It would be better to skip Shadow Strike on the N7 Shadow!
#26
Posté 26 septembre 2013 - 11:05
#27
Posté 26 septembre 2013 - 11:06
Yes SS is single target, but if you use SS with weapon and melee you can take out multiple targets in a small group very quickly.OperatingWookie wrote...
Since ES is a reusable grenade with a target cap, it seems pretty good for gold.
The venom seems like it could be put to good use against everything else still alive.
SS just seems like so much risk for only one dead enemy. What's the point of such a risky power if only one enemy dies at a time?
For instance regarding mooks - pick target, cloak/ss, see two bunched together and a third loose target - shoot the loose target, initiate ES on the other two, follow up ES directly with heavy melee, dodge back into cover. All within a handful of seconds, 4 targets.
That's just one situation, but with skillful use of weapon/SS/melee/dodging and the odd ES for crowd control/stagger or a tech burst if you like, you can be just as effective at clearing things. SS also decimates bosses; banshees for instance - use it while they're teleporting even if solo, once barrier down only requires an SS/shoot/melee or similar.
And speaking of heavy melee, I had one situation where the heavy melee took out 2 brutes and a banshee at the same time. All on just under half armour. It's very powerful but requires careful execution.
Modifié par Curunen, 26 septembre 2013 - 11:07 .
#28
Posté 26 septembre 2013 - 11:07
Then why use any power on any class?OperatingWookie wrote...
Tokenusername wrote...
When that enemy is a Geth Prime.OperatingWookie wrote...
Since ES is a reusable grenade with a target cap, it seems pretty good for gold.
The venom seems like it could be put to good use against everything else still alive.
SS just seems like so much risk for only one dead enemy. What's the point of such a risky power if only one enemy dies at a time?
But I can just shoot it with tactical cloak.
#29
Posté 26 septembre 2013 - 11:09
Akire wrote...
Sometimes you can get up to 3 mooks in one Heavy Melee. With Bonus Power on SS you can take out two enemies in very short amount of time. Playing the Shadow isn't about killing things quickly though. It is about playing strategically to take out the higher threat targets before they become a problem for your team.
With ES it seems like I could cloak, slash, and unload with vemon, typhoon, or other weapon of lethality.
#30
Posté 26 septembre 2013 - 11:10
Tokenusername wrote...
Then why use any power on any class?OperatingWookie wrote...
Tokenusername wrote...
When that enemy is a Geth Prime.OperatingWookie wrote...
Since ES is a reusable grenade with a target cap, it seems pretty good for gold.
The venom seems like it could be put to good use against everything else still alive.
SS just seems like so much risk for only one dead enemy. What's the point of such a risky power if only one enemy dies at a time?
But I can just shoot it with tactical cloak.
Slippery slope fallacy.
Shadow strike often ends up with you being staggered to death off-host.
Tac cloak, CC power, shoot is better there.
#31
Posté 26 septembre 2013 - 11:11
ES builds are more devastating to groups for obvious reasons, but it's very one dimenional and will end up annoying teammates unless you run around by yourself rushing spawns and detonating tech explosions.OperatingWookie wrote...
Akire wrote...
Sometimes you can get up to 3 mooks in one Heavy Melee. With Bonus Power on SS you can take out two enemies in very short amount of time. Playing the Shadow isn't about killing things quickly though. It is about playing strategically to take out the higher threat targets before they become a problem for your team.
With ES it seems like I could cloak, slash, and unload with vemon, typhoon, or other weapon of lethality.
#32
Posté 26 septembre 2013 - 11:12
My own emperical evidence says otherwise.OperatingWookie wrote...
Slippery slope fallacy.
Shadow strike often ends up with you being staggered to death off-host.
Tac cloak, CC power, shoot is better there.
#33
Posté 26 septembre 2013 - 11:13
ie., I agree with you that she could be more efficient as a killer with your build but it really depends on how you want to play her.
Modifié par stricko, 26 septembre 2013 - 11:16 .
#34
Posté 26 septembre 2013 - 11:14
#35
Posté 26 septembre 2013 - 11:15
Tokenusername wrote...
My own emperical evidence says otherwise.OperatingWookie wrote...
Slippery slope fallacy.
Shadow strike often ends up with you being staggered to death off-host.
Tac cloak, CC power, shoot is better there.
Then you do not know the blight of shoddy PUG connections.
Your experience varies compared to others, you know?
#36
Posté 26 septembre 2013 - 11:15
Tokenusername wrote...
My own emperical evidence says otherwise.OperatingWookie wrote...
Slippery slope fallacy.
