they've missed the ball with ME3's ending, rather than a condenscending PR spin of "It's just the BSN being whiners, everyone else loves our ending".


"It shows how invested a player is in the story, and how much they care about the outcomes. I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist."


That one nailed it pretty well IMO.


It's the closest I've ever seen them outright admitting they f-ed up. It was nice to see. However what wasn't nice to see was the excuse they used, that "Oh we didn't know you were so invested in the characters and the story." 

So it's like they admitted they were wrong, but then tried to save face at the same time.

Modifié par Mdoggy1214, 27 septembre 2013 - 03:16 .


#23
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AlanC9 wrote...
There's an unconfirmed rumor that the ending was written by Walters and Casey on their own after the team failed to come up with anything acceptable. This would explain why pre-EC tweets from different members of the writing staff occasionally seemed to disagree about interpretation. But that's more about how than about why.


Ah yes, Mac Walters and Hudson wrote the ending. We have dismissed that claim. If you think about this logically for a minute, Casey and Mac worked for Ray and Greg at the time. Ray was the head RPG guy over at EA, so technically he is Casey and Mac's boss. Anything they do goes and gets overseen by him. This idea that they were locked in a room is just ludicrous. I read that little blurb and the stuff that they claim isn't included in the game was actually included in the game (eg. Cortez lives if you visit him on the Citadel. There are three variations of destroy, not just a color swap. Just shows you how vacuous the people making these claims are). 

They played Deus Ex while writing the ending.


Choices names are similar, but that's about it. Hardly a copy and paste. They are thematically quite different, and don't even work in the same context.

I'm less interested in explanations than assurances that this will never, ever happen again.


In the world of capitalism, if a product displeases you, simply do not buy the next game if this game infuriated you so much. They did kind of warn people that the ending would make people mad or that it was .not cut and dry (vague on purpose), but people ignored these warnings and bought it anyways.

Modifié par csm4267, 27 septembre 2013 - 03:47 .


#24
Mathias

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csm4267 wrote...

AlanC9 wrote...
There's an unconfirmed rumor that the ending was written by Walters and Casey on their own after the team failed to come up with anything acceptable. This would explain why pre-EC tweets from different members of the writing staff occasionally seemed to disagree about interpretation. But that's more about how than about why.


Ah yes, Mac Walters and Hudson wrote the ending. We have dismissed that claim. If you think about this logically for a minute, Casey and Mac worked for Ray and Greg at the time. Ray was the head RPG guy over at EA, so technically he is Casey and Mac's boss. Anything they do goes and gets overseen by him. This idea that they were locked in a room is just ludicrous. I read that little blurb and the stuff that they claim isn't included in the game was actually included in the game (eg. Cortez lives if you visit him on the Citadel. There are three variations of destroy, not just a color swap. Just shows you how vacuous the people making these claims are). 


No it's the theory that makes the most sense to me and it adds up. Ray may be the boss, but he's not part of the writing team. ME3 had writing team of about 6-8 writers I believe. Given how many different kinds of problems the ending had, I can't see how a team of 6 writers could be responsible for what was given. That ending really comes off as a result of something that wasn't critiqued properly. 

I'm not dismissing the possiblity that this didn't happen exactly as it was described, but there's no doubt in my mind that at the very least a similar scenario happened. The whole thing came off as a rush job that wasn't thought through.

Modifié par Mdoggy1214, 27 septembre 2013 - 03:48 .


#25
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Mdoggy1214 wrote...

No it's the theory that makes the most sense to me and it adds up. Ray may be the boss, but he's not part of the writing team. ME3 had writing team of about 6-8 writers I believe. Given how many different kinds of problems the ending had, I can't see how a team of 6 writers could be responsible for what was given. That ending really comes off as a result of something that wasn't critiqued properly. 


Well they had 18 months to fix it, but they wanted to explain it to you instead of changing it (clarification and closure), as they truly believed the ending was really good. Artistic integrity.

Let's not forget the writing team is not the only people working on the ending. There's the audio, beta testers, story editors (check lore for accuracy. Edit story for plot holes :D), level designers, etc, etc. To think that everyone working on the ending had no idea what they were doing is also kind of a bit out there. They were never going to rewrite the ending, because this is how they wanted to end their story.

Another way to look at it is this. Let's pretend the last 20 minutes of the game cost $1 million to make. Do you believe that a business (which goal is to make a profit), would waste time and resources on an ending that makes no sense and let it go for 18 months at risk of profit or otherwise? Either a giant waste of time and money, or there's more than meets the eye. If there was a problem, they would have fixed it by now. Logically speaking anyways. I know there's some people out there that believe they were forced to make this ending against their will or some crazy stuff like that, but there's a reason to this madness (in response to someone asking about the ending).

Modifié par csm4267, 27 septembre 2013 - 04:25 .