Dubozz wrote...
1. When you out of ideas copy ending from the other popular game.
2. The less people know the better.
3. Insist on 'your' artistic vision.
4. If things looks bad - hide in the space bunker.
Mass Effect 3's ending is not a Deus Ex copy as I stated. Choices are similar, but that's it.
*sarcasm*
Why don't we go after all those movies, TV shows and such that have reused lines from where the original came from while we're at it. I can't count how many works of fiction have said "what are you going to do, shoot me". Let's retcon all those movies for reusing this line from the original movie.
*sarcasm*
2. The less people know the better.
People these days have no work ethic what so ever, and expect everything to be handed to them on a silver platter. Just look at all the people still waiting for an ending explanation 18 months after the game was released. In those 18 months, instead of petitioning or demanding answers, they could have played the game, figured out the ending and moved on to better things. This is sci-fi after all, and I guess lots of people around here can't handle any unanswered questions or stuff that isn't fully explained.
3. Insist on 'your' artistic vision.
You don't own the Mass Effect franchise or the story. People may like it a lot, but that doesn't make you the author of the story. Sure Bioware has used some people's input from the game, but that doesn't give us control over the story, or the ending. Like anything, you paid $60 to have someone write you a story. Don't like how it ended, ah well, move onto the next game.
4. If things looks bad - hide in the space bunker.
Ending isn't as bad as people say. Just requires a bit of thought to appreciate instead of taking everything at face value. Unfortunately, most people do not wish to read between the lines, pay attention or use their imagination to fill in the blanks. Expect everything to be done for them. Lack of work ethic on their part. Every story requires that the audience participate on some level. This is an RPG. People asked for more RPG elements, and using your imagination to fill in the blanks is one of them. Back in the old days of things like D&D required heavily on using your imagination. Other RPGs from perhaps 10 years ago had no pointers of things telling you exactly where to go to find your answers. I'd like to see how people these days handle one of those RPGs. They'd probably quit after 10 minutes.
If what we got is the way they wanted to end the trilogy, fine, I don't have to like it, but I'd at least like to know why they chose it, beyond "Just because."
They wanted a story that people could
talk about. Most people did not want this. Instead, they wanted to have all the answers given to them and everything wrapped up. So, what people around here wanted is kind of the opposite of how they wanted to do the ending. It's ultimately up to you to
decide how it all ends. The ending was made intentionally vague for you to make up your own mind and let your imagination go wild.
Modifié par csm4267, 27 septembre 2013 - 08:16 .