Shadow strike often ends up with you being staggered to death off-host.
Tac cloak, CC power, shoot is better there.
OperatingWookie wrote...
Then you do not know the blight of shoddy PUG connections.
Your experience varies compared to others, you know?
I have gone over 90 % of my pugs without getting staggered by my ss target, even with relativly bad lag,
I have ss'ed preatorians without recieving hits, all you have to do is not SS into terrible situations, lag only forces you to use increased caution
Modifié par MGW7, 26 septembre 2013 - 11:19 .
#37
Posté 26 septembre 2013 - 11:19
MGW7 wrote...
Tokenusername wrote...
My own emperical evidence says otherwise.OperatingWookie wrote...
Slippery slope fallacy.
Shadow strike often ends up with you being staggered to death off-host.
Tac cloak, CC power, shoot is better there.
I have gone over 90 % of my pugs without getting staggered by my ss target,
I have ss'ed preatorians without recieving hits, all you have to do is not SS into terrible situations
Sounds like you're analyzing the situation.
You're not killing. That means you're slowing the game down. Shadow strike slows down the gameplay.
#38
Posté 26 septembre 2013 - 11:19
This.MGW7 wrote...
Tokenusername wrote...
My own emperical evidence says otherwise.OperatingWookie wrote...
Slippery slope fallacy.
Shadow strike often ends up with you being staggered to death off-host.
Tac cloak, CC power, shoot is better there.
I have gone over 90 % of my pugs without getting staggered by my ss target,
I have ss'ed preatorians without recieving hits, all you have to do is not SS into terrible situations
You'll only get hit if you get impatient and rush, maybe out of trying to keep up with another player (I'm still trying to learn that lesson). Watching animations and timing = you should almost never get hit.
In a team situation you can go crazy SSing and meleeing praetorians and suchlike.
Modifié par Curunen, 26 septembre 2013 - 11:20 .
#39
Posté 26 septembre 2013 - 11:23
Yes it does slow it down compared to, well say a talon GIOperatingWookie wrote...
MGW7 wrote...
Tokenusername wrote...
My own emperical evidence says otherwise.OperatingWookie wrote...
Slippery slope fallacy.
Shadow strike often ends up with you being staggered to death off-host.
Tac cloak, CC power, shoot is better there.
I have gone over 90 % of my pugs without getting staggered by my ss target,
I have ss'ed preatorians without recieving hits, all you have to do is not SS into terrible situations
Sounds like you're analyzing the situation.
You're not killing. That means you're slowing the game down. Shadow strike slows down the gameplay.
But it's not that slow - I can keep up with most kits that aren't cheese builds.
Modifié par Curunen, 26 septembre 2013 - 11:23 .
#40
Posté 26 septembre 2013 - 11:26
OperatingWookie wrote...
Sounds like you're analyzing the situation.
You're not killing. That means you're slowing the game down. Shadow strike slows down the gameplay.
It's not all or nothing, choosing when to SS versus when to shoot or when to run is a huge factor, relying on one source of damage is the worst thing you can do, if you end up running into something immune to one type of attack you need a second option,
Now at the same time, there are no enemies immune to weapons, which throws the balace towards super weapon specialists, but that is a different topic,
I prefer to think while filling faces with lead
#41
Posté 26 septembre 2013 - 11:26
Curunen wrote...
Yes it does slow it down compared to, well say a talon GIOperatingWookie wrote...
MGW7 wrote...
Tokenusername wrote...
My own emperical evidence says otherwise.OperatingWookie wrote...
Slippery slope fallacy.
Shadow strike often ends up with you being staggered to death off-host.
Tac cloak, CC power, shoot is better there.
I have gone over 90 % of my pugs without getting staggered by my ss target,
I have ss'ed preatorians without recieving hits, all you have to do is not SS into terrible situations
Sounds like you're analyzing the situation.
You're not killing. That means you're slowing the game down. Shadow strike slows down the gameplay.
But it's not that slow - I can keep up with most kits that aren't cheese builds.
That won't serve you well in a platinum match where you need to kill quickly.
#42
Posté 26 septembre 2013 - 11:30
But every optimum character build on platinum boils down to one thing - as much dps on as many targets as possible, so many fun (mostly melee) builds that are viable on gold get tossed aside on platinum.
#43
Posté 26 septembre 2013 - 11:32
OperatingWookie wrote...
That won't serve you well in a platinum match where you need to kill quickly.
