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It would be better to skip Shadow Strike on the N7 Shadow!


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#126
DisturbedPsic0

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Element 0 wrote...

Points are not the same as wave budget points. 

1 Phantom for example is 80 points on Gold
1 Atlas - 100


Agreed, but I can Shadow Strike and one hit kill two Phantoms way faster than anyone can kills an Atlas (except for maybe some of the crazy OP weapons classes)

#127
Arctican

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OperatingWookie wrote...

DisturbedPsic0 wrote...

OperatingWookie wrote...

DisturbedPsic0 wrote...

I don't find my Shadow Strike build suicidal. In fact, I use her when I just want to cruise through a game without having to be in try hard mode. I like your idea about the venom and Electric Slash, but I personally don't like that style. The animation is very long and she's no tank, so if you do it in the wrong place you're kind of screwed. Plus, I tend to care a little more about my teammates (even if they are pugs) so I tend not to use screen shake powers, especially if someone is sniping.

She's one of the few characters that has a realistic and useful melee build, so I use her for that. You could always put the venom on the Human Adept and shockwave and get the same effect, but shockwave is a much faster animation. My rule is if a character has a unique ability, don't skip it and don't gimp it (ES isn't that unique). Don't be a jack of all trades, master of none when it comes to unique powers.


But it's a jack of all trades DPS build. Wouldn't you rather have a teammate that kills things rather than a lazy one that shadow strikes a few mooks here and there?


It's not that I'm saying to skip it entirely.

I'm saying 4 ranks is enough for teleporting and lower mooks.


Shadow Strike fully specced does more damage than Eletric Slash fully specced. The best way to beat any game is to kill all the mooks, since they die faster. Lets say a Nemesis is worth 1k, and an Atlas is work 2.5k. I can kill 3 Nemesis faster than I can kill the Atlas. I don't shake my teammates screen while doing Shadow Strike either. Strap on the Reegar or Pirahna (with OmniBlade) for bosses when you have to take them on, and also to shoot mooks when you're in between cooldowns. She can top any leaderboard against any faction. She may struggle to Shadow Strike the later waves against Reapers, but shooting armor is more effective than Electric Slash anyway.

Hey, keep in mind you can use your build if you find it fun. But the title says that it would be better to skip Shadow Strike, which severely gimps the only class that can use it. I just don't understand skipping a unique power.  Also, I found that a lot of people that don't like Shadow Strike just haven't been schooled enough on how to use it (if you don't know the ins and outs of how to use it, it can be very frustrating), but when you know how to move and when to use it, it's devastating. Using it to move around the map and destroy mooks (anything move that can one hit a phantom is aces in my book) is much more fun than Electric Slashing through a wall.



Slash is more of an acolyte, if anything.


Cloak, slash, three headshots.

Three dead mooks.

All in one cycle.


Shadow strike would require 2-3 cycles depending on your spec.


Therefore, I heartily disagree.


Unfortunately, you won't always get mooks to line up nicely for you. Not to mention it won't break through the shields of the beefier enemies like Phantoms or Pyros.

#128
Fortack

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OperatingWookie wrote...

Slash is more of an acolyte, if anything.


Cloak, slash, three headshots.

Three dead mooks.

All in one cycle.


Shadow strike would require 2-3 cycles depending on your spec.


Therefore, I heartily disagree.


:blink:

Slash is among the worst powers in the game simply because it takes an age to finish the freaking animation. Therefore ignoring Slash would be best, just gun the lot down and be done with it if killing-speed is the goal.

#129
capn233

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Fortack wrote...

Slash is among the worst powers in the game simply because it takes an age to finish the freaking animation. Therefore ignoring Slash would be best, just gun the lot down and be done with it if killing-speed is the goal.

Yep.

#130
Arctican

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Fortack wrote...

OperatingWookie wrote...

Slash is more of an acolyte, if anything.


Cloak, slash, three headshots.

Three dead mooks.

All in one cycle.


Shadow strike would require 2-3 cycles depending on your spec.


Therefore, I heartily disagree.


:blink:

Slash is among the worst powers in the game simply because it takes an age to finish the freaking animation. Therefore ignoring Slash would be best, just gun the lot down and be done with it if killing-speed is the goal.


It's worthy enough to have just 3 ranks of ES on a SS build. Skipping ES means you are limiting the Shadow;s versatility. ES gives Shadow the option to fight from a distance, have CC capabilities, and detonate multiple tech explosions with a single cast. It;s also a superb softening power for her to use heavy melee as a follow up.

Modifié par Arctican, 27 septembre 2013 - 02:54 .


#131
Deerber

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Arctican wrote...

Fortack wrote...

OperatingWookie wrote...

Slash is more of an acolyte, if anything.


Cloak, slash, three headshots.