Yes platinum,
The shadow suffers severly on platinum because she is designed aroud killing infantry, not big tanky bosses
She is far more reliant on her weapons for boss killing, which works when there is 1 or 2 bosses, who's infantry support is all dead, but platinum has more bosses and sub bosses than lesser forces,
Shadow isn't ideal for platinum, Weapons classes are ideal for platinum, so the only realistic way to build her for platinum is as a weapons class, but other characters do it better
Curunen wrote...
^Yes it is a fair point on platinum, where you're better off with ES, weapons and tech bursts. SS build is much harder and will resort to a lot of shooting; not bad, but not optimal for the boss spam.
But every optimum character build on platinum boils down to one thing - as much dps on as many targets as possible, so many fun (mostly melee) builds that are viable on gold get tossed aside on platinum.
Platinum is for weapons masters, everything else takes far longer, and requires a mind numbingly tedius amount of kiting
Modifié par MGW7, 26 septembre 2013 - 11:35 .
#44
Posté 26 septembre 2013 - 11:34
#45
Posté 26 septembre 2013 - 11:35
Curunen wrote...
^Yes it is a fair point on platinum, where you're better off with ES, weapons and tech bursts. SS build is much harder and will resort to a lot of shooting; not bad, but not optimal for the boss spam.
But every optimum character build on platinum boils down to one thing - as much dps on as many targets as possible, so many fun (mostly melee) builds that are viable on gold get tossed aside on platinum.
Of course, the DPS builds are more effective on gold as well.
So, why isn't this a viable way to play?
#46
Posté 26 septembre 2013 - 11:37
Er? I never said it wasn't a viable way to play, on the contrary I said it was more effective than melee (but not by much on gold), however one-dimensional and potentially annoying to teammates because of screen shake.OperatingWookie wrote...
Curunen wrote...
^Yes it is a fair point on platinum, where you're better off with ES, weapons and tech bursts. SS build is much harder and will resort to a lot of shooting; not bad, but not optimal for the boss spam.
But every optimum character build on platinum boils down to one thing - as much dps on as many targets as possible, so many fun (mostly melee) builds that are viable on gold get tossed aside on platinum.
Of course, the DPS builds are more effective on gold as well.
So, why isn't this a viable way to play?
I don't find that fun personally.
#47
Posté 26 septembre 2013 - 11:38
OperatingWookie wrote...
Curunen wrote...
^Yes it is a fair point on platinum, where you're better off with ES, weapons and tech bursts. SS build is much harder and will resort to a lot of shooting; not bad, but not optimal for the boss spam.
But every optimum character build on platinum boils down to one thing - as much dps on as many targets as possible, so many fun (mostly melee) builds that are viable on gold get tossed aside on platinum.
Of course, the DPS builds are more effective on gold as well.
So, why isn't this a viable way to play?
Not that it isn't viable, just really generic, and there are characters that do the exact same thing better,
and if you are argueing Weapons are more effective, why not just say GI and be done with it,
Modifié par MGW7, 26 septembre 2013 - 11:39 .
#48
Posté 26 septembre 2013 - 11:40
MGW7 wrote...
^That tooOperatingWookie wrote...
Curunen wrote...
^Yes it is a fair point on platinum, where you're better off with ES, weapons and tech bursts. SS build is much harder and will resort to a lot of shooting; not bad, but not optimal for the boss spam.
But every optimum character build on platinum boils down to one thing - as much dps on as many targets as possible, so many fun (mostly melee) builds that are viable on gold get tossed aside on platinum.
Of course, the DPS builds are more effective on gold as well.
So, why isn't this a viable way to play?
Not that it isn't viable, just really generic, and there are characters that do the exact same thing better,
and if you are argueing Weapons are more effective, why not just say GI and be done with it,
Because the GI is machine and wires.
And it lacks a sword with electric powers.
#49
Posté 26 septembre 2013 - 11:41
Part of the reason I love the Shadow is because a full melee build is challenging to play well.
#50
Posté 26 septembre 2013 - 11:42
No one said your choice of build was not viable, only that your reasons for discrediting SS were false.OperatingWookie wrote...
Curunen wrote...
^Yes it is a fair point on platinum, where you're better off with ES, weapons and tech bursts. SS build is much harder and will resort to a lot of shooting; not bad, but not optimal for the boss spam.
But every optimum character build on platinum boils down to one thing - as much dps on as many targets as possible, so many fun (mostly melee) builds that are viable on gold get tossed aside on platinum.
Of course, the DPS builds are more effective on gold as well.
So, why isn't this a viable way to play?
You seem to only be caring about what's optimum, and if you're looking for an optimum solution there are several kits which will do far better as weapon builds.





Retour en haut