Three dead mooks.

All in one cycle.


Shadow strike would require 2-3 cycles depending on your spec.


Therefore, I heartily disagree.


:blink:

Slash is among the worst powers in the game simply because it takes an age to finish the freaking animation. Therefore ignoring Slash would be best, just gun the lot down and be done with it if killing-speed is the goal.


It's worthy enough to have just 3 ranks of ES on a SS build. Skipping ES means you are limiting the Shadow;s versatility. ES gives Shadow the option to fight from a distance, have CC capabilities, and detonate multiple tech explosions with a single cast. It;s also a superb softening power for her to use heavy melee as a follow up.


Not to mention that it can be canceled and still stagger and detonate on a close target without a CD. I wouldn't skip it entirely, yeah.

#132
capn233

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^Cheater.

#133
Deerber

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capn233 wrote...

^Cheater.


But... I've only altered...

Oh wait. You wasn't refering to the coalesced, were you? :lol:

#134
OrcWhisperer

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DisturbedPsic0 wrote...

OperatingWookie wrote...


Slash is more of an acolyte, if anything.


Cloak, slash, three headshots.

Three dead mooks.

All in one cycle.


Shadow strike would require 2-3 cycles depending on your spec.


Therefore, I heartily disagree.


Which is fine. But Shadow Strike breaks shield gate, so it doesn't matter if they have shields. I can take them out just as fast with 2 Shadow Strikes (without breaking cloak), and then shoot the last mook chop the last mook's head off with my FLAMING SWORD without taking any fire.  Again, it's all preference. Other kits can do the same thing with the Acolyte, but no one else can Shadow Strike.


FTFY then QFT

#135
AlphaMaeko

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Shadow Strike is an essential part of this balanced breakfast.

#136
Guest_Element 0_*

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Deerber wrote...

capn233 wrote...

^Cheater.


But... I've only altered...

Oh wait. You wasn't refering to the coalesced, were you? :lol:

 

C'mon DERPer, spill teh beans :devil:

Modifié par Element 0, 27 septembre 2013 - 03:56 .


#137
Deerber

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Element 0 wrote...

Deerber wrote...

capn233 wrote...

^Cheater.


But... I've only altered...

Oh wait. You wasn't refering to the coalesced, were you? :lol:

 

C'mon DERPer, spill teh beans :devil:


I like beans. I keep them all for myself! :whistle:

#138
capn233

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I think this thread is perfect to mention that people should play GI without Hunter Mode.

#139
Guest_Element 0_*

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capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.

 

Capnneghis23300 pls.  

#140
Creator Limbs

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capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


Image IPB

#141
Jeremiah12LGeek

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capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


Got it covered. ;)

#142
I Am Robot

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capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


hmmm.... wouldn't that work if you had a melee build? no I'm serious!

#143
Creator Limbs

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Farid-Yoda-N7 wrote...

capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


hmmm.... wouldn't that work if you had a melee build? no I'm serious!


unless you are only using the light melee it's pointless, all you're doing is decreasing your damage output and increasing your chance of running into a situation you can't get out of.

GI heavy melee drains shields, so having your shields halved to begin with on a melee build is inconsequential.

#144
I Am Robot

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I play the shadow with shadow strike. I have the last use one power while cloaked evolution which helps with survivability. If it's safe enough I'll use this advantage to melee the enemy as well. It's a basically melee build with the advantage of the hurricane. :D Having said that, I also see the benefits of not taking it. 

Modifié par Farid-Yoda-N7, 27 septembre 2013 - 05:18 .


#145
chcknwng

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capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


Or Drell without Cluster Grenades.

#146
Jeremiah12LGeek

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Farid-Yoda-N7 wrote...

capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


hmmm.... wouldn't that work if you had a melee build? no I'm serious!


It works regardless of your build.

There are actually a tonne of people who play Geth without Hunter Mode, including me.

It's a running joke to argue over Hunter Mode, but you don't need it to be effective with a Geth. ;)

#147
Creator Limbs

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wngmv wrote...

capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


Or Drell without Cluster Grenades.


I am 100% behind this idea.

#148
Sailears

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wngmv wrote...

capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


Or Drell without Cluster Grenades.

I've got both of those covered. ;)

Modifié par Curunen, 27 septembre 2013 - 05:26 .


#149
didacuscarr

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wngmv wrote...

capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


Or Drell without Cluster Grenades.

or any 0/0/0/0/0 kit. 

#150
Deerber

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N7didacus wrote...

wngmv wrote...

capn233 wrote...

I think this thread is perfect to mention that people should play GI without Hunter Mode.


Or Drell without Cluster Grenades.

or any 0/0/0/0/0 kit. 


a 0/0/0/0/0 is so much better than a Drel without Clusters.